This was the only launch game I was looking forward to. The rest of the launch games all look like shiny upgrades to existing franchises that I can play on 360 at the same time. And Dark Souls 2 is coming out in the spring only on the old-gen consoles as far as I know anyway.
Guess there’s no real reason for me to throw down cash on day 1 then. May as well just wait until next spring to get a new console now.
I got the Watchdogs PS4 bundle because the Killzone bundle had a PS+ subscription I didn’t need. Amazon has changed my order to just the console with the price reflecting tthe change(after an errant e-mail w/ no price change). So with my Killzone pre-order I’m getting what I want.
Driveclub, PS4’s first PS+ free game, is rumored to be delayed also. The Crew, another Ubisoft game and Driveclub’s direct competition, is definitely delayed.
Also PS4 overheated at a press event in case y’all haven’t heard. Tech opened the “don’t steal me” case and everything was back to normal.
Already have it That’s where my backlog of PS3 games is coming from. Driveclub is free for PS+ members not free to play. The free to play games won’t need a subscription.
ETA: Automatic updates was moved in front of the pay wall with latest PS3 firmware. That’ll probably be the same on PS4.
I’m not. I don’t get why video games are the only place where we accept this sort of thing. Designers don’t even have to try to make sure they’ve given themselves enough time.
Not that I care about this game in particular. Without backwards compatibility, I don’t see any reason to buy a console at launch for such a small game library. I just hate that games as a medium can’t grow and work on a freaking schedule.
You can try to hold their feet on the fire as much as you want on this point, but all that will get you in the end, is a flat out refusal to divulge a release date.
Making games is hard. Sometimes things just don’t fall into place in time. That’s the bottom line, and at that point, you would seriously prefer they release a buggy game that performs poorly, over simply waiting for the game to be done?
The only place? If the Wikipedia entry is accurate, Boston’s Big Dig project was originally scheduled to be completed in 1998. It actually was finished in 2007.
And while that may be an extreme example, I see scheduling overruns in all sorts of different projects where I work, including some that will get pushed back to next year due to work freezes during the holiday season. Its just that games are one of the fields where hopeful release dates are made public when there’s still a good chance of significant delay.
9 times out of ten it’s also entirely out of the developer’s hands. The suits say: “This has to get done by our quarter earnings winter, 2013”. And that’s that.
Or some marketing people decide it’s best to beat X title to the street, and that’s that.
We developers tend to be at the mercy of a merciless and occasionally ridiculous time table imposed on us by people who don’t understand the first thing about writing software.