I think they may still have a bug in the RNG. It is supposed to be hit chance, but I have a sniper who in 25-30 shots has not missed yet, some at 12%. My blunt weapons guy, on the other hand, has not hit anything yet in 15 swings at 57-73%
I don’t know that the sniper is really dealing that much more damage than the rest of the party, but mostly we have enemies so far that run right for us and the sniper has to back out to have a chance to shoot. I keep having to remember that there’s no
Although I’m almost finished with the Ag Center, I am considering restarting with what I understand now. First, I’d have everybody proficient with some melee weapon. Possibly also everyone would have a secondary, backup firearm skill distributed according to what I know NPCs I’ll be picking up will be specialized in. And knowing now that Toaster Repair starts coming handy right away, I’ll go ahead and pick that up right away.
Did you not get Angela at the beginning of the game? She’s just south of the exit of the starting zone, and will join your party to get revenge on whoever killed Ace. She’s a 14th level character, and a crack shot with her rifle. HUGE help in the first missions, especially against the fucking toad.
You might need a point in perception to get her to join you - it lets you notice that she’s got Ace’s name tattooed on her arm.
Appears I’ll have a new RPG to buy.
Does it appear like interactions with NPC are deep, rich? Do you seem to have meaningful choices?
Managed to get an hour or two into the game today (I’ve mostly finished Highpool, having gone straight there because it was closest) and I have to say I’m enjoying the challenge so far - if you’re the kind of RPG afficianado who never got over the cancellation of ‘Van Buren’, this game will fill that hole in your psyche.
I love everything about the game, except that the combat is hella unforgiving, and not in the “be careful and tactical way” so much as in the “you’re going to take lots of damage no matter what and there aren’t really enough medpacks” way.
Freaking pod people, man.
Yeah I’m starting to regret going to the ag center first. Bugs and wabbits don’t drop bullets and heals.
And it has been a while since I played a game where I needed to bother with moving each dude to the right exact square before starting combat. You have to stingily budget every single HP you drop for max ROI, or else it gets ugly quickly.
It’s a precursor or predecessor. A prequel is made after the original, but with a story that takes place before it.
Rule 6?
Just wrapped up the Ag Center. To those having issues, hang in there. There are lots of safes and bins around the complex many with healing kits and ammo.
Now that I’m done with the area, I feel like much more of a bad-ass. I’ve got plenty of cash, lots of healing kits, a couple of nice weapons that I’ve modded, and ammo is a bit low, but I’m heading back to Ranger Station for a refill.
I’m going after the side quest from the Ag Center but one of the locations is behind some of the radiation clouds. Is there a way to go through them without taking damage?
Oh, and I ended up finding a rocket launcher, but didn’t realize it was a one time use (thought you could get ammo for it) and so I ended up wasting it on a single target. Target blew up into gobs, saw an arm fly one way and a leg fly the other way. So cool, but damn it, should have saved it!
Also, saw someone else build a team around the firefly crew… Totally want to start over now with new Firefly characters. 
I fired this up last night. And started having issues. The game kept locking up the first time I’d go talk to the trader lady. Couldn’t get out of the dialogue or move my squad or anything. I restarted a couple of times, then had similar things happen on my first quest. I came across a raider camp and they asked me to pay. I refused and got into a fight…then couldn’t loot the bodies. Then I followed a trail of oil and blood to a cave, and when I went in the screen was black and I couldn’t see anything or move. At that point I figured I had enough. Might try and restart tonight.
From what (little) I could see, it looks pretty good. Like Fallout 1 or 2, but with better graphics and better mechanics. I played Wasteland 1 when I was younger and loved it. This game definitely has the feel of that old school…if I can just get it to work. 
I never play a game when it’s launched. I always have plenty of games that want to play again, or to finish (currently The Elder Scrolls : Arena and XCOM ennemy unknown), and besides I figure that the game will be much cheaper later on and that I will know from previous players’ opinions that it’s worth my time. And finally I expect that a lot of bugs will have been fixed my patches.
But having loved Fallout I and II, and believing that wasteland is quite close to them, I’m sorely tempted, for once, to be a pioneer and play this game now. Do you people highly recommand it?
I’m about 10 hours in. So far the game is really more like a better version of Fallout Tactics than it is fallout 2. The dialogue options are not very deep. There’s a lot of dialogue, and the writing is fine, but it doesn’t tree. There aren’t different branches you go down. You don’t really make decisions during dialogue. You simply click on every topic that comes up. Some topics unlock new topics, but they’re really just follow up questions - you could just click the first dialogue option in every dialogue over and over again until you’ve exhausted the dialogue options, with no risk of missing out on any dialogue or having any effect on the outcome. The only optional parts of the dialogue require you to have one level or another in the different dialogue skills. But even those don’t lead to choices, they just lead to more dialogue topics.
Which is the most disappointing part for me. You can’t generally solve problems through dialogue, or affect character relationships, or anything really. There’s plenty of dialogue there, and it gives good flavor to the world, but it’s nowhere near what Fallout 1/2’s dialogue were.
That said, the interface is better, the mechanics are generally better, the interface is good, the combat is fun (better than fallout, but of the same sort), and the world is fine. It’s definitely worth playing and it’ll definitely scratch the same sort of itch that the fallout games did, but it’s not nearly as open ended, and there aren’t nearly as many choices to make. I wouldn’t mind recommending it to people at $40 because I’d love to see this resurgence of classic CRPGs well funded, but as with all single player games, there’s no real downside to waiting until it’s cheaper.
I haven’t had any issues at all so far.
I’d say make sure nothing went wrong when you installed. Check for game cache integrity in Steam. And make sure you are running the latest version of your GPU drivers.
I had the alpha/beta of the game since I bought it when they did the kickstarter. I probably need to fully uninstall the game and reinstall from scratch, though it says it updated. But something certainly isn’t right.
If it’s anything like The original, radioactivity is used for a bit of area control. When you are ready to go through it, you will find a rad suit.
[QUOTE=Johnny Angel]
Originally Posted by Johnny Angel
I keep having to remember that there’s no
[/quote]
Attacks of opportunity.
True, but it’s still in the spirit of the original game. Wasteland was not about solving problems with words; it came with a freakin’ book that the game would instruct you to read! It’s not a place that is about peaceful dialogue and diplomacy, it’s a place where not only do actions speak louder than words, but only actions matter. This is demonstrated very early in the game, where you have to choose whether to go to Highpool or the Ag Center. It’s fairly clear that you can only save one of them, and this is a permanent decision (personally I saved Highpool; the Ag Center was just an annoying early-game grind in Wasteland).
Brian Fargo clearly knew the vast majority of his target audience (and online backers) were hardcore fans of the original game and he built the game specifically for us, and it shows in nearly everything.
My team is:
Captain Morgan - the Leader (speech, assault rifle)
Doc - the Medic (medic, tech, SMG, shotgun)
Bear - the Tank (melee, heavy weapons, demolitions)
Mother Superior - the Sniper (lockpick, safecrack, mechanical; I found it amusing there was a nun outfit amongst the mens’ clothing choices, so I made him a cross-dressing sniper nun)
I gave everyone at least one level of medic and surgeon. That’s saved me more times than I can recall.
If I were to restart, I’d go with Full Metal Jacket characters (Sergeant Hartman, Joker, Cowboy, Animal Mother).
I’m thinking that having one who leads, one who does machines, one who is good at close range even if rather rude and one who has good people skills (a party dude, you might say), would be good too.
How many people that played Wasteland are still around gaming? I think it’s trying to scratch the late 90s CRPG itch, which I would guess has somewhere around at least two orders of magnitude more people nostalgic for that sort of stuff than people who were really waiting for a wasteland sequel for 25 years. The real market here are people who were waiting for a real fallout 2 sequel.
In any case, you don’t need to have peaceful dialogue and diplomatic solutions to every problem to still give the player choices in dialogue. Dialogue can have all sorts of consequences outside of merely bypassing combat, and considering that they’re proud of how much dialogue they added, it’s a real shame it’s not used as a tool for players to make decisions. It’s about as passive as reading a book.