New Powers (disclaimer–info may be a little off):
Archery[ul][li]Snap Shot - Single Target []Aimed Shot - Single Target, Improved Damage []Fistful of Arrows - Cone []Blazing Arrow - Lethal/Fire DoT []Aim []Explosive Arrow - Targetted AoE, Fire []Ranged Shot - Snipe []Stunning Shot - Disorient []Rain of Arrows - AoE[][/ul][/li]
Trick Arrow[ul][li]Entangling Arrow - Immobilize, -Recharge []Ice Arrow - Hold, -Recharge []Glue Arrow - AoE, Slow []Flash Arrow - AoE, Blind []Poison Gas Arrow - AoE Weaken (some will be rendered helpless) []Acid Arrow - DoT, -Def []Disruption Arrow - AoE, -Res []Oil Slick Arrow - AoE, Knockdown, Can be ignited! []EMP Arrow - AoE Hold, End Drain[/ul][/li]
Sonic Blast[ul][li]Shriek - Single Target, Minor Damage, -Res []Scream - Moderate DoT, -Res []Howl - High Dmg, Short Range []Shockwave - Cone, Knockdown, Minor Dmg []Shout - High Dmg, -Res []Amplify (Aim) []Siren’s Song - AoE, Sleep, Minor Dmg []Screech - Disorient, Minor Dmg []Dreadful Wail - PBAoE, Extreme Dmg, End Drain[/ul][/li]
**Sonic Debuff **[ul][li]Sonic Barrier - Ally, Smash/Lethal/Toxic Resist []Sonic Haven - Ally, Fire/Cold/Energy/Negative Resist, Stacks with Barrier []Sonic Cage - Intagible []Sonic Siphon - Foe -Res []Disruption Field - AoE -Res around targeted ally []Clarity - Cure Disorient/Holds/Sleep/Confuse/Terror/Immobilize. Improves with level []Sonic Repulsion - Targeted Ally, Bounce Shield (Force Field) []Sonic Dispersion - Bubble, +Res (All -Psi), Immobilize, Disorient, Hold protection Liquify - Earthquake[/ul][/li]
From the “What the Hell Are They Thinking?” Department:
Powers - General
[ul][li]Controllers will do double damage to a target (non pvp) that is Immobilized, Disoriented, Slept or Held. Increasing the non-Pet damage potential of all Controllers. This change is intended to give them a more balanced and even game-play experience throughout all of their levels.[/li][li]Controller AoE Holds, Disorients and Sleeps (and a few others like Quicksand and Ice Slick) recharge times have been doubled and duration cut in half. AoE Immobilize and Phase Shift powers were not affected. Volcanic Gasses duration was not affected. Game balance change due to the new increased damage of Controllers.[/li][li]Controller Pets (and Defender/Dark Miasma/Dark Servant) can no longer stack. That is, casting these summon powers before your pet has expired will remove the old pets and spawn new ones. Illusion Control/Phantasm can still summon multiple decoys. Fire Control/Fire Imps now always summons 3 Imps at your level. Illusion Control/Phantom Army now always summons 3 Decoys. Pet powers were never intended to have multiple instances out at once. Due to the change in the power, we removed the randomness in the number of pets you get with Fire Imps and Phantom Army.[/ul][/li]
**Powers - Global Defense Decrease **
In order to facilitate a more balanced game for the higher level characters (Level 25 and up), the defensive abilities of several powersets has been adjusted so that they are more in line with one another. Lieutenant, Boss, and Elite Boss villains have had their To Hit values reduced accordingly to work with these defensive changes.
[ul][li]Reduced all Archetypes’ base ability with Damage Resistance and Defense powers.[/li][li]Reduced Defense rating of Force Field powers (Deflection Shield, Insulation Shield and Dispersion Bubble).[/li][li]Reduced Defense bonus from Pool/Concealment/Stealth. Defense bonus suppresses if you attack.[/li][li]Reduced Defense bonus from Pool/Flight/Hover (and Kheldian Combat Flight).[/li][li]Reduced Damage Resistance bonus from Pool/Fighting/Tough. Increased its Endurance Cost.[/li][li]Reduced Defense bonus from Pool/Fighting/Weave. Increased its Endurance Cost.[/li][li]Reduced Defense bonus from Pool/Leadership/Maneuvers.[/li][li]Reduced Defense bonus from Pool/Leaping/Combat Jumping.[/li][li]Increased the Recharge Time and Decreased the duration of Pool/Presence/Invoke Panic.[/li][li]Pool/Speed/Hasten no longer buffs Defense.[/li][li]Reduced Ice Armor/Frozen Armor Defense Bonus.[/li][li]Reduced Ice Armor/Wet Ice Defense Bonus.[/li][li]Reduced Ice Armor/Glacial Armor Defense Bonus.[/li][li]Reduced Ice Armor/Energy Absorption Defense Bonus and set its max number of affected targets to 14. Added an Endurance Buff to the Caster for each affected target. [/li][li]Reduced Invulnerability/Temporary Invulnerability Damage resistance bonus.[/li][li]Reduced Invulnerability/Resist Physical Damage resistance bonus.[/li][li]Reduced Invulnerability/Resist Elements Damage resistance bonus. Added resistance to Toxic.[/li][li]Reduced Invulnerability/Resist Energies Damage resistance bonus.[/li][li]Reduced Invulnerability/Unyielding Damage resistance bonus. Increased its Defense debuff.[/li][li]Reduced Invulnerability/Invincibility Defense and Accuracy bonus. Increased its max number of affected targets to 14.[/li][li]Reduced Invulnerability/Tough Hide Defense bonus.[/li][li]Reduced Stone Armor/Rock Armor Defense Bonus.[/li][li]Reduced Stone Armor/Brimstone Armor Damage Resistance.[/li][li]Reduced Stone Armor/Crystal Armor Defense Bonus.[/li][li]Reduced Stone Armor/Mineral Armor Defense Bonus.[/li][li]Reduced Dark Armor/Cloak of Darkness Defense bonus.[/li][li]Reduced Super Reflexes/Focused Fighting Defense buff.[/li][li]Reduced Super Reflexes/Focused Senses Defense buff.[/li][li]Reduced Dark Miasma/Shadow Fall defense bonus.[/li][li]Reduced Storm Summoning/Steamy Mist Defense Bonus.[/li][li]Set some of Illusion Control/Superior Invisibility Defense bonus to suppress if you attack. Reduced its overall Defense bonus.[/li][li]Reduced defense bonus of Illusion Control/Group Invisibility.[/li][li]Increased Ancillary Pool/Force Mastery/Force of Nature recharge time.[/li][li]Reduced Ancillary Pool/Psionic Mastery/Mind Over Body damage resistance.[/li][li]Reduced Ancillary Pool/Electric Mastery/Charged Armor damage resistance.[/li][li]Reduced Ancillary Pool/Munitions Mastery/Body Armor damage resistance.[/li][li]Reduced Umbral Aura/Absorption damage resistance.[/li][li]Reduced Umbral Aura/Shadow Cloak Defense bonus.[/li][li]Reduced Luminous Aura/Incandescence damage resistance.[/li][li]Reduced Defense and Damage Resistance values of defensive Temporary Powers appropriately based on above changes.[/ul][/li]
Powers - Villains
[ul][li]Reduced Lt. Accuracy (ToHit). This is to limit the severity of defensive adjustments made to some powersets.[/li][li]Reduced Boss Accuracy (ToHit). This is to limit the severity of defensive adjustments made to some powersets.[/li]Reduced Elite Boss Accuracy (ToHit). This is to limit the severity of defensive adjustments made to some powersets[/ul]