Wow. In the time it took to catch up the day is over! I’ll just be shutting up for now…
Ahh, we lynched an infant. How terrible.
It looks like this town has a rather nasty dirty rat problem.
Bugger.
Crap on a cracker. An hour for lunch and all this happens. Sorry, ET, if you can still hear me, especially since I was the one who drew attention to you in the first place. We shouldn’t be ending days this quickly, that’s for sure.
More tomorrow, if I’m still around by then. Crap.
Wow, that day ended faster. Apologies to Enfant Terrible, I suppose on the plus side that will grant us some information, even moreso after the nights killings have gone through.
FWIW, in case it isn’t obvious, I am male.
That day ended too quickly. By the time I was done catching up on the morning posts it was too late. I guess I’ll save my notes for tomorrow. See you all at the bar.
I’m male BTW.
I agree with this. I think a countdown should be instituted, perhaps 12-24 hours?
For any further games, could we go back to Revenant’s idea of having ‘day’ first?
Otherwise the first players killed have no chance to say anything.
I concur. Start the count and give the condemned time for one last appeal.
You are probably right. That was fast. Lets make it a 12 clock after the 10th vote so people have a chance to see what is happening and change their minds.
Thank you. Had I actually been doing work this morning instead of being on the board, I never would have had a chance to vote at all!
On one hand, I do like the countdown idea… I went to lunch with 7 votes, and came back with 10 and a lynching before I could glean more information. On the other hand, as fast as this thread is moving in 24 hours, without a break, I’m unsure how fair it is to people who come in after a 12 hour hiatus (God forbid somone sleep or not want to lurk on their company’s money :)) and see 150 new posts. So, even though it cost us information today, it will give those of us who haven’t been refreshing every 10 minutes to read and re-read to try to pick up on things.
Now, being that I have a bad feeling I’m gonna get killed tonight, I figure I’ll stay in public and have a few drinks with the rest of you at the bar. Bartender, give some tequila, and keep it coming!
No hard feelings, then? :dubious:
This round is on you.
I do prefer the other way as well; however, this game is traditionally started with night. Of course, there’s also normally only one kill at night, so it’s only one person who is out, but we do gain information from the first night (cops, and who the mafia/sk/vig kill) which makes the original accusations a little less random. Of course, the other reason for it being started with night is that in the “in person” version, you have the mafia open their eyes so they can tell who eachother is, and same for the masons, otherwise, on the first day, even the masons don’t know who eachother are to protect themselves; obviously, that’s not an issue with the SD version.
I’ll be in my usual corner booth facing the door. I’ll be having Pepsi tonight barkeep, my head still hurts from last night. On second thought, what the hell, throw a couple drops of Amaretto in there too! 
Is the problem with the time period of the countdown and not the countdown itself? Thats what I am getting from this at least. My 12-24 hours was just a suggestion, ultimately it is NAF1138 decision. I would be fine with a 24 hour countdown as well. Of course this could mean once you hit say 5 votes you better start explaining yourself.
There is good and bad to both ways of playing. If I run one of these again I will probably keep it to 15-20 players and have a day start, but I think the night start was the way to go on a game with this many players.
I think 24 hours is too long. 12 should give you guys enough time so everyone can focus on just the person who is on the block without the game losing steam.
Yes. That was my main point. I think 12 hours is a good balance; if it were 24, I just can’t imagine anything in the second 12 hours that would exonerate the convicted that wouldn’t have come up in the first 12.
I was also simply pointing out that this time, even without the count down, it will let the thread rest for a while for those who have fallen behind, so even though it still hurts over all, it may help those who felt completely overwhelmed and, thus, may end up being a blessing in disguise. That is, I think its better to have 24 hours worth of posts well analyzed by everyone than 36 hours of posts, only half-analyzed; in my view, that seems to net a higher information gain.
Agreed, we had this many posts with 35 people, and the three people killed weren’t exactly lurkers in the other thread, so I can imagine if they were all here we’d have had 10-15% more posts minimum. As far as making the game manageable on your part with this many players, that only makes sense.