World of Warcraft: Battle for Azeroth general discussion thread 17 July 2018

A reminder, it actually launches Monday afternoon in the US- worldwide simultaneous release, I believe it drops at 3PM my time (Mountain).

Oh shit you’re right: the 13th is Monday!

ETA: Then thank Og they sent me that email changing the delivery to Monday. I should prolly read more than the subject line, eh. :smack:

I got bored and started a gnome mage at 100 the other day. It took me just over 18 hours of play to get him to 110, mostly just with EBGs and REBGs. Now he’s alone on a server with no money, no tradeskills, no gear and no friends.

:smiley:

He’s gonna be fun to level up to 120.

The end of the Horde opening scenario is amaaaaaazing!

26 hours since it went live and i just dinged 116.

I heard someone hit 120 in about 5 hours.

So… after being with WoW since vanilla I find I am losing my enthusiasm. Is it worth getting the expansion? Convince me yes or no.

(Awaiting the delivery of a new computer as I’m not sure my current one is up to the task.)

25 hours, 22 minutes and 3 seconds of playing time later, I’m 120.

:mad:

I still hate the scaling mobs; it makes a mockery of attaining levels. Getting level cap is no bog deal anymore, and since everything just scales up with your level, I don’t know why they don’t just do away with it altogether. “BAM! YOU’RE JUST LIKE EVERYONE ELSE, WITHOUT HAVING TO WORK FOR IT!” could be their new marketing angle.

By far the simplest and easiest quests and mobs in the history of the game. I pop a lot, but even so I was barely able to get one area’s story line (Volduna) done before I dinged 120.

I heard someone say that Arcane Mages were broken today, right before I did 7.7k dps on our instance run. Let’s go to the quarry and throw stuff down there!

Broomstick**, the game is easier than ever. The PvP balance is ff but not the worst it’s ever been. The new areas are freaking phenomenally beautiful to look at and run through. The new mobs look great. The storylines I’ve experienced are more of the same old same old, but so far there’s almost none of the stupid double cross/skullduggery/oh no! not Rogov/betrayal crap than usual; IMO that’s good.

I hope they never give us flying here; my Slow Fall is invaluable so far. :smiley:

Eh, at this point, it feels like staying the course than any sweeping changes. For the most part, the storytelling is pretty good, the gameplay is solid, and the artwork is outstanding (except for the Motherlode…that place can rot in hell). I’m sure there’s still some big changes I’ve missed, but I haven’t heard any massive outrage yet.

I might suggest doing what I tend to do - take a break. Step away for 6 months or so. If you feel the desire to come back, you will enjoy it more. If, after 6 months, you don’t care - you have your answer right there.

I took a break after Antorus dropped, and never did the whole “sword in Azeroth” quest. Imagine my sub rogue’s surprise when she died from a fall due to losing the artifact talent…

I took a few days off and reached level 118 last night on my Outlaw rogue. I finished Nazmir and Zuldazar. I’m really enjoying it so far.

Tip for Engineers: Save your BfA green items, whether drops or quest rewards or upgrades. They’re scrappable in the machine in the expansion capital cities – basically like disenchanting, except you get crafting materials like leather and ore.

ooo- I like that, scrapping greens for engineers

Maybe I misunderstand, but not just engineers. Anyone can use the scrap machine for various crafting mats.

even better

I plan on leveling my paladin next, but this time I’m gonna do the War Campaign quest chains first; I really want the Flight Whistle ASAP. I saved them for last on my mage so I’m just doing them now, but I didn’t know they were the key to the Flight Whistle before.

I am impressed that there’s a whole separate series of quests for the opposing sides island, but I still think the hard-coded sides is terrible. Yes: I’ve felt this way since Day One. Ah well, at least it’ll be interesting taking an Alliance toon thru the story, I guess.

Maybe I misunderstand what you mean (and you already know this) but FYI - the war campaign quests are gated by level. i.e. you pick a zone at 112, a second zone at 114, and a third at 116.

I’m not 120 yet so I don’t know the full scope yet, but seems like the chains you do at the levels I mention above are also gated (like there should be more to do in each zone, but the quests aren’t available to me yet)

Nope; I didn’t know that. Like I said, I ignored these until I was already 120. I’m betting that a toon could level up just fine by doing only the War Campaign, at least until WQ are unlocked. Then it’s just a matter of doing quests in each area for rep. Prolly still hit 120 before I get the Whistle unlocked, but hey, that’s what I’m doing is figuring things out.

I blew through Voldun quickly and easily, just following the story. I got almost halfway thru Nazmir before I hit 120, then figured out that I needed/wanted the whistle, so I had to look that up and then do the Zuldazar quests for rep. Then I went and started the War Campaign. I had to do the introductory quests for each zone; that unlocks WQs and the upgrade to our existing whistles. The whistle makes life so much easier!

FWIW, I’m 116 and currently don’t have any avaialble war campaign quests to do. Though on my quest book it says I can proceed further in the war campaign at level 118.

Good to know, thanks. I’ve only been through with my ENG/JC character. The scrapper is next to the Engineering trainer, so I made assumptions.

Yep, it’s one round early, another later, and the last bit at 120 (or maybe 118 as someone said earlier). After all three “bases” are built post-120, new questlines open up. Rather extensive questlines from what I’ve gathered.

Wow! I REALLY like Drustvar. I’m not a big fan of macabre horror but they did it SO WELL…the atmosphere, the music, the questing, the mobs. Amazing! I almost feel like I’d have been okay if Drustvar was the only zone they put into the xpac, it’s that good.