Warlords of Draenor: WoW General Discussion thread 10/13/2014

It’s been widely noted that one of that boss’s abilities (Seething Hate) seems to be inadequately tuned down in level-differential stat squishing. With each attack hitting for 100k - 300k on lvl 100 toons, Alizabal isn’t reliably soloable even by well-geared 100s. It’s a crapshoot, probably predicated on a DPS race: I can burn through her 9M HP before she blasts me twice, or once on a crit?

This particular attack was intended as the “spread the damage over multiple raid member” attacks, doing 600k damage (in 25-man raid) divided over as many people were in its 6-yard AoE. For one player to absorb all of that, it’s kind of a miracle to only be hit for 100k-300k, so squish must be in some effect. Just not enough.

FWIW, it doesn’t seem worth doing, other than once for bragging rights. She only drops Season 11 PVP and Dragon Soul gloves and legs, and you can get those from DS directly easily enough.

I just did my first solo dungeon–Black Temple (which was way low for my level, but still kinda fun), but now, it’s apparently done. How do you reset Dungeons so you can run them again? (I’m looking for a specific pet)

Black Temple is a raid, so resets by itself weekly (and can’t be forced to reset earlier than that). Wowpedia has this table of raid unlock times (all server-local time). To summarize: Vanilla and Burning Crusade raids reset Tuesday night just before midnight (i.e., fresh raid available Wednesday), except for Ruins of Ahn’Qiraj, which resets every three days (I think on its own 3-day tempo, not based on three days after you last ran it). Raids from Wrath of the Lich King and later reset with weekly server maintenance, so a fresh instance Tuesday after maintenance outage.

As a general rule, expect to run any raid only once a week. That’s part of why the raid pet achievements are achievements: not because soloing old raid content for low-probability raid pet drops is difficult, but because it’s gated to one try a week. A test of patience, not skill.

Yeah, and most of my high-level toons (though not the warlock - I leveled her during MoP) already have the S11 sets (earned by doing PvP quests when they still awarded Honor).

I haven’t looked for it in this thread, but y’all are aware that El’s Extreme Anglin’ is no more, right? Which leads me to ask the following probably dumb questions (but what did you expect?).

  1. If you’re fishing and keep fishing up the wrong fish, does it help to move to another location or is it just the luck of the draw?

  2. If you’re fishing with a particular type of bait and you fish up more of that bait and decide to use it to catch more fish, do you catch less fish of the type you need on the second round of ten minutes?

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Note to Rik: I sent you a couple of lockboxes for if and when you get time. No rush - I just know you’re not on as much lately.

Thanks

Q

Unless you’re fishing from a pool, it’s luck of the draw.

Not that I’ve noticed.

Not to contradict Mister Rik above, but is a little more complicated than his explanation.

  1. Specific zones have specific kinds of fish. Or, to put it in terms of the fish rather than the zone, you can only catch a specific kind of fish in the zones it spawns in. For instance, if you want Mithril Head Trout, you want to fish in Western Plaguelands, but absolutely not in Darnassas, because Mithril Head Trout is a mid-level fish and doesn’t spawn (open water or pools) in low-level or high-level zones. This remains true all the way through Pandaria (MoP), except that MoP adds a “consolation prize” fish which you catch when you would normally have failed and landed junk (in lower zones, you still do).

  2. This principle is cranked up to 11 Draenor (WoD). Each zone has a single distinctive freshwater (inland) fish and is the only fish you can fish in that zone, other than the new “default fish”. (And Sea Scorpion, in the ocean costs, for all zones that have an ocean coast.) Absolutely, if the fish you want doesn’t spawn in the zone you’re in, move to the appropriate zone. This WoWHead guide has a fish-versus-zone table for Warlords.

  3. Fresh water versus ocean water matters. Some fish only spawn in the ocean coast, while others only spawn in inland waters (lakes, puddles, streams).

  4. A few fish have day/night restrictions, such as sunfish only being catchable by day. A couple have seasonal restrictions, such as winter squid only being catchable in winter.

  5. Pools say what they will yield, and will only yield the named fish (or a few non-fish prizes, like crates of trade goods). They will never yield junk or “default fish”. If you don’t see pools of the kind of fish you want, you want to look up what zone that kind of fish will actually spawn, because the pools will be the same place.

ETA: Regarding your second question, I haven’t seen any dropoffs in catch rates if I’ve “fished out” a zone. But I also tend to focus on fishing in pools, and it is easy to deplete those. Fishing open water, I’ve never seen a dropoff. My fishing skill level is such that I will always catch a zone-appropriate fish on every cast, as long as I actually bother to set the hook at the appropriate time, even after hours of fishing in the same place.

Remembered one other important point about WoD fishing after edit timer.

You can’t use a specific-type fish lure (like Fire Ammonite lure) to catch that kind of fish in waters that normally don’t spawn them. The lure simply reduces the chance of catching “default fish” in open water from 95% to less than 10% (my guess). You can’t use a type-specific lure to force a zone to give you fish other than the kinds it normally has.

The exception is the fishing pond in the garrison, which can yield any fish depending on the type-specific lure you use. But then the size of the fish is capped by the level of the fishing shack. A level 1 fishing shack restricts the fish from the pond to small fish, even if you have maximum skill and all the bonuses. A level 3 fishing shack can give enormous fish, assuming you have adequate skill – requires a total of 950 skill, which means around max normal skill (700) plus plenty of equipment and lure bonuses.

A few weeks ago, I started a “project toon”. I rolled a new paladin on a new server, and she’s going to be working on Loremaster and the various exploration achievements as she levels.

Granted, I already have Loremaster and all of the exploration achievements, earned on my main. But in her case, she earned Loremaster by going back and doing old quests at level 80. Same with the exploration achievements up through Wrath. She also earned Loremaster pre-Cataclysm, when the Old World achievements were simply “Complete XXX quests in Eastern Kingdoms/Kalimdor”. I’ve never done Loremaster under the post-Cata system.

So, she’s a human. She did all of the quests in Elwynn, Westfall, Redridge, Duskwood, and Stranglethorn, and turned off XP when she hit level 35 (level 35, because the human and dwarf/gnome zone progressions come together in the Western Plaguelands at 35). After finishing the human zone progression, she headed for Dun Morogh and has been working her way through Dun Morogh, Loch Modan, Wetlands, Arathi Highlands, and will be starting Hinterlands today (the final dwarf/gnome level 30-35 zone before W. Plaguelands).

Then it will be off to play through the draenei starting zones (Azuremyst and Bloodmyst), then through Teldrassil, and on through the nelf/draenei/worgen zone progression in Kalimdor, until she finishes the zone(s) up through level 35 there.

Then I’ll turn XP back on and play through all the level 35-40 zones, again turning XP off at 40 until I’ve finished. And so on and so on until I’ve completed all of the Alliance quests in EK & Kalimdor, and have fully explored every Old World zone. Then it will be off to Outland.

I think I’ll roll a new Horde character and do the same thing from the Horde side.

On a bonus note: After all these years, while questing in Wetlands, this new paladin of mine finally found a Dark Whelpling pet! Strangely, when I looted it, an achievement popped up, but damned if I can find it in my Achievements window.

I don’t think there’s a Dark Whelpling achievement. Don’t know what generated the popup; are you running Rarity addon? It does that, generating an achievement-style popup on looting a tracked rare. But it’s not really an achievement.

BTW, grats on that whelpling. That’s still one I haven’t got the patience to grind, and I’m usually completely immune to tedium. :dubious:

Ah, yeah, that would be it. Been running Rarity for a while, but this was the first time that happened.

I’ve never actually grinded for it. I’ve just run so many characters through there (and there’s a major Fossil archaeology digsite right there in Wetlands where the whelps are) so I always just smack a few of them while I’m there.

I forgot to mention that the T1 chest piece finally dropped for my warrior! That gives me complete T1 sets for seven different classes: paladin, priest, warlock, warrior, mage, rogue, and hunter.

I had a bit of fun today while questing through Bloodmyst Isle on the aforementioned “project toon”. First, while in Blood Watch, she bumped into her long-lost twin sister. That is, a human female rogue with exactly the same face, hairstyle, and hair color. Then, she managed to hit “Revered” with Gnomeregan, Darnassus, and Exodar, all three in a span of about five minutes. Never had that happen before!

Thanks guys, for the answers upthread. Both of you gave me info I needed to know.

On another topic, I’ve noticed that guy standing in the corner of my Town Hall hawking Contract Followers for 5 k. As far as I can tell none of them have descriptions of their specs, so I don’t know if I’m getting a follower with bodyguard traits or even what kinds of traits.

Anyone?

Thanks again!

Q

Neither are bodyguards, if that’s what you’re concerned with.

To be honest, without consulting external resources (i.e., websites like WoWHead), you can’t really know. That, or experience (i.e., it’s a crapshoot the first time you do it, but you know a little bit if you do it again on an alt).

For what it’s worth, those garrison followers are the two you didn’t choose at the conclusion of the Shadowmoon quest chain (at the completion of Friend of the Exarchs). If you remember, you choose one of three Draenei to be a garrison follower: Rangari Chel (green, guaranteed with counter to Minion Swarms); Apprentice Artificer Andren (green, guaranteed with counter to Danger Zones, also Engineering tradeskill follower); or Vindicator Onaala (green, guaranteed with counter to Magic Debuff).

Whichever one of those three you didn’t choose earlier, are the two offered up by the contracts vendor.

Thanks, gnoitall. Yeah, that was what was (“that was what was”???:eek:) )
bothering me.

I’m already at full cap with 25/25 followers, so am I correct that I will have to delete one of them to accept one of the contracted ones?

Thanks

Q

Technically, to open cap space, you “disable” a follower. They’re still yours but on layoff or callback or something. (If you decide to hire him back, it’s 250 gold. and only one a day, because apparently your garrison’s HR department is really slow.)

Technically, you can recruit followers to your heart’s content, blowing past the limit, but if you have more than 25, you can’t send any on missions at all. Which is the enforcement mechanism for the “25/25” limit.

Hey, I made it into BlizzCaps again:

Grats, Rik!

Q

Do you have a curated guide of zones you’d recommend? I want to level and I’m curious about your opinions for each zone on each side.

Though I think what I really need is a chat room, because I keep abandoning alts. I think I’d stick with them more if I had people to chat with.

How does one trun off XP?. I’ve never done it. (obviously).

Thanks

Q