I’ve been thinking about this whole Seeker situation and I’ve got a couple of thoughts.
One of the big things that people always talk about in these games is motivation because while scum actions may be pro-town their motivations never are and the other side of that coin is that townies may not always act pro-town but they are motivated to be pro-town.
The reason that I bring this is up is I want to stop and look at Seeker’s motivation. I think that it’s a given that he is furry, based on my previous thoughts and his confessions. The first question I have to ask is why would scum randomly confess and I think the answer to that is obvious it would either be a true slip or they are just sick of the game and don’t want to play anymore.
I don’t think either of these are true based on what Seeker has said which means that his confession wasn’t random. So the real question is why did he pick that moment to confess? It must give the wolves an advantage to lose a member in this fashion. Since we have been told that powers are going to be inconsequential I have to assume that this wouldn’t be done to save a minor power role and that Seeker doesn’t have some death activated power.
If he is not motivated by saving a power role or unleashing a power of his own, what motivation does that leave us? Trying to save a leader or good player wolf, trying to derail conversation, or trying to cast suspicion on townies. People always say ‘scum wouldn’t do that, it’s too obvious’ which is why both 1 and 3 are available as motivations and #2 has been quite successful. I’m not sure what Seeker is motivated by but I think it has to be one of those three options.
I have an unpopular solution to propose so that we can find out an answer. We ignore Seeker. We don’t test him, we don’t lynch him, we do nothing in his regard. No matter his motivation it only works if we act on his claim, so if we go back to where we were before we will have more to talk about toMarrow, if it was for protection that person gets lynched and if it was to implicate a townies they we find out they are a town toDay instead of wasting a day on discussion toMarrow.
I’m not saying we never lynch Seeker but why not keep him around as our pet wolf and when se get stuck on a Day in the future, instead of having a no lynch we lynch him then. I realize this is controversial but it’s the only way I can see that will negate what ever is plan is. So
Unvote Seeker
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