Why no PC release for Final Fantasy XV?

It’s not a console exclusive, having come out for both PS4 and Xbox1.

I know the series is cheezy, and I haven’t even played XIII(which now has a PC release), but I’m kind of surprised they don’t release immediate versions for PC. It’s a huge market, you’d think.

PC is probably 1/10th of the console market for Final Fantasy, so they focused their resources on getting the console experience where it needed to be.

Probably see it in a year or two.

PC gaming is a very niche thing in Japan, which is probably one of the main reason Japanese developers tend to ignore it even though here in the West PC ports of Japanese games sell well. I was looking into Steam store statistics and the Swedes (population 10M) download more from the service than the Japanese (pop 127M).

Japanese devs ignoring PC gaming is kind of par for the course. It’s been changing though, slowly but surely as they are starting to realize that their games do sell on PC to western audiences. unfortunately with consoles starting to disappear in Japan, they’ll all probably move to handhelds/mobile.

I don’t know that a final Fantasy would sell 1/10th of either of the other consoles, I wouldn’t be surprised if it would outsell or match an Xbox One version, for one. It’s a big game, it’s a big RPG, I don’t think PC gamers would ignore it and the Xbox footprint in Japan is a hell of a lot worse than even the poor PC one.

The developer has also not ruled out a PC version either, saying that they’d want to do it “right”. Whatever that means. I wouldn’t be surprised to see a “definitive” PC edition end of 2017 or so, possibly also coming to an Xbox Scorpio near you.

Oh c’mon. All the bitching in this forum about console ports and you don’t understand the concept of doing a port “right”? Stuff like non-locked frame rate? Support for a wide variety of resolutions and aspect ratios? Remappable controls? All that sort of stuff that you don’t have to do on a console version at all?

Sure, but these things don’t take too long or a ton of expertise to implement. If that was really all there was to it, then I’d expect a Pc version in a few weeks at most. but I doubt that will be the case.

I’m not so sure. If it were easy to do these things (especially the unlocked frame rate - the remappable controls should damn well be easy) I think we’d see a lot fewer cases of them NOT being the case?

We do see them done in almost every case. I can’t think of the last PC game with a locked frame rate… The original Dark Souls? And it took Durante all of a weekend to get it unlocked?

Tiny Easter European developers manage ti just fine. Granted Japanese devs tend to have the most issue with this, but still. This is WHY people bitch when, the once in a while crappy port shows up. It’s not because they feel entitled. It’s because this shit is pretty easy to do.

Tales of Zestiria, and it took months to get a fix.

I don’t know that we have good proof of this, since every game is different.

Not when it comes to basics of rendering technology they aren’t. Or not in any significant way that would make these things difficult.

Ok, if you tie game logic or physics logic to frame time, then yes. But then let’s face it you’re a little crazy.

Well, you did say that it was most Japanese devs that have this problem, so yes, a little bit crazy is not unusual. :wink: