World of Warcraft General Discussion

Sholazar, definitely. I skin the animals (people just leave them lying around), I mine saronite, I farm clouds, and I farm cloth just below the avalanche (over near Freya’s avatar). The entire place is a money maker.

True, they don’t say anything anymore, but before patch 2.3.0(which was before you started playing I suppose) when Blizzard decided to remove all unnecessary dialogue options, all the trainers gave you some gossip and a dialogue option along the line of ‘Please show me what you can teach me.’. I suppose they forgot about including some new way for players to get directions to the manual vendor when they did this.
shrug It’s moot now anyway, since the manuals no longer exist.

Er, yes, they do. And the relevant skills that I mentioned (Heavy Silk Bandage and Mageweave Bandage) still aren’t taught by any trainers in Kalimdor or Eastern Kingdoms.

Shaina Fuller, the First Aid trainer in Stormwind disagree.

I’ll be damned. I’m surprised neither WoWWiki nor WoWhead have been updated. Maybe I’ll look into that tonight.

As I understand it (not speaking from personal experience), the instance quests DO count towards your Loremaster of EK/Kalimdor, but not towards your Loremaster of Outland/Northrend.

From what I’ve observed, since I have done some instances, is that it’s kind of hit & miss. For example, there are some Gnomeregan quests that send you into the Gnomeregan “entrance” (the extensive area before the actual instance portal), and those count, but the quests that require actually entering the Gnomeregan entrance don’t count.

Still, even if all/most instance quests count now, the number of required quests was set before this was the case, so I should still be able to find enough non-instance quests to complete the achievement.

It seems Quel’Danas does count. Here’s some commentary that might help.

My pocket healer and I have been doing weekly mount runs together for, well, ages. This weekend, they finally paid off… with two mount drops in less than an hour! I picked up the Swift Zulian Tiger from ZG, and he got the Chocobo off of KT in MT.

I always feel sorry for male Draenei–giant torso + spindly legs = jeeze, how bad are your knee problems?

Every class is going to be strong against some and weak against others. Blizzard has stated that not every class is going to be effective against every other class–balance comes by working in groups. Unfortunately for you, Druids are strong against Paladins in world PvP. In general, for PvP you want to be conversant with your DOTs, bleeds, debuffs, stuns, distance closers, CC breakers, etc.

If you don’t like PvP, don’t do the PvP dailies. You’re not allowed to get annoyed at players who PvP in PvP content. :stuck_out_tongue:

Presumably the stun and the interrupt have separate mechanics–someone could resist the stun but still get a three-second spell lockout. (Stuns have diminishing returns in PvP.)

Even a breaks-on-damage stun is useful in PvP: it acts as an interrupt and/or can give you an opportunity to heal, bandage, or use a spell/ability with high damage but a long cast time.

These kind of people are usually the ones who like easy kills. They tell themselves that they’re great at PvP because they can smack down someone five levels lower than them with crappy gear.

I’ve seen combat glitch like this even in normal PvE against unflagged mobs. The two tricks I use to break combat are (a) to kill something else (sometimes combat drops after you kill that mob) and (b) to run away. I can’t think of any times where doing one or both of these didn’t break the combat.

That’s really weird. Silver Ore usually goes in a heartbeat, since it’s the only thing you can smelt to get you all the way to 125 Mining, where you pick up Iron. (**Mining **Tin will still give you points before then, but smelting Bronze goes gray before that point.)

Big huge thumbs-up for this one. I have at least one mule on every server where I have toons (two or more, if I’ve got chars on both sides). Having a central clearinghouse for all of your auctions is incredibly convenient.

If you go this route, it would probably be in your best interest to check out the twinking guides on WoWWiki and make a list of the items that are in demand. Twinks aren’t likely to pick up anything but a Best-in-Slot. They’re not just going after random blues–they know exactly what they want, so if it’s a world drop instead of something farmable, they’ll pay a high price to get it.

If someone doesn’t like the price, they’re more than welcome to go do the work of tracking down and/or camping the vendor. There are a multitude of resources on the internet that will tell someone exactly where to find a recipe–if they’d rather pay my price than do the research, I’m not going to feel guilty about it. There’s nothing stopping them from doing the same thing. The fact that they’re on WoW at all proves that they have the resources to determine if I’m ripping them off.

A lot of stuff in WoW works that way, though. But somebody figured it out at some point, and then put the information up where those so inclined could look it up for themselves.

They changed that when they removed the different levels of trainers. It used to be that you could only train up to a certain level of a profession before having to go to whatever god-forsaken corner of BFE the next highest trainer had decided to set up shop in. (Oh Feathermoon Stronghold, I knew ye well.)

What’s the best way to get to The Scarlet Monastery from SW, Darkshire, IF… Me and my guildies did a party there this morning (you don’t wanna KNOW how it went - I was their tank - enough said?:(), but I had to be “summoned” there…

Also, before I went to SM, I was still killing off fetid corpses in Duskwood, and getting 316 XP points per kill. I guess as part of my party, I didn’t keep up with XP, but then I went back to STV, and my XP points were even lesser! (Like in the 150’s or so…)

So THEN…

I went back to Duskwood, and the points were even FEWER than they were befor we all did SM???

As y’all know, I don’t do well in parties/raids/dungeons (as a “tank”), so I keep to myself a lot, and only ask help of very high-levels who are in my guild (and who might know I’m “mentally challenged”), so I am VERY reluctant to join a group and ALWAYS try to explain…

This morning someone got pissed because I thought “RELEASE” meant to go to The Spirit Healer, and it caused the group to break up. (“WTF Wolkie???”)

Jeeeezus, Kiddos!

Can’t BLIZZ create something just for “Da Quaz”, so I don’t have to piss people off???

Thanks

Bill

Reported.

I’m not an Alliance character so this might suck, but leave Ironforge into Dun Morogh, go east/north into Loch Modan, north? into the Wetlands, north to Arathi Highlands, west to Hillsbrad Foothills, northwest to Silverpine Forest, and finally northeast to Tirisfal Glades (warning, heavy Horde presence - home of Undercity). Map link showing zones/towns/flight paths

And that’s weird, Q - “release” means hit the “release” button after death, to let go - did you then talk to the Spirit Healer to get a “rez” and were they then mad that you got “beat up” by monsters on the way back to the dungeon? That’s one of the few things I can think of. Usually when people hit “release” they run back as ghosts, and pop into the dungeon where they automatically become alive again/run to your death spot out in the wilderness where you can rez when you’re close enough to your body. If you accept the Spirit Healer’s rez, not only can you be hurt by monsters on the way back to your body, but you also have a 10-minute duration “rez sickness” debuff which makes you very weak.
Unrelated note: Here’s my WTF of the week, more guild drama yay. One of our young teenage boy members withdrew his lvl 80 from our guild to join another guild, a few weeks back, after he couldn’t get anyone from the guild to go along on a Naxx 25-man PUG. So last night he was on as his 71 DK, and was asking in guild if anyone wanted to join up with his PUG group for Nexus. One guildie (left a big raiding guild to get away from the grind, returned to our guild that he’d left for the big one) said he’d bring out an alt. During the run, DK told the group he had to reboot his comp. Upon returning and without a word, he left the group, then deguilded. Now I know the guildie he was grouped with is a good guy, and there was no apparent drama going on before the quick departure. :confused: His DK is now in the guild that his main is a member of.

Sounds like you had rested XP before you went into SM and normal when you came out.

When you spend time “resting” (i.e., in an inn or a capital city, so that your portrait shows “ZZZ” instead of your level number), you get an XP bonus when you go out to kill things again. Any time spent in a “resting” area, whether online or offline, counts. You’ll notice that your XP bar is broken up into 20 “bubbles” for each level. For every eight hours your character spends resting, he gains one “bubble” of rested XP. (So a full level would take 6 days and 16 hours of leaving that character in an inn or in a capital city.)

You can tell if your character is “rested” by the color of the XP bar. When it’s purple, that means you get normal XP. When the XP bar is blue, that means you get rested XP. You will see a shaded portion extending out from the bar with a little marker pointed to the end of the rested section. (If you have a lot of rested XP, you may not be able to see the marker because it’s on the next level’s bar.)

The difference between rested XP and normal XP is that any XP you get in the “rested” section of your bar will give you double the points for any monsters you kill (quest turn-ins stay the same).

So, when you killed a monster worth 150 XP, the game gave you 300 (150 XP from the monster + 150 XP bonus). You used up that rest when you were in SM, so when you got out, the monsters were back to their normal 150 XP again.

This is why you always want to leave your character in an inn or a capital city when you log out–they gain rested XP much faster than when you log out just any old place. (There’s still a rested bonus no matter where you log out, but it’s gathered much more slowly.)

When you’re running an instance or a raid, “release” is used in contrast to “wait for a rez from someone in the instance.” So, when someone tells you to release, that means that you should release and then run your ghost back into the instance. You will get your body back as soon as you come through the portal of the instance you died in.

It’s generally a good idea to wait just inside the entrance for anyone else who died. Pats (patrols, groups of enemies) will often respawn in between the door and where you originally died.

Welcome to teenagers. I know not all kids who play WoW are like that, but enough are that I’m really wary of inviting anybody who’s not out of high school to join guilds I’m a part of.

Oh, and that was actually a good explanation of how to get to SM for an under-50 Alliance toon. (Once you get high enough, you can just fly to Chillwind and cut through WPL.) Just make sure to pick up the FPs in Loch Modan (starts with a T, I think, and is in the middle of the zone), Wetlands (Menethil Harbor), Arathi (Refuge Point), and Hillsbrad (Southshore). Once you have the FPs, you can just fly to SS and ride the rest of the way.

Getting on the soapbox for a moment, bear with me.

This sort of person will spam duel challenges to the point af harrassment, and if you do beat them, will send a tell about your class being overpowered, or you used cheap tricks or some other garbage. It’s the same person who at level 80 will camp lowby areas. They generally have questionable to moderate gear, but will not have the GOOD gear. They will have usually no PvP rep (not from battleground, not from Arena). They often have very few kills.

They also are the ones who run like hell when the “big boys” show up - the Gladiators, Duelists, High Warlords etc (the ones who do know how to fight). They are griefers and wannabe’s. Nothing more. Ignore them.

Added on edit: It’s always fun to see them do this, only to find they locked horns with a twink (geared and enchanted to the max) :smiley:

Yes, and as I said, I’m usually more than happy to pay a few extra gold to avoid running around or camping a recipe for myself. I don’t know what your markups are; if you’re at a few gold, more power to you, you’d likely get my business - reasonable resellers make me happy that I don’t have to run all around Azeroth or Outland to find something.

But, I think it’s unethical to make a huge markup to try to take advantage of people who don’t know any better, because let’s be honest, most of the people who will pay 10+ gold for a vendor recipe probably don’t know it IS a vendor recipe. Being on WoW isn’t exactly an indicator of being internet or MMO savvy; it isn’t hard to install the software and make an account, and doesn’t mean one knows that limited quantity recipes exist, that some recipes are only on certain vendors, or that “white” names usually mean “vendor bought”.

Awesome!

Where did you get a pocket healer? What instance drops it?

I charge what the market will bear. The more rare/in demand the recipe is, the higher the price will be. There is nothing “unethical” about charging high prices in a video game unless I broke the rules of the game to obtain the item in question. If someone’s too lazy to do 10 seconds of research, that’s not my problem, and I’m more than happy to profit off of them.

(The same applies to people who complain about astronomical prices for things like chants–if you think it’s so overpriced, go make your own Enchanter.)

ETA:

twilly80, my “pocket healer” is another person, not an item. I am his “pocket tank.”

Oh. Do you pay each other for services?

Oh, I wasn’t complaining about being PvPed. I was complaining in astonishment at how utterly ineffective and helpless my paladin was against a druid. Like I said, I couldn’t even get close enough to hit the guy (though to be honest, he wasn’t doing me a whole lot of damage either until I finally said, “Aw, screw it” and turned my back to him. I think he was just fucking with me :smiley: )

Regarding duel challenges in lowbie zones:

Generally, the ones I’m talking about are the same level as me, +/- 1 or 2 levels, in an area appropriate to their (and my) character level. I was just puzzled by the way they prefer to hang out in, say, Goldshire or Kharanos trying to get duels, rather than going out and doing quests. Basically it looks like the roll a new toon, finish the quests in the starting area, and then immediately want to jump into PvP rather than work on leveling.

No, we’re just two good friends who like playing together and happen to have mains that make a very good team (Prot Warrior + Resto Druid).

Ah. Could be that they’re new players who’ve just discovered the dueling system. Or they could be looking for a break from questing for a bit. Or they might like one-on-one PvP better than BGs.