Diablo: I’ve just finished the original Diablo with all three characters in less than a week and decide to try this Battlenet thing. I log on, get invited to join a game. We play for a little while, and I manage to pick up a cool weapon, upon which the other members of my party kill me and take my stuff. Repeat this experience several times over the course of a week, often being killed in a single blow by a low level character who shouldn’t have nearly that much power.
Quake 2: I’ve played the single player game through twice, and once again decide to try online. I figure since everyone is expected to try to kill me, I’ll be on even ground. Deathmatch starts, and while I’m looking for a better weapon, I get nailed and killed. I respawn, and in less than a second, I’m dead. I respawn again in a new place, and in less than a second, I’m dead. Repeat sixteen times. End score: killed 18 times, 0 kills. Over the course of a month, this happens in roughly nine out of ten games.
Starcraft: Again, I’ve finished the single player game on my own, and I think maybe this will be what I was looking for. No “cooperative” games in which your party kills you for any decent stuff you might have, and no respawn points where you can be killed a dozen times. My first game: I’ve set up a defensive perimeter with my starting troops and set about building structures to upgrade my weapons, when about a thousand low-level troops show up at my border. And keep showing up in wave after wave. I’m dead in about 15 minutes. I try again, this time making huge numbers of zerglings to try the same strategy. No dice. While my zerglings are battling opponent #1’s marines, opponent #2’s forty million low level troops show up. I’m dead in twenty minutes. In every game I play for the next two weeks, all of my opponents seem to be ganging up to destroy me before worrying about each other. It could be that I just suck at Starcraft, also. Either way, it isn’t much fun.
Diablo 2: All right, I think, no cheating possible due to new player killer rules and the character being kept on the server. I log on, and nobody wants to go into a game with a brand new character. I play a few sessions solo to get my assassin up a few levels, and finally get a group that wants to join me for a game. We play for a while, and eventually get into a hairy situation with a huge group of those fireball shooting guys who raise the dead, and at a crucial moment, the rest of my party stops fighting and retreats, leaving me to be killed by the monsters. They then raid my body and take my stuff. Different method, same result. I haven’t been back since.
So when I see “online game”, I read “hardcore gamers who like to pick on newbies”, which may not be fair, I admit, but that has been my experience.