Wanted! City of Heroes Players!

I’ve tried yet again to create a Villain, but as of level 4 I’m still not feeling the love…err, hate? Maybe I’m just too much of a nice guy, or maybe I’ve chosen the wrong AT.

Defender question: as an Empathy Defender I have the Clear Mind power; great. The problem is: how, practically, do I know who on my team is being slept/disoriented? I know I can look at each team member individually and get a clue, but that’s just not practical in the heat of battle, when some teammates may be out of view or distant, and especially true when there are a lot of visual effects going on.

I’m guessing there may be a circle icon that appears next to their name in the team member list (the buff/debuff icons), but the typical team member may have a half-dozen or more icons under normal conditions, and picking out one particular one might be difficult (and I don’t even know what icon to look for).

Is there some tip you can give to help quickly identify sleeping/disoriented teammates, one that works well in the thick of battle?

I used to look for the icons, myself. You get used to the icons after a while, the colour changes, but the logo remains the same regardless of what kind of sleep/stun it is. And, you don’t really have to look out for mezzes unless you have mezzing enemies around.

The other option is to ask your teammates to type “zzz” when they’re mezzed - not like they can do anything else anyway.

Its nice if they do that - the icons can be hard to catch - especially when stacked. I hated playing my empathy defender in large groups - because everyone assumed you were watching THEM - and you can’t watch seven people easily. Then they’d get mad at you when they’d do something stupid and die. So some rules to keep in mind are - controllers and blasters have to stay close to me for area heals - the distance heal is for tanks and scrappers. I stick with the main group - wander away, its your problem. Let me know if you are sleeping. I can’t Fortify seven people - so I’m going to go for the people who do damage. I’ll let you know when the regenerates are ready between groups and YOU COME TO ME. If you aren’t paying attention, so sad, too bad.

Now, playing my empathy defender rocked when it was just Eliza and Thermocline - and was great when we used to play with Jim Beam a lot as well. Two other people I could manage easily without needing to hassle people. Three started to get tricky. And idiots were always bad (wander off, die, blame the Defender for not being there to save YOUR butt.)

GOD, even talking about it reminds me of the rush of playing CoH… I loved my Mind/Kin, Governess Peake.
Then, I remember the utter PAIN in getting teams together on off peak times, much less rocking and coherent RP teams, and how little time I have to play at all…

Bleargh.

Keep in mind that Clear Mind (and Break Free inspirations, for that matter) is preventative as well as restorative. Knowing this, before my team goes into battle I make sure to put Clear Mind on everyone except the Scrappers and Tankers, as they have personal mez protection powers. If they don’t (and this can be confirmed by checking the power icons by their name), I’ll throw Clear Mind on them as well.

By doing this, I gain two benefits: one, the only icon I have to watch for is the Clear Mind icon. If that’s not on a team member, I need to add it ASAP. I don’t need to worry so much about various hold/sleep/stun icons. Two, this frees me up to handle other buffs and heals.

The icons and the “zzz” thing are mostly what I do with my empath, too, although I make some effort to preemptively Clear Mind the most vulnerable targets. I also make a point of buffing others with antimez buffs–if there’s a second empath, I will keep CM on him, and expect the same courtesy in return.

My Emp playstyle is a little more active than Dangerosa’s, I think. I don’t call for people to gather; there are points where the team clusters naturally, and I hit the auras then. If someone misses them, oh well–maybe they’ll learn to stick closer to me. I also do a lot of maneuvering to catch people in the healing aura, and use Heal Other on a case-by-case basis. I can keep Fortitude on 5 people pretty consistently; on large teams, I shift the Forts around dynamically to wherever I think they’ll do the most good. I find that optimal buffing saves a lot of healing effort, so I think it’s worthwhile. Still, I agree that it’s much, much easier to play an empath on small teams; I generally find a team of 3 or 4 to be best, unless I’m specifically craving the frantic pace of a huge team. (It can be very exciting.)

It does occur to me that I should make an official suggestion on the City forums about a clearer mez marker. Maybe changing the color of a teammate’s name bar in the team window when they’re mezzed would work. The bar already changes with health status.

Ha, same here. I don’t care to set up a bind telling people to gather or type it in manually; for one thing, it can waste too much time getting people to react to me in the middle of a fight, and for another I don’t see that I should have to get them to stop what they’re doing so I can do my thing. Even if I get Recovery Aura on 5 of 8 teammates, that’s still a significant boost in overall effectiveness. If I see someone didn’t get hit with the aura that needs it, I’ll feed them inspirations if I have any. With Fortitude, I try to shift it around more to spread the love than trying to be strategic about it; I see no harm in letting a Controller have some fun rather than keeping it solely on the Tankers and Scrappers, and the defense boost is a huge help to Blasters and sidekicked teammates, too.

My POV is that it’s my job to make sure people are healed and buffed so that they don’t need to think about it. Making them stay close to me or ordering them around violates that.

I think you have a thicker skin and higher tolerance for idiots. I sort of figure that if someone is yelling at me for not catching them with a heal, I really don’t need to be there - I don’t play to take abuse from teammates.

(Also, my movement skills aren’t great, I’m not a former FPS player - so depending on ME to be in the right place is a guarentee of me missing the stairs four times and getting stuck behind a box)

If someone yells at me for not catching them in a heal, they get no healing until my patented pissoff meter drops back down (which may take days). Also, if they’re melee-oriented, I may randomly target them and turn on Telekinesis to shove their targets out of range and scatter them. :smiley:

Fortunately, I find that I rarely have to fire Healing Aura except to patch myself up. Buffs and spot-healing take care of almost everything. If I have to spam the aura, it usually means everyone’s clumped up in the middle of a serious brawl, so everyone gets it anyway.

I don’t recall the exact label, but if you right click on the icons by the team’s names there will be an option something like 'hide auto powers". Picking that will hide a lot of the icons, and makes it easier to keep track of things like who’s mezzed and who needs a buff refreshed.

Thanks to everyone for all the replies, and if it does what I’m hoping it does, a double-thanks for:

So it seems I haven’t overlooked anything obvious. Some of my teammates last night had 12+ icons next to their name, and if the above reduces that, it will be a great help.

So far I’ve been pleased with my PUGs, although the one last night had less discipline (actually, 2-3 of the 8). Several kept running in opposite directions of the leader, or would go over the railing rather than staying on the upper-floor, which introduced blocking issues for heals. I lost one or two in 3 missions, but didn’t feel too bad since they wandered away from the tour.

At level 17, Fortitude is the only real buff I currently have. I put some recharge reducers on it so I can buff more people, but still I can only get two at any one time active with the buff.

If there are any particular recommendations for my 18 and 20 power choices (Empathy/Dark Blast), let me know. I only take DB powers when there are no Empathy powers available for choosing.

It’s generally best to get Stamina at 20, if possible.

Only for certain builds (okay, 90% of them). I haven’t found Stamina necessary at all for my Empathy Defender. Vigilance isn’t the best inherent, but it does help right when you need to be firing off powers like mad. Stamina’s worthwhile to get if you find yourself bottoming out on endurance constantly in the first 20 levels, but if you’ve never had to pop a blue inspiration it’s not really necessary.

If you say so ( that’s why I said "generally ); my knowledge of Defenders is very limited. Now if it was a question about Scrappers or Masterminds or Corruptors, say . . .

Oh, something I don’t think we’ve explicitly mentioned–you can right-click on the icons by their names, and select numeric stacking, which will make multiple instances of the same effect appear as one icon with a number on it. That may cut down on the number of icons a bit in some cases.

Also, most of the mez icons are variations on a little human figure with a cylinder around part of it. (Immobilize has a cylinder around the feet, stun has it around the torso, hold has it around the whole body, and sleep looks like hold with dotted lines.) Fear and confusion are different (with a skull and a head surrounded by little bubbles), but they’re also pretty rare; you’ll learn which enemies use them as you play, and can watch for them. Enemy attack icons also have their own colors usually–you can learn what color the icons for particular enemy mezzes are, and watch for the color. I think most mezzes tend to be pinkish (which is associated with psychic effects, for some reason), followed by dark blue or gray.

At 18, you almost certainly want to take Recovery Aura. It’s a great power for you, and wildly popular with teams. It gives everyone in range a huge boost to their endurance recovery.

At 20, you have a number of choices. I like Stamina in my empath build, but that’s largely because I activate powers pretty much non-stop–buffs, heals, attacks, mezzes–and like to use Telekinesis (which is really endurance-heavy). If you decide you want Stamina, though, you can easily put it off for a while, and just rely on Recovery Aura.

The Empathy powers that are high priorities by 20 (IMHO) are: Healing Aura, Heal Other, Fortitude, Clear Mind, and Recovery Aura. Absorb Pain and Resurrect are available, but I strongly dislike AP, and I feel that the rez can be delayed somewhat (it appears at 22 in my current build).

I think you would do yourself and your teams a disservice to completely avoid your blast set. Even if you’re not concerned with dealing damage, there are powers in it that can be very useful to a team. Tenebrous Tentacles should be available to you, and it is one of the best powers in the Dark Blast set. It immobilizes minions and lieutenants for a very long period with a single application (and can be used to keep bosses immobilized indefinitely with repeated shots). It also applies a -9.38% ToHit debuff to your targets, making them miss about 19% more often (mob ToHit base is 50%). A 19% reduction in damage from mobs means you have 19% less healing to do, keeping your team safer and your endurance from bottoming out during RA downtime. Let the mobs clump up around the tank or scrapper, then hit 'em with the hentai blast to lock them down and debuff them.

Short version: I would recommend Tenebrous Tentacles at 20. That’s what my current build has at that level. You can put off slotting it if you like, with just an accuracy in the default slot, but I think you’ll eventually want to slot it up for damage (the immobilize and debuff are good enough unslotted). The Tentacles/Night Fall combo is one of your major sources of damage later in the game.

Thanks, Balance; a lot of tips there. I’ll look for the icons you noted; I’m familiar with the “man in a barrel” icons from the enhancements, so I have a bit of a clue what to look for now.

I ended up taking Tenacious Tentacles at 16; nothing was available in Empathy, and TT seemed the best of the Dark choices available. Obviously, I’m relieved that you recommend it.

I will definitely take Recovery Aura at 18, which hopefully will be tonight. It sounds like a real crowd-pleaser.

Thus far, in 17 levels with teams as many as 8, I’ve never run out of Endurance, despite pushing Heal Other and Healing Aura pretty much non-stop. I fully expected to, but haven’t yet. I also have a few blue inspirations on hand for when/if it does happen. So, I think I’ll forego Stamina for now.

I have Absorb Pain, and use it maybe twice in a mission. Even though it gets so little use, it’s definitely a death-saver when I’ve used it (typical scenario: I get mezzed, or tied up on a different group, and return to find someone at 20% and falling fast). I’m glad I took it, since I didn’t really give up anything to get it.

As for damage: I will throw some Dark Blast on occasion, but only if all heals are up-to-date and no one’s falling fast. It’s got good range. But I do focus on the healing (something I make clear in my Search Comment), and generally no one else has to heal unless I get mezzed or our group gets split. Part of this depends on how aggressive (read: reckless) our group is; with some of them, it’s all I can do to keep up with the heals.

Oh, it is. Unfortunately, what I’ve found is that it lasts an incredibly short duration, given its long recharge. Naturally, the effect is excellent, so this makes sense. But you won’t want to throw it down like the other buffs when beginning a mission; I’ve found the best time to use it is in the middle of a difficult fight and everyone’s spending their endurance like mad. Remember that when your endurance bar is full, every second that passes is wasted endurance that you could be recovering, and this is magnified if you use Recovery Aura when everyone still has full endurance. Make it count.

I’ve tried a couple times to check out the game on a free trial, but they are always out of serial numbers, ohh well I’ll never be a hero.

Wolfman, they give out “friend request” codes good for 10 days. If you’d like, send me a PM with your email and I’ll get one sent to you (if no one else has).

Thanks for the offer, I actually managed to find an old friend who gave me one so I’m good. I have a shiny* new scrapper noob on virtue to check things out. :slight_smile:
*And I mean shiny, I had fun testing the design system and she really stands out in a crowd.