I had to work from home and had some physical issues with working long periods at my home desktop, so I had to Switch my gaming priorities. I looked up all the Switch games on Metacritic and added them to my wishlist if they got an 80 or more and I thought I’d like them. Most of the list was snapped up while on sale, usually 50% off. There’s still a lot I haven’t gotten to, and a lot that I played a significant amount of but put down for awhile. Note that pretty much every AAA I decided I wasn’t going to like, simply because it seemed like it put in way too much work in terms of graphics than I would appreciate. I like simple cartoony graphics much more than realistic stuff, so I basically ignore AAA games.
Games I finished, from what I liked the best to least:
Slay the Spire - the very concept of this game (rogue-like deck-building game) appealed to me as a former Magic and Dominion player. It did not disappoint at all. It’s by far the most played game on my Switch, and I come back to it every so often when I’m getting down on my more recent purchases.
Steamworld Dig 2 - The Metroidvania I have enjoyed the most out of modern ones. Hollow Knight (which is not on this list since I played it earlier than this year) is overall a better game, and Axiom Verge is pretty good (see later), but I really really enjoyed this. It wasn’t nearly as oppressively difficult as Hollow Knight was at times, and it had some very good core mechanics as well as upgrades that slowly opened up various parts of the map you had caught glimpses of before. The cartoonish graphics work much better in my mind than going with the pixel art of Axiom Verge.
Ori and the Blind Forest - Another great Metroidvania, but this one suffers comparatively from relatively unoriginal movement upgrades and a difficulty that’s on par with Hollow Knight. Fortunately, you can save on any piece of ground that’s safe, and there’s practically no combat, so it’s all about trying the same platforming challenge over and over again. The “bosses” are just very lengthy platforming challenges. It’s not fun to beat your head into the wall when you know what you need to do but can’t do it, and then you die immediately once you do pull it off because you didn’t know what the next section looked like until you got there, and now you have to work on figuring it out slowly whenever you can manage to make it back.
Axiom Verge - I really like the game mechanics, but the graphics are really ugly compared to Super Metroid, which is what I assumed it was going for. The sound on the title screen was extremely off-putting, and in-game it’s not much better. But it’s still one of the better Metroidvanias around.
Return of the Obra Dinn - Finally switching genres, this is a pretty good puzzle/detective game with some really neat and original mechanics. Unfortunately, while there is information available so you don’t need to guess at all, the system of locking in correct deductions when there are 3 fully correct lends itself to guessing as you whittle down the possibilities. Still, figuring out the very last one before going on to the epilogue was quite epic (if annoying because I didn’t know why I was wrong), and I was rather impressed with the designers when I finally figured it out.
Salt and Sanctuary - I guess this is a Metroidvania (it fits most of the criteria) but it’s much more an RPG with Dark-Souls-inspired combat. The beginning of the game was extremely difficult as I hadn’t ever played anything like Dark Souls before, but as I went on it got easier and easier, and I probably was massively overleveled going in to the last few bosses because I crushed them without really trying. I played through it again without overleveling with a mage instead of a knight, and it was much more difficult. I guess one could say I liked the game more than the others above since I gave it a second playthrough which the others didn’t, but that’s only because most of the game is the combat mechanics, and mages play way differently. It also went a lot faster having explored the entire map already, so it’s not really an entire second playthrough.
Rogue Legacy - A decent game, reasonable mechanics with some stuff I hadn’t really seen before, but I think I’m not really a fan of action-platformer rogue-likes. Slay the Spire as a strategy rogue-like is fine, but I’m not coordinated enough to deal with permadeath in action games.
Steamworld Dig - I guess this might belong higher, but it’s not that great when compared to the sequel. No exploring and backtracking and just straight digging down further and further make it not really a Metroidvania even if it’s somewhat cut from that cloth in terms of upgrades allowing you to dig further. It’s mostly linear other than going back to town to resupply, and not very long.
Firewatch - Ugh. I forgot that “adventure” game means there’s not really any action and you just walk around and click on stuff. The story was somewhat interesting up until the point it was resolved, when it was just a complete let-down. I thought the final wrap-up was going to be much more involved than it actually was.
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Games that I’m partway through that I gave up on at one point but I’ll probably come back to, from best to worst:
Reventure - The concept is really neat, and there’s a ton of subversion of various game tropes. I assume I’ll come back to this eventually, but I was sorta at an impasse and there were shinier things available so I set it aside. Graphics are intentionally bad, but sufficient for the purpose, and thus work really well within the concept of the game.
Guacamelee - I also bought the sequel, but since I didn’t manage to finish this one yet I haven’t started the sequel. I wasn’t grabbed enough by the game to stop from being distracted by something else, but it’s pretty good with a unique atmosphere. The movement and power upgrades aren’t all that interesting, and the story didn’t really push me to want to continue playing to find out what happened.
Celeste - I guess this game is good so far, but I’m not entirely impressed by it compared to the accolades it’s gotten. Maybe it gets better and better as you get closer to the finish? Sure, there are some platforming elements that I found interesting, but nothing mind-blowing yet.
Teslagrad - By the time I got to this I had no idea what to expect, it having been months since I read up on it. I guess it’s a puzzle-platformer. I guess it’s OK. Some interesting mechanics. I hadn’t heard anything about it before I read about it on Metacritic, so I don’t think it’s all that popular.
Gorogoa - A pure puzzle game with some neat mechanics. I set it aside after completing a certain chapter because it was getting really difficult and a bit hard to divine how to continue.
Yoku’s Island Express - I played probably 1/3 of this, and then was distracted by something else. The pinball mechanic in a metroidvania-esque game wasn’t really as interesting as I hoped it would be. Probably gets better later on, but didn’t pull me in.
Toki Tori 2+ - I’m not really sure what entirely is going on in this game. It’s some sort of puzzle game with a built-in adventure that makes it somewhat Metroidvania-esque only in that some sections of the game teach you more about how the game works, and that opens more paths for you. I got to some section where I was forced to go one direction and couldn’t immediately figure out how to do so and thus was stuck, and moved on to other games since I wasn’t too invested in figuring it out.
Steamworld Heist - I bought this mainly because of how much I liked Steamworld Dig 2. Unfortunately, this was a completely different genre, being a lot like X-Com but with one vertical and one horizontal dimension. I did not like X-Com. I got most of the way through it and lost interest. This is on the very bottom of my “will probably come back to” list.
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Games I’m probably done with not having completed them:
Don’t Starve - I initially absolutely loved this game. Unfortunately, having to restart so many times due to dying from something new happening you weren’t expecting made it feel repetitive. When I finally got to the “campaign” and got through a couple stages, the prep work to be optimally prepared going into the next stage made it feel like work instead of a game, and I quit having never delved into the DLCs that came with the Switch edition. I get the feeling this controls way better on a PC.
Dead Cells - See Rogue Legacy. I can’t handle this game genre well, and it’s way harder. Interesting game, but not for me. I tried and tried and I just couldn’t do it. I don’t know how much there was left to do, but a certain level I was getting absolutely creamed in every time and I just gave up.
Snake Pass - I initially liked the mechanics, but in practice it was just too difficult for me to get much of anywhere. After being stuck on the same thing for a half hour having only played an hour before that, I figured this wasn’t going to be worth pursuing.
Moonlighter - Just way too generic and repetitive. After the second dungeon didn’t seem to have anything new to offer besides slightly different enemies, and seeing that I had already opened up all of the town and thus couldn’t expect to see much in the way of new mechanics, I got bored and quit. It’s not awful by any means, but most of what I’ve played is just way better.
Steamworld Quest - I thought I was really going to like this game. I liked the previous Steamworld games, and the basic mechanic of this game I thought was interesting to weave into an RPG. Unfortunately, the implementation of the basic mechanic was absolutely awful, IMO, and I found myself hating the game, as well as not caring about the story, a few hours in.
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I’m currently playing Bloodstained: Ritual of the Night. The Switch port is pretty bad compared to the screen captures I’ve seen on other systems. It randomly crashes in town, necessitating saving often when there. There seem to be an excessive number of component pieces in the game, many of which serve basically no function other than to say that there’s more mechanical content, because very few of them add much of anything useful to do. I mostly just bash guys with my club and eat food when I’m low on health. The no limit of food consumption makes it relatively easy to beat bosses, especially given how many times I’ve had to traverse the map looking for the way forward, which gets me a lot of ingredients and stuff to sell for money to buy food items I’ve already made before. It’s not worth full price IMO, though it certainly acts as like it should be. That said, given that there’s more to it than most of the games I’ve listed, and it’s more expensive, it’s hard to fairly compare it to others and I’m still in progress.
My list of games purchased to play still:
Shantae: Half-Genie Hero
Shantae and the Pirate’s Curse
Timespinner
Terraria
Bug Fables: Everlasting Sapling
Shovel Knight
Bloodstained: Curse of the Moon 2
Dark Souls (got it for $20 on sale, I want to eventually try it out even if I’m not a fan of the graphical style)
What the Golf?
Transistor
Child of Light
Armello
Guacamelee 2
Okami HD
Bastion