Wild Magic Graphics Engine and Blender

Our class is trying to import a gingerbread man we all modeled in Blender into the Wild Magic game engine. Our professor wants us to hook these models up to the scene tree but is unable to save it in a format suitable for Wild Magic’s liking. I assure you I’m not trying to cheat on this assignment. He can’t get it to work and wants us all to attempt to find him an answer. If you have any ideas let me know. Thanks in advance.

.obj is pretty universal. If that doesn’t work, you made need to find a list of acceptable formats somewhere.