I’m another one who’ll be showing his age. And then his lifelong love with the genre. I’ve actually salivated over the launches of consoles and arcade games.
Pre-programmable console: Video Pinball. I’d played Pong. And Pong Doubles. And Quadrapong. And Foozpong. And “Table Tennis” and “Squash” and “Hockey” and “Soccer” and every other name one could think of for Pong… and this (as well as the Coleco Telstar Arcade, Telstar Combat and Atari Stunt Cycle) seemed like so much more. I have them now and they were quite worth it. Went beyond expectations.
Atari 2600: Snoopy and the Red Baron, Swordquest: Airworld. The first got released-- melding my fascinations with Snoopy and video games, though being a wee bit dull to actually meet my expectations-- but the second was never released despite having its three prequels hit store shelves. I’m still waiting.
Atari 7800: Xevious. Lived up to expectations. Today, I play Xevious and think “meh,” but it held my fancy for quite a while… I think it was the novelty of having a mysterious landscape.
Computers in general: Infocom games. I didn’t get all of them at introduction, but I was close. It’ll sound bad, but most barely met expectations-- many disappointed-- but that was because the games were generally of such high quality, with sumptuous packaging, great writing, and intelligent parsers. In other words, i expected much more out of an Infocom game than I did most others… so one that didn’t meet expectations was often still more fun than competitors. I probably salivated most over the Adams games-- HGTTG and Bureaucracy-- and a couple of others, like Nord and Bert, Leather Goddesses, and Trinity. Those quite satisfied. (Similarly, Epyx “Games” series, and Lucasfilm SCUMM games. Those were so good, that one that merely met expectations would be above others in the same categories.) Scott Adams’ Adventure International releases of the Marvel Questprobe series were major disappointments. I wanted to feel like I was Spider-Man or whomever, but the games were way too linear.
Commodore 64/128: Oddly enough, my first-day “must haves” were the First Star release of Superman, Accolade/Avantage’s Deceptor, and Epyx’s Fast Load Cartridge. Met, exceeded, met expectations, respectively. Fast Load was later shoved aside by the wonderful Cinemaware Warp Speed, which worked with the 128 mode.
NES: Super Mario Bros. Completely met expectations-- I was a big fan of the Vs. Unisystem arcade version of SMB, so having a pretty much equivalent version at home was wonderful. (OTOH, Duck Hunt was a disappointment, since you couldn’t shoot the dog like you could in the arcade.) Later must-haves: Golgo 13: Top Secret Episode (met), Cobra Command (disappointed-- I only knew the laserdisc arcade game, and somehow expected that instead of the lame side-scroller). Ikari Warriors (exceeded, once I got the continue cheat).
SMS: Zillion (originally disappointed, then met): there was a bit of depth to Zillion I didn’t appreciate at first. Double Dragon (met): I got this simply because my NES-only friend wanted to play 2-player, which could not be done on the NES version. Turned out to be pretty good.
TG-16: Ys Books I & II: (exceeded) overhead action RPG, more strategic than Zelda, with absolutely gorgeous music and cinemas. Valis II (disappointed) I kind of expected something fun with Dirty Pair-like cinemas… and I got still-screen anime drawings and a crappy platformer.
GameBoy: Tetris (met). Yeah, it came packed with the system, but the combination of portability + Tetris appealed to me, so I got this on release day.
SNES: StarFox (exceeded). 3D realtime graphics had been a fascination since the early 80s, playing with games like FS-1 on the Apple, FS2 on the C64, Cholo, Elite, and Arctic Fox on various systems… so this was right up my alley. Shame that 3D polygons would become cliche…
Saturn: Sega Ages (disappointed). Lackluster Working Designs presentation, frills-free presentations of just 3 Sega arcade games… at a time when other classic collections were offering 6-30 games apiece.
PS1: Working Designs collections-- Lunar series, Arc the Lad. Exceeded… on packaging alone. The Lunar games play just dandy, Arc the Lad is a little dated… but the packaging of these games is so luxe and gadget-filled. Beautiful stuff.
Dreamcast: Seaman (disappointed): the vaunted voice recognition was really hit or miss, and it felt like I was playing a more demanding version of a Tamagotchi… though I was freaked out (and very impressed) when my Seaman said he liked the Broad Ripple area when he found out I lived in Indianapolis…