Wanted! City of Heroes Players!

Some interesting leaks on the Beta (probably not for anything coming too soon though). There’s apparently a new power pool coming up named “Sorcery”. Also, several new power links can be found on Beta but not Live indicating upcoming new powersets, and a what looks like it may be a new AT.

[Boggle]: Psionic Melee

[Aqua Bolt]: Water Blast

[Prowler form]: Feral Might

By activating this toggle, you will shapeshift into the deadly Prowler. This panther-like creature attacks its foes vicious claw and bite attacks. While in this form you will be focused on dealing tremendous damage, stunning and terrorizing foes. Hunter Form costs no endurance and cannot be slotted. However, it grants the user the Pounce power. Pounce is an attack power that benefits from stealth granted by Primalist’s Cloak. This power can be slotted as normal. While shapeshifted you will have limited access to Pool Powers. Recharge: Fast

[Hunter form]: Feral Might

** [Primalist’s Cloak]**: Primal Gift

While active Primalist’s Cloak significantly boosts your defense to area of effect attacks allowing the Primalist to be less likely to be struck by stray splash damage. Half of this large area of effective defense boost is suppressed when you exit stealth. Additionally, you will gain a measure of stealth and a moderate amount of resistance to defense debuffs. While in Prowler Form you will have significantly improved stealth and have a 50% chance to land a critical hit while concealed by Primalist’s Cloak. Recharge: Long

FYI for people who care about this sort of thing, there is an 8th anniversary badge. You need to log your character in during the month of May to get it.

My Paragon Market crash bug is still in effect, but I’ve gotten around it by buying a Windows laptop and logging in from there. So at least I can play my “locked out” characters again - I logged into them from the laptop and closed the damned market window, then went back to playing them on my Mac. Any time I want to buy something from the store, I do so from the laptop, and that seems to be working well. I was also surprised to discover that this cheap laptop is capable of handling games like Aion, Champions Online, and DDO, so I’ve been fooling with those a bit. The laptop has also enabled me to set up a free secondary account that I can use to invite my VIP characters into my personal supergroups, so I’ve created The C-List on Defiant, Solar Angels on Virtue, and The Extracurriculars on Triumph.

I also recently got a heck of a deal on Adobe Photoshop CS5, and have cheerfully jumped back into my old hobby of creating desktop wallpapers, now featuring my CoH characters instead of female Japanese celebrities:

http://misterrik.deviantart.com/gallery/

Going back to my earlier questions about Flambeaux - today I was reading about G. K. Chesterton on Wikipedia, and found this interesting bit:

Seems a pretty clear inspiration for Flambeaux.

Triplets? Or clones? You decide!

My first experiment with “triple-boxing” (actually, one game instance on my Mac and two on my Windows laptop):

Colores!

From left to right, Colores Secundarios, Colores Primarios, and Colores Neutrales. The odd light in Atlas is making Neutrales’ grays look pinkish.

The instances running on the laptop stayed un-crashed long enough for me to get a couple screenshots.

Anybody still here?

I’m working on my first AE arc! I’ve finished the first two missions (I have four planned), and I went ahead and published it as a “Work in Progress”. It features my “Solar Angels” supergroup. They’ve been mysteriously depowered, several members of the group have been abducted, and Mother Sun needs your help!

The name of the arc is “Solar Angels in Peril!” and the Arc ID is 549616. If you’d like to try out what I’ve got so far and offer suggestions, I’d be a happy camper :slight_smile: I’ve got it set to levels 1-20, but since Arachnos is the only enemy group I could probably safely go 1-54 with it.

Also, while troubleshooting another issue, I seem to have rooted out the source of the problem I was having with the Paragon Market crashing my game client. After installing a fresh, clean copy of Mac OS X 10.7 (Lion) on an external drive and booting from that drive before running the game, I discovered that I could successfully access the store without. That got me thinking that the problem was indeed at my end, and I wondered, “What could my original OS install have in it that this fresh install doesn’t?” The first thing that came to mind was “fonts”.

I had over 800 fonts installed, so my first thought was to clean them all out. In the process, I discovered that I had multiple versions of pretty much every default OS-installed font. Like, previous versions of the OS used different font formats, and all those old versions were still hanging around. It never caused a problem, but City of Heroes is unique in that it’s not a Mac-native app — it’s a Windows program running inside a Cider wrapper (Cider being a Mac OS X version of Wine, written by a third party). And the Paragon Market software is written by yet another company. Altogether, I think something in there didn’t know what to do with multiple format versions of the same fonts. Anyway, I cleaned out the “old” font folder so that it matched the “new” font folder, rebooted from the “old” OS install, then launched the game and accessed the Market. And it worked!

I made sure to pass along my findings to Support so that they can try to confirm them.

I still check in from time to time…

Me too. Water Blast comes out next week. I will probably be a giant cliche and use the Fish Man parts I got as part of that Halloween costume pack.

Still here, although I haven’t played more than an hour or so in the past couple of months. Haven’t had much time for gaming, and Diablo III has consumed most of that.

The fonts discovery is fascinating.

My “Neptune’s Niece” character uses the fish gloves and boots. I created her long before I even heard about Water Blast, so she’s an ice/ice blaster. But once I heard about Water Blast, I put her on hold and I’ll be rerolling her as soon as the new set comes out.

I’ve been on quite a lot lately, but I don’t encounter any of the rest of you because I spend all my time on Victory. We have a large group of regulars still here- we can run iTrials every night, and there’s almost always someone looking for a summer event team. We’ve even got Master of the Magesterium and The Really Hard Way down.

If you find yourself soloing too much and want to team, find me on Victory- @E.Normus. Since I’m still in recovery from my transplant I’ve got time to be on, working on badges these days.

Speaking of badges …

I’ve started up what I guess is called a “project character”. One thing that’s bugged me with the 80-odd characters I’ve rolled (at least those I’ve advanced past Atlas Park) is that due to quickly outleveling the zone, I hadn’t ever done much of anything in Kings Row outside of missions from other zones sending me there. Aside from a few radio missions, I hadn’t done missions for any of the Kings Row contacts. I’ve also noticed a number of contacts standing around Atlas Park that I’ve never had any … contact … with. And Skyway City was sadly neglected, mainly due to the fact that Skyway’s level range matches Steel Canyon’s, but Steel has all of the “essential” stuff that Skyway lacks.

So I rolled up a Natural origin dual blades/willpower brute with the intent to thoroughly explore these “neglected” zones. The rules were simple: Turn off XP as necessary to avoid outleveling the zone, and run missions (including Radio and Safeguard missions) for contacts in that zone until they stop introducing me to new contacts in that zone. This is under the assumption that, when they stop introducing new contacts, that means there are no more missions available in that zone (this assumption was basically confirmed for me on the forums). Also, she’s getting no financing from my higher-level characters (she is a member of my personal SG on the Justice server, so she has access to the Salvage Racks, but that’s it).

So. This character, Asa Castrelli, is the daughter of a low-ranking Family member who crossed the wrong high-ranking Family member and found himself swimming with the fishes. That happened when Asa was a girl. Now she’s grown up and out for revenge, and her path to revenge is going to be through the “gritty” zones: Kings Row, Skyway City, Independence Port, and Brickstown.

First step: Atlas Park. In this zone she followed the “normal” path. Matthew Habashy, Sondra Costell, Aaron Thiery, and the first arc of the Shining Stars storyline. That cleared most of the AP missions (she’ll use Ourobouros later to come back and do Officer Fields’ arc, since at this point she had to choose between him and Sondra). This got her to level 8.

Second step: Kings Row. Since the only contact you get automatically in KR (heck, nobody in Atlas even introduces you to any contacts there, aside from Blue Steel, and he doesn’t count) is your assigned detective, Asa started with radio missions and then a Safeguard to get her first contact. When she got to level 9-1/2, I turned off her XP. Then she did every mission offered by KR contacts and any Atlas Park contacts introduced by KR contacts. She did this until all of the contacts she obtained in KR and AP stopped introducing new contacts in those zones. Some of them introduced contacts in Steel Canyon or Skyway, but she ignored those for now. Once they stopped offering new missions and contacts, Asa ran three more Radio missions and a Safeguard to see if the detective had any new contacts. He didn’t, and that was my cue that I was done with KR and AP.

Third step: The Hollows. Having been introduced to David Wincott, Asa started on The Hollows arcs. I turned her XP back on just long enough to reach level 10 (I wanted to train another defensive power), and turned it off again. She did Wincott’s missions, then ran a bunch of missions for Meg Mason, and then Flux. Soloed Frostfire (though it took two attempts, and I cheated a bit by pulling a self-rez power out of the mail when he killed her; she’d gotten him down to just a sliver of health before she died and I didn’t want him regenerating most of his HP while she Ninja Ran back from the hospital). That got her sent off to meet Julius the Troll, and she did his missions until he finally said, “No more missions for you until level 12!”

Fourth step: Being level 10, Asa could now return to Twinshot to do the second part of the Shining Stars arc, and that’s where she is now (actually she’s up to 11 now). I’ve turned her XP back on until she gets to level 12, so that when she finishes Shining Starts Part 2 she can go back to Julius the Troll and pick up where she left off.

I’ll only turn XP on as necessary, but in any case I will shut it off at level 14, as the next stop will be Skyway City North. She’ll clear that the same way she did AP & KR, then bump up to level 15, via radio missions and turn off XP again to go do the third stage of the Shining Stars arc. Again, I’ll completely ignore contacts in Steel Canyon or any other “shiny” zone.

So as it stands now, thanks to freezing her XP, she’s level 11 and completely tricked out with level 10 IOs. Inf-wise, she got extremely lucky when she posted two Simple Chemicals on the AH and somebody paid her 500,000 each for them, giving her some financial leeway. And that’s another benefit to freezing her XP - it gives her plenty of time to pick up lots of that low-level salvage that seems to sell for good prices. Also, thanks to all that time spent in AP, KR, Perez, and The Hollows, she already has the “Kill Skuls” badge (defeat 500 Skulls). Heck, my level 48 main doesn’t even have that one! I’ll note, though, that she did absolutely no deliberate, focused “street-sweeping/hunting” to get that badge. Every Skull she defeated was either part of a mission, or encountered while traveling from one mission to the next. Asa simply made a point of engaging every Skull she ran across while traveling. If they were in her path, they were going down, but she didn’t deliberately seek them out outside of missions. I have her travel by ground (using Ninja Run) as much as possible; she has a Rocket Pack, but uses it only when absolutely necessary. With so much ground-pounding, she naturally encountered plenty of Skulls while traveling.

And that brings me back to badges, specifically Exploration badges. My goal there is to get all of the Exploration badges in each zone, without deliberately hunting for them. She has to “find” them (along with the History plaques) “naturally”, while traveling between missions and contacts. I have VidiotMaps installed, of course, so if she passes near a marker while traveling she can turn aside to “find” it. She just can’t spend time running around the zone purely to find markers. As luck would have it, she “found” all of the markers in AP and KR this way — the missions eventually sent her near enough to each marker for her to find them “naturally”. Hazard zones are going to be the trick here, since those maps are completely invisible until you move through them, so she can’t even see the VidiotMaps markers unless her natural travel path happens to light them up. She could pass near one but never see it because she wasn’t quite close enough to reveal it on the map. But that’s one reason she ran so many missions for Meg Mason in The Hollows - she wanted to cover as much ground as possible. I’m counting on future missions into Perez to find the rest of the markers there. Only when/if she gets to level 50 will she go back to specifically hunt down any markers she missed.

It’s been fun so far :slight_smile:

There was talk at the last Player Summit of the Devs suggesting they may turn King’s Row into a mini Gotham city. Revamp it as a darker place and make it night all the time. The players hated the idea but I would love that. They should do the same for the other Neglected “grittier” zones

I would actually like to see that, except for the “night all the time” part. I’ve discovered from the forums that there are a lot of people who, like me, don’t play redside much, with one of the most common complaints being that it’s dark and gloomy all the time. But giving Kings Row its own storyline would be great.

Side question: Is it officially “Kings Row” (no apostrophe) or “King’s Row” (with apostrophe)? The loading screen says “KINGS ROW”, but I’ve also seen it mentioned with the apostrophe here and there in-game, so even the game itself is somewhat inconsistent. I’m leaning toward the “no apostrophe”, because of the loading screen and a new (?*) feature I just discovered. If you click on the random citizens walking around, they make informational statements, and one of them told me that Kings Row got its name because, decades ago, it was the home to an organized crime gang called “The Kings”. That would seem to make the word collective, not possessive.

*Is this something new? I’m sure I’ve clicked on civilians before, but they never said anything until i23 came out.

Oh, and I was inspired to roll my project character after I started this thread on the forums:

Is Skyway City … superfluous?

Not new; you probably weren’t close enough to talk to 'em before.

Most civilians with initials E - O will say specific things. Here’s a list.

Kings Row is named after the closed King Garment Works factory. Since the factory name is singular, I’m guessing “Kings Row” should be possessive. But the loading screen and stuff is sans apostrophe.

Edit: According to the official site, Kings Row was founded around the Garment Works and then a gang took THEIR name from the factory and the zone is named after that…

Yep, same reason the game is Saints Row, not Saint’s Row.

BTW the two most useful Civilians are people with names beginning with M and N. One tells you how many times you have logged a character into the game and the other tells you how many hours that character has been played (I forget which is which).

I know one of them told me I’d been playing for 1825 hours. That’s a bit over 76 days, so I assumed she meant that was the total time I’ve played the game, not how long I’d played that particular character (especially since it was a level 4 character).