World of Warcraft General Discussion

… You were Need rolling on healing gear AND DPS gear? The Rogue was right to get pissed off at you. Just because you CAN fill multiple rolls doesn’t give you first dibs on the gear for all of them. Choose a main spec for the run (doesn’t have to be the same as the role you’re filling) and stick to it.

Now, if melee DPS is your primary spec and you just switched to healing because that’s what this group was missing, it’s okay for you to Need roll on DPS gear. But you have to make that clear at the beginning–you can’t just snag all the caster leather and then say, “Oh wait, I can use this, too” when the melee leather starts popping up. Gear class matters, too–if, say, you’re a Paladin and not a Druid, the Rogue should get first dibs on the leather items, because they can’t wear plate.

Plus, if you’re getting gear for a spec you use a lot (healing), it would be **nice **(if not necessary) to pass the melee leather to the Rogue so that you don’t just get everything.

But from what you said (that you don’t get a lot of DPS gear from raiding), melee DPS is NOT your main spec–it’s something you do on the side, for fun, or whatever. So you, my friend, were a ninja in that run.

Because people don’t always follow the loot rules.

1.) Someone could have someone click Greed after everyone else has agreed to pass, or they could click Need after everyone else has agreed to click Greed.

2.) You could have an unscrupulous Master Looter keep an item for themself or pass it to a friend instead of the person who won the roll.

3.) An Enchanter could decide to keep all of the shards for themself instead of distributing to the group (if that was what was agreed on).

4.) Some hybrid could not understand that “multiple specs” doesn’t equal “all of them are your main spec” and roll Need on anything they can equip.

5.) Someone who doesn’t understand what stats are good for their class could roll Need on items or gear that they can equip but don’t do them any good (or don’t do them as much good as someone else). E.g., a Warrior taking Holy Pally plate, or a Hunter taking a melee weapon over a melee character.

1.) eBay, eBay, eBay. No knowledge of capital cities + no clue what vent is + “my gear is great that makes me win” = bought the account.

2.) That said, dueling (or any PvP) is a pure crap way to check PvE DPS, unless you plan to just stand there and let the person hammer on you. If you can’t be bothered to test him in an actual raid situation, at least put him on a target dummy. That’s what they’re there for. PvP where you’re both fighting isn’t going to give you any useful information, and even with just him hitting another person, they’re not going to last long enough to give you useful data.

Every guild should have a “no re-invites” policy. 99% of the time, letting someone back in who gquit or was kicked ends in more drama. I speak from painful, painful experience.

My way of handling these guys on my bear druid are pretty simple and basic -
If there is a wall or corner, I will faerie fire and duck behind the wall (line of sight pull). This causes the casters and the melee to bunch up where I can “grab” them all. If there is no wall or doorway or corner to use, I will charge the caster and swipe on the others. I know the melee mobs will come to me, and don’t have to worry about the caster becasuse I’m already on him. I keep my challenging roar and growls ready for any that might stray. I’ve seen tanks who don’t do this. I choose to do it, because it’s MY job to keep them all focused on me. I’ve started using my warrior a little more (he is level 79 now), and the few instances I tanked I did the same way, substituting a thunderclap in place of the swipes.

You can not test someone’s PvE raiding skills by duelling. They are two different things. The skills are different, the gear is different, the class vs class mechanics kick in. I have the S1 and S2 Gladiator gear for several toons (just have them in the bank, can’t bear to part with them). These are PvP gear (tends to sacrifice damage for PvP survivability). Only a few select pieces are good for PvE raiding. Raiders on the other hand, tend to sacrifice survivability for damage output, since their tank will be taking the hits. There are some people who are PvE experts, but they can not PvP for anything. There are some PvP experts who can not raid.

To clarify, I don’t think they were actually trying to test his DPS by dueling. It was more of a “put up or shut up” thing. At least, as far as I could tell (I wasn’t really paying 100% attention to the guild chat at the time.) I just joined the guild about a week ago and am not quite familiar with their practices.

Sooo, either they’re morons who don’t understand the difference between PvE and PvP mechanics, or they’re passive-aggressive jerks who can’t just tell someone, “No, we won’t let you raid with us”?

I don’t care much for either of those options.

Those aren’t really freebies, those are a result of you being disarmed by whatever creature you’re fighting. Some humanoid mobs have a disarm ability that causes your weapons to be unequipped for a short period of time. During that time, you attack only with your fists, causing you to gain unarmed skill quickly if your skill is particularly low (at low skill, you’ll get skillups in any weapon type on every attack). For a warrior, when you are disarmed, you will be unable to use your melee attack skills (such as heroic strike, rend, sunder armour).

When the disarm effect ends, your weapons are automatically re-equipped, which is probably why you haven’t realised what’s happening. But, if you check your debuffs (attached to your player portrait by default, I believe) while disarmed, you should see a small icon representing the disarm debuff; placing your mouse cursor over the icon will give you a description of the debuff and should show the remaining duration.

For some strange reason, a few patches ago Fist Weapons were changed to use the Unarmed skill. So it’s also possible you started using a Fist Weapon. (But more likely that you’re just getting disarmed.)

Sorry, let me clarify better: the guy asked to raid. They were okay with this, just wanted to check his DPS (not by dueling). The guy got offended or taken aback, saying that his gear was awesome and better than anybody in the guilds and he could pwn any one of us. And then he started insisting on someone dueling him to prove it. After he lost, he kind of lost interest in raiding.

I was a bit tired and rushed in my post last night, thus the lack of clarity.

Ah yeah, good point, I hadn’t really thought of that… I’d sort of assumed from Quasi’s wording these were randomly occurring and that he’d know if he were using a fist weapon it was dependent on unarmed skill, but fist weapons aren’t necessarily the most intuitive weapon skill system.

OK, I understand now.

I would have “inspected” him to see his gear, gems and enchants at first. Then, if I was really wanting to know, I’d check his achievements, etc to see where he’d already been, asked him about the spec and “rotations” he uses. And then being the kind, gentle, diplomatic person I am, I would have told him he sucked and to just get lost.

I’m not an elitist. I will cut people slack on their gear (the loot gods are cruel sometimes). But if they are jerks, then to hell with them.

I’m pretty sure it was Disarm that Quasi was experiencing. IIRC, he was hanging around Moonbrook a fair amount. The Defias Looters have a Disarm ability, I think, and he probably skilled Unarmed up fighting them and only just noticed.

If he did buy his account, then inspection wouldn’t likely reveal much, depending on the state of the toon when the account was auctioned. The queries regarding spec and rotations, however, would likely reveal his relative noobness.

Depends on what you mean by " a few patches ago". It’s been that way since at least 2007…

I hear what you are saying but what offspec does the rogue have to worry about? Just because I am playing a healer and I raid with a healer doesn’t mean that DPS is my off spec, does it? BTW what is the rogue’s off spec?

Anyways, I have recently been asked to start speccing tank and healer because bear tanks look like they might be useful to the raid again so I will be collecting that too now so…

I wasn’t rolling need on healing gear.

We raid about twice a week and I am deprioritized for DPS gear (i.e. I never get it) but I play 4 or 5 times a week and most of that is dailies when I am DPS.

Ah true but it is so much less of a problem in WoW.

I can see not knowing about Vent, too. There are, after all, alternative programs.

Duels? I’ve never dueled anyone, and I’ve been playing for years. I have an 80, a 73, a 65, and a bunch of low-level toons. I just never saw any reason for a fight that can’t get you loot, experience, or honor.

But not knowing the capital cities? No way you can not know that.

If you’re in a group with, say, a warrior tank, a rogue, and two cloth casters, then you’re the only leather-wearing character that has a use for spellpower gear, and all the spellpower leather gear defaults to you. No competition for you because the Rogue can’t make use of that gear. Then some melee leather gear drops, and you want it, too, because you “can” use it, even though you’ve been getting (or will be able to get) gear for your other specs/roles without any competition. Do you not see how this would be frustrating for the Rogue? And imo, no, not rolling on healing leather doesn’t really give you a free pass for melee leather gear - you’re there as a healer, and you’re still the only one who could use the healing gear.

Wouldn’t you feel frustrated if a non-healing Paladin was the only plate class in a group and rolled against you for the leather spellpower gear you wanted (since he can, after all, use it in his healing kit), AND got all the plate tank and plate DPS drops without competition because he was the only plate-wearer in the group? To me, it’s ultimately about fair loot distribution and not essentially double-dipping, which is why most raid guilds have a main and off spec loot policy. I think it’s courteous to take that kind of policy into 5-man groups since no one gets any loot, rep, or badges, without the other members of the group.

Steve, so you know, I’m taking notes on your bear tactics. :slight_smile: I’m trying to stick it out on my druid until past 20 to see if it’s something I like, but I still have a little trouble getting things to click. Bear see things, bear swipe, bear say ouch and pop out to root/moonfire/heal/mash their face in with a big stick.

That said, I corpse-ran IF last night for the last bit of the Thief’s Reward achieve. IF was pretty fun since I also did the Explore Dun Morogh at the same time. Put on nice flamey Midsummer clothes, load up on the run speed potion (which saved my bacon in IF), equip Carrot on A Stick, and run. I think I died three times in IF, which isn’t bad given where the fire and the entrance are relative to each other.

The cool thing was, I bumped into a couple of sub-level 5 gnome and dwarf in their starting area when they came to gawp at the strange troll who just rode into town. Instead of ignoring me, /spit or /moon or /strange gestures, I got /dance, /flex, and /flirt. Much more fun! :smiley: I danced back and waved before riding off.

So if you’re Oddwig the gnome or his dwarf friend, thanks for the grin. It was a nice way to wrap up the fire-stealing.

As big as this? (Youtube video with some foreign version of “Oh, Susanna!”)

At lower levels, I found it helpful to start off with the root/moonfire stuff to whittle them down a bit, then when they were at about 50% (or mana was getting too low), drop into bear to finish them off. It can be tricky to do it the other way, since at those low levels, Healing Touch is a brutal 3-second spell (for the level 20, Rank 4, version, anyway), not counting pushbacks.

I don’t think you have to strictly follow this policy in five mans, necessarily, but if you’re not you absolutely have to be up-front about it.
For a lot of healers and tanks, working on their dps set is their only reason to go to five-mans at all, so it’s to the group’s benefit to allow them to roll on dps gear if, otherwise, the group doesn’t get to run the dungeon at all for lack of an important group component. It’s not fair, however, to just spring this on the group- tell them at the beginning, and if they want to find someone else, they can. It’s not like it’s going to take you all that long to find another group if they say no.

Any loot rules are fine as long as everyone agrees to them at the beginning.