What D&D character would you choose to be?

This sounds about right - though only level 20? :confused: Still, this idea looks really good, and I would be interested in playing it.

Anyone up to be my insane cultist? Remember, you get eaten last.

My name is actually taken from a fortress I wrote in a short story I made up at 13-15 (so give it some slack). It has a pretty dorky back story essentially it resides near an unclosable portal that periodically spews out demon invasions and such.

The story basically followed a talented captain who formed and elite guard in the fortress. When other nations refused to financially support the fortress he’s the one that was sent out to ‘convince’ the other nations to pay their cost. During these campaigns he gained a rep for being a brilliant leader. He was lured away from service by a King of one of the nations he helped defeat. When he left he also took along almost most of his elite guard weakening the defenses around Darkhold to the point where it could potentially fall during the next attack. This prompted the Lord of DH to declare a death vow against him (however it’s meaningless b/c he can’t afford to send any warriors on quests for vengeance anyway) The character is then sent on several raids against peasant uprisings during one of which he gets struck by a poisoned arrow that shatters his face plate on his helmet. Now he has a slash under his left eye that never heals correctly and always breaks open during fights giving him the new name “BloodWeeper”. He hears about the fall of Darkhold shortly after this and suffers a crisis not only was it his fault the fortress fell but now he’s nothing more then a peasant murder. However he refuses to take the blame for his sins instead he tries to overthrow the king so he can turn around and forge an army capable of taking down the invasion that is now raging unchecked through the land. Meanwhile the Lord of DH has escaped the destruction of that powerful hold and is planning on hunting down BloodWeeper and killing him.

I realize none of this is D&D per say but I always thought there was potential there for a really good story plenty of good characters doing wrong. And the main character is more then a little amoral but far from evil. I can imagine a quest where you can either Hunt down the former Lord of DH (heh I dont’ remember his name anymore if any of you were wondering) b/c he’s little more then a crazed assassin at this point or help kill BloodWeeper for his past sins even though he’s the only one that’s trying to stop this invasion.

Rjung

He was a cavalier, not a paladin.

I guess I would be hanging out in Asgard with the other Aesir.

Quaffing, stuffing and singing.

oh as for the dialogue.

The former Lord is normally very cold and collected like an arrow speeding towards his target. Bring up any of his past or try to ‘reason’ with him about BloodWeeper though he flips to white hot rage then all of the sudden his calm again focused on his task. He doesn’t really speak in a ‘formal’ manner all Lords of DH came up through the ranks so he speaks more like a general on the field then an aristocrat.

BloodWeeper comes off as arrogant but that’s just b/c he has no doubts in his mind (that’s what made his crisis when DH fell so crippling to him he’s never doubted his actions before ever) he’s energetic and brave. He doesn’t need acclaim and cares little if people ‘love’ him…as long as they do what he says. He’s very greedy however and usually looks toward making himself richer/more powerful whenever he can. Like he claims if he does beat back the invasion he’ll turn power over to the high council that helped him in taking over the kingdom. Not a chance in hell. Never loses his temper in a visible way but he’s a big believer in ‘don’t get mad get even’ when he’s thwarted.

A half gnome rogue.

My specialty is ingratiating myself to the wealthy set and then using my skill at prestidigitation to lighten pockets through “gaming” and outright theft. The ruse is that due to my charisma the folks tend to get their money’s worth. A common ploy is to ingratiate myself with “women of a certain age” who find themselves without an escort to gain access to the more private, and therefore wealthier, parties. This in itself tends to provide a comfortable lifestyle.

However I also have a desire for excitement. Having grown up in a remote inn I always dreamed about where the travelers were going to and listening to stories of where they have been. I always want to see what is over the horizon. I am skilled and very comfortable aboard ship.

I appear to be a harmless hanger-on and this is a perception I encourage. This makes it all the easier to defend myself, or in the few instances when it is called for, attack the unwary. It also tends to make my business dealings all the easier. I get to deal with a lot of third sons and tend to nicely fillet them in negotiations and send them back to daddy with a signed, and unbreakable, contract.

As for appearance I am about 5 foot tall and extremely wiry. Due to my ancestry I have traits of both human and gnome. My height is about the average between the two races but I inherited my slight build from the human side. My hands and feet are also noticeably outsized. While a detriment in beauty this has afforded me with great dexterity. My sartorial bent is to be a complete fop. I wear the most flamboyant dress I can afford, while still remaining within the bounds of good taste. I especially like a wide brimmed hat, preferably adorned with exotic feathers. Anytime I enter a new culture my first goal is to find out what “they” are wearing this year to get the best example available.

I try to get on well with my fellow creatures but if someone should cross, thwart or humiliate me then my revenge will be swift, and devious. I once substituted a ring of lethargy for a ring of true sight on the sleeping hand of a business rival who had slandered me. His operations were somewhat effected until his kin discovered the ruse. You see he is one of those “big men” who feel bound to make every decision themselves.

My only weakness, that I admit to, is a particular type of woman. The city “ladies” with their armor of fine clothes and face paint I can resist without trouble. Even easier are the temptations of the harlot. But present me with a milkmaid or a shepardess and I am lost. And woe to they who would harm such a delightful creature. Should you harm or, the gods forbid it, kill such a one then the breadth of a continent will not be sufficient to divide you from my wrath.

it’s not complete until you design an og monster, hide a 1920s style death ray somewhere, have pies as health food and name all merchants opal (so you can greet them).

I sometimes play a bard, rogue or cleric.
And I like this happy fellow!

http://perso.wanadoo.fr/penofchaos/infographie/wils-orc-banjo.jpg

Well, my name comes from a character I played many years ago.

I’m a thief/illusionist, really more of an charming (annoying at times) entertainer than a professional rogue - don’t remember my stats, but I was half-elf, chaotic neutral, and generally happened to fall into most adventures while wandering the realm entertaining in pubs and alehouses. I eventually ended up around levels 12/12, but I must admit the character was most fun around level 7 or 8 - enough skills and talents to survive, pull off some neat tricks, but not powerful enough to do much damage either - I mostly wisecracked and got party members into trouble in towns (but also kept us fed and got us great deals when we were shopping for gear) I’ve also been known to wow savages with amazing feats of illusion while wandering the hinterlands. I once tried to set myself up as a god amongst a primitive people, but that fell through when a disgruntled shaman saw through my illusions and ran me out of the village on a rail (along with the rest of my party, who weren’t too happy about it)

I don’t carry much in the way of weapons, usually a staff and a dagger at most. I dress very showman-like - bright colors and shiny fabrics - and often broke out very ‘impressive’ faux wizard robes (complete with suns and stars and made-up symbols) to perform my act. I’m very confident and a smooth talker, although I talk like a barker or traveling salesman - fast, loud and showy

Str: 9
Int: 18
Dex: 17
Wis: 10
Con: 12
Cha: 17

Well quite obviously My name would be a werewolf. For a quick story off the top of my head:

I would see him originally as a big self-reflective Antisocial guy. Not violent by nature, and not seeing much use for other people. Maybe 5rd level barbarian with strength of 17 and wisdom of 16, and charisma of 5. Mostly a wanderer who went from town to town doing odd jobs, and the occiasional Sword-for-hire stint. Worked just enough to eat and get drunk as often as possible. Eventually he made enough of a drunk nuisance of and got thrown out of town, only to wander to the next and start over again. One day stumbling to the next town at night he was attacked by a werewolf, and was infected. he became a werewolf but because of his normally antisocial nature, and strong mind he wasn’t really changed that much, and retains a slight grip on lucidity even as a wolf. Now able to hunt as a beast he lost food as his last need for humanity, and crept off into the forest. He found an old abandoned cabin deep in the forest, and lives alone having no contact with people or werewolves.

Currently he has not seen another person for 12 years, and lives a very simple existance with no frills or conforts, and is mostly at peace with himself. He is protective of his territory and knows it as well as any druid would. If tresspasers showed up his reaction would be mostly surprise. He probably wouldn’t violently attack, but would be really annoyed and try to get rid of them. Although he might act social if there seemed to be the possibility of a stiff drink; 12 years is a long time.

Ooh, I’ll be DreadCthulhu’s cultist. My role in the game should be something like Will Ferrell’s character in the Austin Power’s movies. Mainly because I am, unfortunately, sort of like that in real life. :rolleyes:

You can make me one of the animated skeletons. The one with the spear will be fine.

OK, my favorite PC of all time was a 2nd ed. Gnome Illusionist, Glenna Greengarnet. She’s a 7th level CG specialist wizard with a 19 dex and a 17 charisma, and the Allure trait.

She started out as an NPC in one of my Arabel adventures, using phantasmal force to create stage illusions for a burlesque show in a “gentleman’s club.” But that was just a cover for her real identity: a spy for the crown… she was a plant to keep an eye on things in the periodically rebellious possession of Cormyr. She was fluent in all the regional languages, and could read lips. Plus gaming, forgery, appraising, etc…

Eventually she became a PC because I wanted to play an illusionist and she was handy. She was extremely fun to play… perhaps mage/thief would have been a better class, but I hated to multiclass. And she was usually little help in combat, but that didn’t deter her from trying.

Glad to have you on the team, ** slortar. ** Just be careful around my cat, and I think things will work out fine. :smiley:

goes to write a section called “The Cat of Cthulhu”

I’ve not played NWN, so I’m not sure whether this character is possible with its rules. Is NWN 2nd edition or 3rd? If it’s 2nd, you’ll have to ignore racial class restrictions.

Anyway, my character (character idea, actually; I’ve never used him) is a Tinker Gnome Anatomist (necromancer kit). He’s not necessarily evil, just far too single-mindedly devoted to his research to be considered good. Noj is highly knowledgeable in the field of mundane anatomy and is a skilled surgeon. He doesn’t restrict himself to dissection and corrective surgery, however; Noj prides himself on his “enhancements,” prosthetic additions and replacements, sometimes magical.

Noj’s crowning achievement is his companion, Kol. Kol has undergone more of Noj’s surgeries than anyone alive, including the transmutation of his entire skeleton to steel. Other various implants afford Kol regeneration, improved speed, and increased unarmed combat damage. Constant surgery and numerous failed experiments have taken their toll, however. Kol is prone to fits of murderous rage and has lost all sense of self-preservation. He now defers to Noj in all situations.

I plan to use the characters posted here in the game as henchmen that can accompany the players. If you plan to play NWN when I post this online, and you give me a character, I need to ask you for a password so that no one else can steal your character/henchman.

I appreciate the detail given so far, but I’d like to ask for some specifics:

Hit points
Armor class (what type of armor?)
Level
magic items- names of existing items, details of non-standard items

shijinn: Good ideas!

I have a few posters in mind for use as opponents/monsters, to be defeated for experience and/or treasure. I am open to suggestions- email them to me so that we don’t make this thread a flamefest. My first suggestion is a certain poster who is named for a star…

I will be giving kingdoms (entire areas or groups of areas- an area is one game board) to the people who will develop them the most. If you have NWN you can apply to rule your turf directly- just send me an email with details of your realm and I will consider it for content, and use the best ideas.