What Strange, Magical Curios does this Dark Elf Warlock have in his Collection?

At the bottom of the Evil, Dark Elf Warlock’s tower is a small gallery displaying under glass, his collection of magical curios, oddities, and trinkets. What creative and interesting things should be in his collection?

He is a homebrew Dark Elf and not a Loth/Spider worshiper. This is for an AD&D game.

ChatGPT had some good ideas such as a phantom harp that plays “eerie melodies when someone dies nearby” or the “Bone Mask of the Forgotten King – A mask that allows the wearer to glimpse into the minds of the dead.” On the other hand, it gave me this: “Soulstealer Blade – A sword that absorbs the souls of those it kills, growing stronger with each death.” That sounds vaguely familiar and OP. :stuck_out_tongue_closed_eyes:

Thanks if you can share any interesting suggestions!

The eternally conscious soul of an innocent, imprisoned in an orb.

A quill which compels the writer to confess that which they hate most about themselves.

A crystal which, if struck, produces a note that will gradually destroy the listener’s sanity.

A mirror which shows the viewer that which they desire most, but now, having seen it, can never have.

A scarab bracelet that on being worn, sinks its claws irretrievably deep into the wearer, causing permanent debilitation. Looks damn good though.

A small potted tree, budding fruits that on closer inspection are in fact cherubic heads, which constantly whisper foul descriptions of the suffering your dead loved ones are undergoing right now in hell.

A flask that, when filled with ordinary water, can turn into a healing potion that will restore all HP, but will physically age the imbiber 1 year for every 5 hit points healed. (Which is a bigger drawback to some races than others.)

An enchanted mace that explodes in a thunderclap as it strikes. The noise is so loud that it will deafen everyone within arm’s reach for a certain number of rounds (so in an adjacent square/hex), and that includes the person wielding the mace. On a solid hit it can knock an opponent down (you can set a damage threshold, or maybe have it happen on a crit). There is also a chance that the wielder drops the mace due to vibrations in the hilt. The mace has a connection to the Elemental Plane of Air, and that’s where the power comes from.

A wheel of cheese that smells like baked bread, and the rind is so hard it can’t be cut through nonmagical means, and you always feel like it’s watching you somehow.

A hat that when worn will give you the ability to sense that someone is being sincere when they say something that is personally bad for you. It’s not a lie detector; you just magically know that when they are saying something you dislike, they mean it (if they really do mean it). It won’t even tell you if it’s actually true, it will only tell you that they believe what they are saying. And again, whatever they are telling you is something negative; for example they may be expressing a poor opinion of you, or giving you bad news.

A mummified squirrel. There is nothing magical about it or evil, it’s just a normal squirrel that has been mummified. It’s definitely not cute.

coughStormbringercough

A few magical items/curios I posted elsewhere some time ago:

Time-reversed Cube: A cube of wood somehow possessing inverted time, this object can’t be destroyed by conventional means as any damage done to it “resets”. An interesting aspect is that if someone considers damaging it, the damage will appear on the cube before they actually do anything - even if they choose not to, as the damage was done in the future where they did in fact try to damage the Cube.

The Mirror of Division: In appearance this object is an ornate full length mirror. When gazed upon for the first time by someone within 5 feet, they will be irresistibly pulled into the Mirror. About thirty seconds later two perfect copies of the person will be expelled from the Mirror, stark naked. Thirty seconds after that, their belongings will also be expelled - but they aren’t duplicated. This tends to result in a certain…dissension over who gets what, not to mention arguments over who is the “original”. Things get even more interesting if they’re married or have land.

Afterwards, the Mirror will fold in upon itself and vanish, only to later again mysteriously appear in some treasure hoard.

The Blinding Blade: A sword that as long as it’s drawn everyone within a 50 foot radius is rendered blind, including the wielder. Created centuries ago for a legendary blind swordsman, it was extremely useful for him, but not so much for most anyone else.

Gloves of Molding: These enchanted gloves allow the wearer to mold any unenchanted, unliving substance as if it was soft clay in their hands. They are valued by crafter and warrior alike; they allow the easy, fine shaping of the most obdurate materials, while allowing adventurers and soldiers to dig holes through walls and fortifications with but moderate effort.

Dramatic Sword: When drawn this sword glows bright in one of several colors, and when swung it makes a loud “zhuuunnng!” noise while leaving a trail of light behind. And…that’s it. No bonuses, no extra powers, nothing. Well, except for the anti-divination magic that keeps anyone from actually telling that it has no special powers. Often found in a place that makes it look obviously important.

Bow of Arboreal Archery: When arrows fired from this bow strike unpaved earth, they will suddenly sprout into a sapling and rapidly begin growing. Within a minute they will be a tree of a native variety several times as tall as a man; for especially tall types of tree they will continue to grow more slowly, reaching full height in an hour or so.

Wood elves and druids covet this bow for obvious reasons. Others can still find it useful; for example, it can rapidly produce cover, render roads impassible by wagons, or render a battlefield unsuitable for cavalry charges.

Mutagenic Healing Potion: A slightly misformulated healing potion. Drink it, and besides being healed the character gains a mutation, transformation or new body part randomly from a list. Typically created by accident and found mixed in with normal healing potions.

The Enigmatic Orb: A crystalline sphere that once per day can be held up and commanded to speak. It will then speak in a sonorous voice, making an important sounding but enigmatic statement.

“Beware the Red Handed One.” “Fortune is found beneath the Sign of the Serpent.” “The Three Who Know have come.” “Steel shall fail, the spell prevail.” That sort of thing.

It appears to be a genuine oracle of some kind, but its prophecies are virtually only understood long after the fact if ever, and are easy to misinterpret. In a game, you’d just make up something portentous sounding referring to something or someone the players haven’t run across yet and probably won’t recognize from such a Nostradamus-like oracle.

Portal ring: When worn, the wearer’s finger will vanish as it passes into the ring, projecting into some other unknown realm. Sometimes disturbing feeling things can be felt brushing up against the finger.

Ring of X-Ray Vision: allows the user to see through low-density objects and inside living things. However, it has a progressive chance of inflicting cancer on anyone looked at while using it - including the wearer if they glance at themselves - because it uses actual X-rays.

Silly items:

The Shortener: This sword when swung at a target will pass through armor and flesh with little effort, although the damage it causes heals almost as soon as it passes; the result is painful but not fatal. However every successful horizontal bisecting of a victim causes them to permanently shrink by one to three inches, and the wielder of Shortener to temporarily gain those inches.

Notoriously instrumental to the “Feud of the New Dwarves”, which resulted in a pair of noble families who both acquired one of these blades reducing each other to a tiny stature as they both tried to steal their rivals’ height and regain their own. And since it turns out the change in height is inheritable…

Furry Bow: This item is named thus because for some reason everything but the string is upholstered in fur. When the command word is spoken, an arrow fired from it instead of wounding the target will stun them for a few minutes, and transform them into a random anthropomorphic animal.

Squid Sphere: An apple-sized, rubbery black sphere. When thrown, it unfolds itself into a large air-breathing squid that latches onto the target, grappling with it and biting it.

The wizard’s familiar is a naked mole rat, somewhat scabious in appearance. It likes you and as soon as you take a seat it will try to snuggle into your lap. Don’t worry about the teeth, he’s just trying to be friendly.

DM: I want Stormbringer.

AD&D First Edition: We already have Stormbringer at home.

Stormbringer at home:

Ha, I actually still have that Module somewhere. Also, 1st Edition had the actual Stormbringer (and Elric himself) in Deities & Demigods.

You might get some ideas from the Warehouse 23 basement.

The original Warehouse 23 is a (comparatively) ancient and not really updated anymore web site that Steve Jackson games created as a tie-in to their RPG of the same name. The RPG was largely inspired by the giant warehouse at the end of Raiders of the Lost Ark. The original website had multiple levels and a basement. Eventually, they changed the site to be a general storefront for their business, but kept the original site under the “basement” section of the current site. (And the basement has multiple levels, just like the original site.)

Anyway, there are a few thousand oddities that exist there, many of which were part of the original Warehouse 23 RPG and many others that were submitted by the internet community.

https://basement.warehouse23.com/box/index.html

Also, for the community-submitted stuff that was even too weird for SJ Games to include as part of the main warehouse, there’s also the dumpster.

https://basement.warehouse23.com/dumpster/dump.html

Here’s a classic: a ring that, when you put it on, does not seem to do anything…until you say something like, “I wish I knew what power this has,” at which point you realize that it is - well, was - a Ring of One Wish. Note, however, that if you actually wished for anything before that, it doesn’t happen - it just makes you think that it was a Ring of One Wish every time you wonder what it was.