Wanted! City of Heroes Players!

Yes, yes you can.

Well, many of the newer and therefore better animal costume parts are those you need to buy; they were in the old Animal Pack (check the pictures at the bottom) but can now be bought piecemeal. But you can make characters with lion, tiger, wolf, bull, or bird heads; there’s also a “Feline” face for something more humans looking. There’s insect eyes, several “alien” heads, various wings, various robotic parts. You’re still stuck with the basic two-legged humanoid form, although Beast Run from the animal pack lets you run and jump (quickly!) on all fours and you can use digitigrade legs with hooves, claws, bird feet, etc. Oh; and there’s some very nice animated tails from the old animal and Mutant costume packs.

You’re welcome; Paragonwiki is one of the first things that gets recommended to anyone interested in the game. Very useful.

Sorry - another question? I was kinda thinking Fire/Dark Miasma or Ice/Kinetics Corrupter. What I don’t get is the “choosing powers” aspect of things.

So, as you level up you get access to the powers, but you only get so many? Or do you have access to them all but can only use so many? And then you slot items (OK, they’re called all kinds of things but it’s all just magic RPG items) into them? Do they have just one slot per power? Or how do you slot whole sets of items which have weird tags?

I know, it’s probably all explained in the game. Call me a n3wb and slap me silly.

As you level up, you can select new powers from your primary/secondary and from “pool” powers which are sets everyone can get access to regardless of their archetype. Things such as flying or stealth or fighting. When you’re high level, you can also select a special group of high level abilities that round out your abilities if you desire (such as a crowd control ability to a melee type or ranged attack for a tank).

When certain levels become unlocked (such as when you can select your “tier four” primary, for instance) is staggered and you can see it here if you’re curious. But you’ll ultimately get 24 power choices which is enough to select every power in your primary/secondary if you wanted plus six more beyond that. In practice, many people skip a few of their primary/secondary powers either to pick “better” pool powers or because those powers don’t fit their play style. For instance, some people dislike snipe powers. You can use every power you have access to. Just set up more power trays and drop them in. See this UI example.

I’ll let someone braver than myself tackle explaining enhancements.

I thoguht I’d link pictures of some of my more animalistic characters so you’d see what I was talking about above. Feral Blades, Skyfyre, and Taurus Malleus.

Fire/Dark is very powerful. Ice/Kin is also powerful but less well rounded; /Kin doesn’t offer as much in terms of survivability. You might also plan on making a scrapper; they are good as first characters; straightforward, good damage and sturdy.

OK. Your character has a limited number of power picks; two at the first level and one every other level until level 32 where it gets a little less regular. You also have several inherent powers, and Incarnate powers at 50 which are a complicated subject . Most powers can be slotted; the levels you don’t get powers, you get 2-3 slots you can put in a power. These slots are for placing Enhancements which improve your powers; from basic stuff that adds accuracy or damage to some more fancy stuff from the Invention System - but you can go far just with the basics. Up to six slots per power is possible; but you have limited slots.

You have nine primary and nine secondary powers to choose from that are specific to the powersets you’ve chosen, as well as “pool powers” that are available to all characters. Each Archetype (the CoX equivalent of a “character class”) also has an inherent power which can’t be slotted;; scrappers get Critical Hits, Brutes get fury which lets them do more damage as they attack or are attacked, etc.

Also, you get to see the numbers for the powers and enhancements you pick, which makes it easier to tell if you want them or not. And there’s a limit to how far (normally) you can enhance a single aspect of a power like damage; so six slotting all damage enhancements isn’t a good idea.

Wow. Megainfodump.

Trying to sort out which powers I want is a nightmare, and I doubt I’ll even finish designing a character before Freedom comes out (I’d considered getting started beforehand, then using the FTP option and buying anything I wanted).

Scrappers are out because, pshgaw, who wants to play a goody-two-shoes hero? Mwahaha! Seriously, though, thanks for all the help. Pretty cool, definitely.

Okay, what am I missing? Isn’t Freedom already out? Every time I create a character the first thing I do is choose between “Freedom” and “Going Rogue”.

I have a couple new questions myself:

• Speaking of Going Rogue, can somebody tell me where the !@#$% tailor is in Praetoria? For some reason I’m not seeing a lot of signage on non-government buildings. Heck, even the Loyalist Lounge seems to be entered through unmarked doors in an unmarked building.

• Is it possible to enlarge the map? I figured out how to make the window bigger, but the map doesn’t grow with it. I’m finding that tiny map all but useless.

The main CoH website says it’s not out.

Part of the I21 changes are that any archetype can start as a hero or villain right out of the gate. No dorking around in Praetoria and no alignment missions, just make a Scrapper and pick red side (or do the tutorial and pick villain at the appropriate time).

The F2P is supposed to be out in a few weeks. They wanted to release I21 first and let us paying monkeys find all the bugs and flaws so they could have it polished for its public debut.

It’s only out for those who get VIP status via being already subscribed.

Look for a slider bar next to the map.

Sure wish they’d fix the COH forum login permission bug. Can’t get on over there, and it’s been days and days.

Changing my password worked for me. Now it just ignore the “Remember me” box and makes me log in with every visit but at least I can log in at all.

[QUOTE=Mister Rik]

• Speaking of Going Rogue, can somebody tell me where the !@#$% tailor is in Praetoria? For some reason I’m not seeing a lot of signage on non-government buildings. Heck, even the Loyalist Lounge seems to be entered through unmarked doors in an unmarked building.
[/QUOTE]

The tailor is an NPC standing out on the street in the second “zone” (the lv 10-15 zone). I’m sorry I forgot the name. It is the same zone the auction house is located in.

If you come out the tram station run around behind it and look for the bank/vault. Up the street to the left (as you face the bank) is the tailor standing near a street corner.

You can fiddle with the mini map to get it to display vendors. (Dollar sign symbols on the map.) The tailor is marked with one of these.

There is a slider on the right hand border of the minimap, so you can “zoom” in.

Yeah, I read that yuo can even change your password from the old one to the same old one and it’ll work.

But the site won’t accept any password without a numeral in it. My existing password for years has no numeral in it; so I can’t use the “reset to the same password” trick, and I’d hate to lose a perfectly good password that I’ve memorized for years just because someone can’t make a messageboard behave. So I wait for a real fix instead of a kludge that will (permanently) get rid of my password.

I’m cranky about it though.

I had an interesting bug.

I rolled a Widow epic archetype, female.

At level ten, the Spider quest giver in Port Oakes gives you a quest to disquise yourself as a hero, invade some base, and beat up a Lt. somebody. This unlocks a costume slot for free.

However, for some reason, even though my character was created as female, the second slot was made male. Holy Transgendered Arachoids!

Is this “working as designed”?

How do I “fix” the gender of that second costume slot to female?

DCUO is going F2P now as well.

I don’t know if there’s a fix; but it certainly isn’t working as designed, and I’ve heard other people complain of the same bug.

Ok, thanks. I tried to search the forums at NCSoft (that’s them, right?), but didn’t see anything mentioned along the lines of this bug. I only poked around for half an hour, though.

More detailed note: I don’t know if I want to play a Scrapper. Simpler, yes. But I think a Corrupter sounds more fun in play. Granted, with the way things are going groups may prefer to ignore Corrupters in favor of Defenders. But they still soud pretty fun and versatile.

I find Corruptors more fun than scrappers too; but Scrappers are easier for someone new. And this game is very alt friendly, there’s no reason not to make both.

Try again, they claim to have fixed it.