Werewolf (Mafia)--The Split [Signups--In progress]

I’ve been thinking about this whole Seeker situation and I’ve got a couple of thoughts.

One of the big things that people always talk about in these games is motivation because while scum actions may be pro-town their motivations never are and the other side of that coin is that townies may not always act pro-town but they are motivated to be pro-town.

The reason that I bring this is up is I want to stop and look at Seeker’s motivation. I think that it’s a given that he is furry, based on my previous thoughts and his confessions. The first question I have to ask is why would scum randomly confess and I think the answer to that is obvious it would either be a true slip or they are just sick of the game and don’t want to play anymore.

I don’t think either of these are true based on what Seeker has said which means that his confession wasn’t random. So the real question is why did he pick that moment to confess? It must give the wolves an advantage to lose a member in this fashion. Since we have been told that powers are going to be inconsequential I have to assume that this wouldn’t be done to save a minor power role and that Seeker doesn’t have some death activated power.

If he is not motivated by saving a power role or unleashing a power of his own, what motivation does that leave us? Trying to save a leader or good player wolf, trying to derail conversation, or trying to cast suspicion on townies. People always say ‘scum wouldn’t do that, it’s too obvious’ which is why both 1 and 3 are available as motivations and #2 has been quite successful. I’m not sure what Seeker is motivated by but I think it has to be one of those three options.

I have an unpopular solution to propose so that we can find out an answer. We ignore Seeker. We don’t test him, we don’t lynch him, we do nothing in his regard. No matter his motivation it only works if we act on his claim, so if we go back to where we were before we will have more to talk about toMarrow, if it was for protection that person gets lynched and if it was to implicate a townies they we find out they are a town toDay instead of wasting a day on discussion toMarrow.

I’m not saying we never lynch Seeker but why not keep him around as our pet wolf and when se get stuck on a Day in the future, instead of having a no lynch we lynch him then. I realize this is controversial but it’s the only way I can see that will negate what ever is plan is. So

Unvote Seeker
Vote Telcontar

Okay. Here’s the deal. It’s only about an hour until testing, so I see no reason to wait until after the test.

I’ll come clean now.

I lied.

Yes, I lied. To you. To all my fellow players. But I had a good reason!

I’m not a Wolf. I’m a plain Town Farmer. (With no special role, either.)
Here is what I set out to accomplish:

I figured, if I claimed Wolf, that it would give everyone a chance to marvel over such a bizarre and freakish turn of events. I figured, also, that we could tell quite a bit about people by their response to my flameout.

Well, Elendil’s Heir sure didn’t seem too freaked out by it. I’m positive he’s a Werewolf.

Telcontar mentioned it, but threw quite a lot of ambivalent words at it, trying (I think) to use a waterfall of words to cover a lack of opinion. I’m pretty sure he, too, is a Werewolf.

Now, Daphne. I just don’t know. Remember, early in the game, when I had a “feeling” about her? I still have it, but not as strongly; she talks a good game, so if she’s a Werewolf, she’s hiding it very well. She could be, though.

I have, also, no read on fluiddruid. She’s an experienced player, and I can’t help but let that factor into my reasoning, but she hasn’t done enough, in my opinion, to mark her as a Werewolf.

No one else pings my radar like **Elendil’s Heir, Telcontar, ** and Daphne.

It’s been discussed before about how many Werewolves there are; if there are three, there you go. Get 'em. If there are four, you have one more to discover.

Even if the town doesn’t lynch me (ha!) the Werewolves will eat me for (I think) successfully outing them all. So, I accept my death with grace and favour. I selflessly sacrificed myself for the good of the game.

This is fun! I’ll have to play more Mafia in the future!
Oh, and to recap: I still don’t know what you’ll get if you Testerizify me. I’m a plain Town Farmer; I might get one of either Red/Green or Aqua/Teal, or I may get something wholly different. I think the Testerizer is more of a pain than it’s worth, to be honest.

I don’t think this ‘admission’ changes my plan at all.

Wait, who are you, again…?

:smiley:

Gah, I just typed the following post and saw Seekers message on preview.
In order to get more of my content out there and not waste my typing, I’ll post it anyway.

Actually, I think Seeker has snapped completely. He is still switching votes and gives reasons like EH’s “spectacular” farmer claim early in the game.
We had only one truly spectacular in this game and that wasn’t it…

If Seeker is a wolf and wants us to go after somebody, could’t he just say who else is a wolf?

This is just too bizarre, let’s just kill him before my head explodes.

Oredigger, Telcontar is a likely next target, but we can wait for more information before we go after him, perhaps a better target presents itself Tomorrow. I think it’s clear now that anything can happen…
It makes no sense to keep a pet wolf, anyway.

Especially since I’m not a Wolf.

Unfortunately for you, Seeker, testing then lynching a claimed Farmer would be my second choice (after a claimed Wolf). So, unless any of the (other?) Wolves want to stand up on their hind legs and admit to their lycanthropic condition, you’ll do as a Test-and-Lynch candidate.

Just so you know, a Townsperson who lies has to expect to be treated as if they were in fact a Werewolf, unless they can disprove the thesis that you’re a Werewolf. So I will very likely be voting you in the near future.

I’ve been in a game where it was the right thing to do. But that game was complex, every role a power role, and no less than four different sides. That doesn’t apply here.

Well, now that I’ve read and thought about it…
This is the only explanation that doesn’t mark Seeker as completely crazy.
I would even be inclined to believe him, if the circumstances were different.

He is still slightly crazy for the following reasons:
We were all set to go after Telcontar, one of his own suspects.
He apparently thought he could really string us along until after the test, and convince us to test somebody else at the same time. It’s clear that this never would have worked.

I doubt that enough people are inclined to change their vote, or even read this in time.
If the test result comes up convincingly negative (but I don’t know how it could) we might refrain from lynching, but else…
Anyway, as MHaye points out, testing a farmer is the next best thing…

I realize that Telcontar is next but I don’t see what’s gained by testing or lynching Seeker right now. The wolves are going to get their kill toNight so we’re not mitigating the number of deaths. The only result of claiming wolf is to get lynched. Why are we doing what he wants? Not to mention if we lynch Tel toDay and get a wolf we just got a two-for and if we get town we still found us a wolf toDay.

Besides I like the way his fur warms my feet by the fire and with a muzzle he’s harmless.

Oredigger, your quote is strange. The content is mine, not Daphne’s.

Anyway, did you read the posts between Daphne’s last and mine?
Seeker does not want to get tested or lynched, but I doubt he can avoid in now.

And if both Seeker and Telcontar are wolves, why would the lynch order matter?

SoT&B (10): Justin Credible, Daphne Black, Allwalker, MHaye, [Undecided] Adrian, Mahaloth, Telcontar, fluiddruid, Elendil’s Heir, Jimmy Chitwood
Telcontar (2): Rexnervous, Oredigger77
Elendil’s Heir (1): SoT&B
Mhaye (1): Zeriel

SoT&B (2): Telcontar, fluiddruid

Just remember, after I’m gone:

Your three top wolves are:

  1. Elendil’s Heir
  2. Telcontar
    and probably
  3. DaphneBlack
    Refer back to this.

I’ve got no idea what happened with the quote I just hit the quote button and didn’t even check the name.

I am ignoring Seeker. I don’t think there is any benefit to paying attention to him because if he is a wolf then he’s just trying to get a reaction but we don’t know what he’s looking for and if he’s a townie he has already proven untrustworthy.

I look at Seeker now as a free lynch. We can use it at any time we need more time to think. Right now we’ve already go a pretty good idea who we’re going to lynch next so instead of rehashing the same arguments toMarrow why not lynch/test them now and save Seeker for when we’re stumped.

Fucking bloody christ. So much for assuming rational actors.

We’ve effectively just wasted the most important segment of our discussion on this bizarre claim. At this point, it seems just as likely as anything else that Seeker is now telling the truth, and this really was his cunning plan in claiming werewolf. The unfortunate thing is that it didn’t help us. It hurt us.

For hurting the town I think a lynch is in order, regardless – there’s nothing wolfier than screwing up our analysis for an entire day, and it would be stupid to let him live because the way he hurt the town was TOO transparent. Confusing the hell out of all of us is behavior we can’t really abide, given the present state of things.

I’m torn on the whole issue of whether to do it now, though. On the one hand, before all this we did have a leader in the clubhouse, and this would interfere with what we seemed to have a consensus going on. Oredigger makes some very good points, and points that correspond to my uneasiness about the idea of doing anything at all because of Seeker’s claim.

On the other hand, if we’re going to lynch Seeker at some point, and we know that we are, we might as well test him, right? Since we don’t know how the machine works yet anyway, and we can’t afford to lynch a wolf without testing. And since he looks the most wolfy at this point, I say fuck it. He hurt the town. Proceed as planned.

Why would we wait? As far as I’m concerned, catching a liar with an elaborate plan to ‘find scum’ is pretty much a lock-in on a scum kill. Just because Seeker is not necessarily playing optimally does not mean that we stand to lose out because he gets killed. I just see panic, not a master plan. It’s way too ham-handed to be anything but.

Also consider what Adrian said:

Exactly. The stated motives and reasoning do not make sense. What’s more likely: either Seeker is scum, or Seeker developed an elaborate plan to catch scum by outright lying to the town and gauging other players’ scumminess by how surprised they were. Come on. This doesn’t even make sense; if I were a wolf, I would sure as hell be surprised by a Townie claiming Wolf just as much as a Townie would! It’s a null tell.

I’m going with the most plausible solution.

The testerizer crackled as Seeker of Truth and Beauty looked on nervously.

It beeped, and booped, and coughed, and turned
BLACK
and then
PURPLE

Ummm.

Uh oh.

Vote Seeker

Black, eh?

I’m not arguing that Seeker isn’t scum. I’m saying that we have a guaranteed lynch. We can either use that lynch now or we can hold off until we have a Day we’re unsure on, maybe the town is split evenly or maybe we’re in Lylo then we can use his lynch to buy us time. Look at it this way what do we gain from lynching him now? A dead wolf, we already got his colors we can still go back through his posts to look for trends. The only thing that is different about not lynching him is that he doesn’t achieve whatever his goal was in claiming.