Page Up/Page Down in conjuction with movmeent keys will do the same thing.
Thanks for the Frostfire advice. I was able to take him out pretty easily with 3 shields up. (Helped that I was also level 12 by then, but anyway…)
All right, thanks. I usually have “close” third person. (And when your fighting indoors, sometimes the camera is really close due to walls, etc.)
I’ll give your idea a shot.
It is possible to pitch the camera (and the flight direction) downward to scan the ground in front of you, while holding the “climb” button down (spacebar, I think) to counteract the dive a bit. it won’t be perfect; you’ll tend to rise, release the climb button, dive toward the ground again, and have to fiddle with the climb button repeatedly, but it can be done. I usually find it too irritating to do for long.
The ability to look down while flying level is one of the first questions I asked when I started playing. If anyone figures out a real way to do it, you can have a virtual chocolate-chip cookie.
That’s pretty much what I’ve ended up doing.
I’ve really been enjoying the story and missions in Faultline. OTOH, I’ve kicked Captain Castillo’s ass three times on different missions, and now I apparently have to do it yet again, this time along with Nocturne and Arbiter Elvis. But I have to thank those of you who suggested stacking purple inspirations. That’s made a huge difference in these boss fights.
Meanwhile, my main Resistance character has hit level 12 and is (hopefully) finished dealing with Destroyers. Dear Og, as a melee character I can’t begin to express how tiresome it is spending approximately 75% of my time during fights standing in fire and/or flat on my back. Those !@#$% Blast Masters appear to have exactly one attack in their arsenal (Fire bomb! Fire bomb! Fire bomb!), and that one attack knocks you down and sets the ground on fire, and the Blast Masters will. not. move. unless you run halfway across the map. And then add in those Rocket Girls whose ranged attack also knocks you down… But other than that, this is a really fun character. Claws are a blast! She also managed to “get rich quick” because she found a couple pieces of rare salvage, one of which sold for 50k and the other for 200k at the AH. So she was able to afford to load up on level 15 DO enhancements.
Picking up, say Combat Jumping or Hover and sticking a Karma Knockback Reduction IO in there will stop that from happening; or a Steadfast Knockback Reduction IO if you have a damage resistance based power to stick it in. You probably can’t afford one yet, but you can hope for a lucky drop.
Yeah, I always make sure that my “defense” powers on my melee characters include some power that includes a immoblise/knockdown/hold/sleep prevention ability (eventually).
You just have to “gut out” those early levels.
As it happens, I did choose Super Jump for her travel power, and I’ve had my eye on adding Combat Jumping next.
Yeah, unfortunately, her only “defense” powers at this point are Temp Invulnerability and whatever the first one in the Invulnerability power set is called. I can’t recall without looking if she has an immoblise/knockdown/hold/sleep prevention ability coming up later.
Unyielding is your mez protection power; it becomes available at level 8 or 16, depending on whether your defense set is primary or secondary–I gather that yours is secondary. I recommend picking it up as soon as possible, as mezzes start becoming more common as you approach 20.
And to make it clear, it also stops knockback so there’s no need for those -KB IOs I mentioned.
Mez protection is the single best thing about playing melee characters. My SS/WP Brute (Truck Driving Elvis) is basically never immobilized, held, slept, disoriented or knocked down/back. Ever.
The second thing I look for when evaluating defense power sets is how fast you get the mez protection.
The first, of course, is its damage mitigation strategy. 
Yes–knockdown(/back/up) is a “soft control”, and often gets lumped in with other control effects for protection purposes, even though the modifier tables don’t treat it as a control power.
I’ve skimmed through this thread and it seems like there are some new players to the game. I’m not in any of the SDMB groups, but anybody new to the game who would like a few million influence (money) to get rolling with, please post your in-game global and I will email you some.
Speaking of cash, I’ve noticed that it seems to be much easier to accumulate more earlier in a character’s career now. In the days before Wentworths, my characters were always dirt poor until their early 30s. Now, a lvl 15 can have a few million without too much struggle.
It’s also much easier now that you can email cash between characters, as opposed to the old days when you had to ask someone, usually with a corresponding payment for the service, to hold cash for another of your characters, then log off and log on as the recipient character and hope you placed your trust appropriately to have the cash given to you.
In addition to this, when you can get Invincibility, do so. The core powers for the Invulnerability set are Temp Invulnerability, Unyielding, Invincibility, and Tough Hide. Get all of them as soon as they are available. Since it is your secondary powerset, you have no choice about Resist Physical Damage. Tanks want it, but usually at a later point. And of course, you want to fit Dull Pain in somewhere. I also recommend getting the other 2 Resist auto powers, but they can wait until much later.
Onomatopoeia, yes if you can use the consignment house, money is no longer a problem no matter what level you are. All you need to be able to do is bid 100-200 Inf on a level 50 rare IO recipe. (Not one of the expensive ones of course.) When you buy it, you vendor it for 10,000, then use that as seed money to put multiple bids on other recipes like it. Repeat until you are tired of making money. Add in what you can get for certain drops, like Alchemical Silver, and money is no object for most things.
Heropsychodreamer, you can send all the inf you want to Gravity Masher. The invention system can be expensive.
I actually logged on this weekend to respec all my guys for the “new” inherent fitness… and promptly got sucked back in to playing. sigh
FYI There is a new Halloween Costume bundle complete with a Brain in a Jar head.
Well, my main hero character, Flaminatrix, has made it to level 26 and found her way to First Ward. I really like the storyline there! Anybody know if any of those Carnival of Light costume pieces are available to players? I mean aside from the Jester costumes. I kind of like those plaid, wrapped “skirts” some of the female CoL characters have. Also, I was doing an AE arc and encountered some enemies (some kind of demon girls) who used flaming whips. Anybody know what powerset that is part of? Because that would have been a perfect power for this character…
On the villain side, I am thoroughly enjoying my main villain’s (Bruised Violet) “Dark Melee” powerset. Mainly because the Shadow Maul power just fits her character concept so well. It delivers a series of rapid blows, and doesn’t stop until the animation completes. Which means her enemy might actually go down after the first or second blow, but she just keeps right on wailing on them even after they’re down
She finally finished up Dr. Graves storyline last night, which I really enjoyed.
Er, 27, actually.