If you’re in an instance and everyone dies/your rezzing class dies, and you’re expected to release, then just hit that “release” button from the option that pops up, ignore the Spirit Healer completely, and run back into the instance door, following the minimap (there should be a big arrow pointing your way, but it’ll point directly to the corpse and not to the door of the instance - hit M to check the big map to be sure you find your way into the door). Once you’re inside the instance, you will magically have all your gear back on and be at partial health, but without any “rez sickness”.
If you’re soloing and think you can safely run back to your body, run back, and when you get close to the corpse, you’ll see a box pop up that says “Resurrect Now? [Accept]” If you get too far from the corpse, the box disappears. Look around your immediate area to be sure no monsters are near, then hit Accept. This will put you at partial health, no rez sickness. Bandage or eat up quick!
If you’re soloing and you know you died in the middle of a bunch of monsters, you might just want to rez at the Spirit Healer. You’re probably smartest then to wait out the 10 minutes or so of rez sickness (usually waiting in the graveyard is safe), because you’ll be really weak. (Next time you rez at the Spirit Healer, hit C to check your character stats and look at all the low, red numbers! That will go away with time.)
I have to post my adventure from last night with my 78 hunter:
I did something stupid, but found out something cool in the process: I fell off the Break the Blockade airship! I had my camera angle reversed, and walked forward when I meant to walk back, and down I went.
But I didn’t give up…I swam to an iceberg and summoned my gryphon. Once in the air, I wondered…
…and landed and dismounted on one of the pirate ships! I fought hand-to-hand, and got credit (for the quest) for each pirate kill. I then tossed those bombs they give you for the quest, and was blowing up both cannons and pirates while actually being on the boat…you don’t need to ride the airship at all !!
I’m now running dailies more frequently than actual quests, even though I have gazillions more quests to do (I’m questing Grizzly Hills at the moment). My daily set typically includes Dalaran cooking, Planning for the Future (rescue pups), the walrus love one for the Kalu’ak, the helicopter/gargoyle one at Steel Gate, and the aforementioned Break the Blockade. I may start doing the “burn the corpses” one as well.
Any other daily recommendations in the same general area (Alliance)?
Really? I just started listing the partial stacks of cooked fish i have after finishing the fishing dailies and they sell for almost 1g/fish. That’s on Medivh/alliance, too.
You really can’t just blow straight through the Old World zones without going and levelling up some place else, can you? I’ve been working on my lowbie Horde priest (not to be confused with my lowbie Alliance priest) and went from Ghostlands to Ashenvale by way of Shadowfang Keep, starting at level 22. So I ran all the way over to the Zoran Strand (and oh my god level 20 mounts can’t come soon enough), where I was massacring monsters 3 levels lower than me, soloing a group quest, and generally having good times. Then the next set of quests features level 24 enemies… then the next level 26… and then I’m fighting level 27 satyrs at level 23 myself (along with a 24 mage who was picking them off one by one with all kinds of tricksy freeze/blink kinda stuff before I showed up) and anyway I think I need to go somewhere else for a couple levels and come back.
Yep! I just recently encountered that particular quest this week. You can only use the cluster bombs while on the airship, but the questgiver doesn’t care how the pirates die as long as they do. Course, being without a flying mount I need to be verrrry careful about not falling off.
On that note: My god, Howling Fjord is pretty. The bay with Valgarde and Utgarde Keep is easily one of the most awesome spectacles I’ve seen in the game yet, and that includes Hellfire Peninsula.
The funny thing is I had no idea; when I first traveled to Northrend I went to Borean Tundra. It’s neat, but nothing really special. Eventually I started hitting level 72 quests while still barely halfway through level 70, and although I don’t share my GF’s neurosis for only doing quests at her level or below, some of it’s rubbed off on me anyway and I got nervous about outpacing myself. So I went over to HF to do the early quests there, and my jaw went slack. The inbound boat ride, the view…man, that must have been cool for the first wave of people to go there after Lich King launched.
You’d think, but that’s not what I found - I was standing on the pirate ship, throwing the cluster bombs, and getting quest-credited kills on both pirates and cannons.
Obviously, this is only practical with a flying mount/level 77+.
Well, I finished up Ghostlands and was doing the messenger quests (2 to Lady Sylvanas and 1 to Thrall) when someone invited me to an SFK run, so I did that on the way to Org. Then I went to Ashenvale mainly 'cause I’ve levelled a few characters in Tarren Mill already and never done Ashenvale. Guess I’ll zip down to Stonetalon or Camp T for a bit.
Sorry. I hope you don’t feel I was picking on you.
I have played a few Horde, and I don’t recall any natural progression or pointers between Silverpine and Ashenvale. From the Barrens to Ashenvale, yes, but not from Silverpine.
No problem. It’s just a bit of a shock - After levelling my first 80, the next character I levelled up was a Death Knight, so I’ve had several months of the Outlands/Northrend-style questing where you can pretty much run one zone straight through before moving on to the next. I’d forgotten that you had to flip around the map (or run instances) in the Old World.
Yeah, I’ve had the same experience on the Gnome Mage I’ve been working up. I’m still learning how to solo with a mage, so I’m trying to be cautious and keep the quests I’m working on below my level. That means I’ve had to basically go Dun Morogh -> Elwynn Forest -> Loch Modan -> Azuremyst Isle -> Bloodmyst Isle -> Back to Loch Modan at level 20. I managed to avoid Westfall, thank god.
I gotta tell you, if you’re willing to respec to prot, there is nothing as crazy as a 50ish prot pally AOEing Sorrow Hill (and some other spots) in WPL.
I remember those groups being a pain in the ass to pull, since they never want to come all at once, but I’d just drag them around until I got 'em all in one spot while we burned through 'em. Never wiped to them that I can recall, though.
I was making a joke that you should use the trust of a friend to gather information on them that they would prefer to keep private, then threaten to reveal that information unless they agree to play with you on a level 80 character that would complement yours.
How to Recover from Death in World of Warcraft
**1.) **You die.
**2.) **The “Release” button pops up.
**3a.) **If you are in an instance or a group with someone who can rez who is still alive, ignore the Release button and wait for them to rez you. After you push the “Accept” button that will pop up after the rez finishes casting, you will resurrect on top of where that person was standing while casting their resurrection spell. Congrats, you’re alive and can ignore #3b through 6.
**3b.) **If you are alone, or if you are in an instance where all the rezzers are dead, you hit the Release button.
**4.) **You have now been released from your corpse, and your ghost spawns in front of the Spirit Healer at the nearest graveyard.
**5a.) **If you are alone, run back to your body. When you get close, a “Resurrect” box will pop up in the same place as the “Release” box was before. You will be able to resurrect anywhere within a certain radius of your body. If there are still enemies by your corpse, try to get somewhere that’s close enough to your body to rez, but not so close to the enemies that they’ll immediately jump on you.
**5b.) **If you are in an instance, run back to the entrance of the instance. As soon as you run back through the entrance portal (the swirly doorway you walk through to enter the instance, which triggers the loading screen), you will rez automatically (i.e., you will appear alive on the other side of the portal).
**6.) **If you are alone and really stuck (your body is somewhere that you can’t get to it, or it’s absolutely surrounded by enemies such that you’d have to die a few more times to get away with them), then you can skip #5 and just ask the Spirit Healer to rez you. But that should be your last choice–it gives you up to 10 minutes of Rez Sickness, depending on your level (lowers all your stats and damage, so you really can’t fight anything without getting killed again) and an extra 25% hit to the durability of all equipment you’re carrying, whether you’re wearing it or it’s in your bags.
About Durability:
All weapons and most armor, except for jewelry and trinkets, have a stat called Durability. Dying to anything but another player costs 10% durability on anything you’re wearing (you can avoid it by being naked). Being rezzed by a Spirit Healer costs 25% on everything you’re carrying. (There is no extra penalty for being rezzed by a player or running back to rez yourself.) Durability costs money to repair, and when the durability on an item is 0, you get no benefit from equipping it. (You can put it on, but as far as the game is concerned, it’s the same as wearing nothing in that slot.) The better your equipment, the higher the cost to repair it. (For example, one death these days costs me over 10g–and that’s just the 10% loss on what I’m wearing. If I were to rez at a Spirit Healer, the cost of 25% damage to everything in my bags–multiple sets of armor–would be a lot higher.)
Well, if the Pally is old enough, you’d have an excuse–that Racial is a relatively new one. Humans haven’t always had it.
You can get them other places, but the drop rate tends to be horrible.
Check the AH prices on Runecloth for your server and faction. It’s possible that you’re throwing away a **lot **of money.
No, you usually have to juggle at least two zones. Some levels lead to more of this than others. It’s not even as bad as it once was–XP requirements have been reduced.
Oh my, yes. I spent a decent amount of time on my first day just stopping to stare at things.
I can’t check it out from work, but I’d say it’s probably worth a listen. Another suggestion I’d have would be to check out WoW Insider–they have a specific series of articles aimed at new players, and another for casual players. (The latter is something like “WoW Casually,” but I forget what the first is called, and I can’t look it up from here.)
“Cleanse”, if you have it, will also remove a lot of those, and has a considerably shorter cooldown than “Every Man for Himself”.
I do that with my toons on Lightbringer, where my lone lvl 80 resides, but in that case I have the advantage of all 10 of my toons there being in the same “vanity guild”. One toon is my “guild bank alt”, so everything gets mailed to her and placed on the AH, with the proceeds being deposited into the GB for use by any of my other toons. My lvl 80 is the only toon there that’s seeing regular play at the moment, though. Any of the “common” ores she mines she just holds in her mining bag, and mails it to my bank alt in stacks of 20 for posting on the AH. The “rare” ores (silver, gold, truesilver, etc) she sends to the alt as she get them and then the bank alt auctions them once she has a stack of 20. I’ll add that one advantage to my lvl 80 working on the Loremaster of Eastern Kingdoms/Kalimdor achievements is that I’ve been able to find plenty of lower-level gear from drops that I can stick in the GB for my lowbie toons. It’s nice having three GB tabs all to myself (and I’ll probably purchase a fourth soon; I’ve got nearly 4000g in the GB and my lvl 80 is back up to over 2000g on her person, and since I’m not saving for a Tundra Mammoth — I’m refusing on principle — I figure I can afford to work on maxing my GB tabs).
My Horde toons on Cairne are a different story, as most of them are members of Burning Dog Legion (the SDMB guild), so I don’t have exclusive use of the guild bank like I do on Lightbringer. And at this point, all of my toons there that I’m playing regularly are still questing in areas that are geographically close enough to capital cities that it isn’t much of a hassle to zip back to the AH themselves. As far as that silver ore my belf paladin had, I gave up after the fifth failed attempt to auction it and just mailed it off to my orc warrior who’s trying to level Mining and Blacksmithing.
Somebody mentioned it being easy to run a lvl 1 toon from the starting area to a capital city by sticking to the roads. I’ll note that dwarves and gnomes are an exception to this — the run from the dwarf/gnome starting area requires running through a tunnel full of lvl 5-6 troggs, which are going to give an ungeared lvl 1 toon trouble.
What principle? I’m curious why you wouldn’t want a mount that you can use to cart around your own alts (if you have any on a separate account) or use to trade rides (“You take my alt here, and I’ll take your alt there”), which also provides portable vendors (think, “I can farm this instance a bunch more times before having to run anywhere”).
Probably based on it being huge and therefore possibly obnoxious. I once refused to roll on the proto-drake mount in CoS just because I hate big mounts, and haven’t bought the dragon mount for the char of mine that is Exalted with Wyrmrest.
However, for some reason I really want the multi-person mammoth. Probably the vendor/repair features. I’m not exactly rolling in dough (the sheer number of alts I have tends to cut into your pocketbook, like buying “epic” flying and cold weather flying for 3 and counting…), but I still want it.
I’ve had plenty of level 1 gnomes/dwarves follow me through that cave as I progressed out of the starter zone. I think they just wait outside until someone happens by. On a decently populated server I can’t imagine it would take longer than 20 minutes before someone happens by. So there’s always that option.
On the other hand. How long does it really take to get to level 5? I’ve created so many dwarves and gnomes, I don’t even read the quests anymore.
I only have one account, so your first two points are moot. And, well, the idea of repeatedly farming an instance, or any kind of grinding, is anathema to me. I get bored out of my skull just making a circuit of Sholazar Basin to mine saronite.
Tundra Mammoths are the Humvees of WoW. Like most people’s purchase of Hummers, it seems to be more for the “look at me” status than for the practicality. Would you believe that in all the time I’ve now spent in Northrend, I have not once seen anybody actually using the Traveler’s Tundra Mammoth to travel? The only places I’ve seen them are in Dalaran or capital cities, where more often than not they’re just standing there, for long periods of time, in some highly-visible location (where they are usually also impeding traffic). If they’re actually moving, said movement usually consists of erratically galloping and leaping back and forth in crowded areas, or attempting ridiculous stunts. For example, I was running to the SW flight point and watched a guy stop at the bottom of the ramp, summon his Tundra Mammoth, ride it to the top of the ramp and get automatically dismounted as soon as he tried to go through the arch at the top.
Then there’s all the QQing from people on the WoW Suggestions forums, complaining to Blizzard that they need to redesign SW and UC so that their mammoths don’t keep getting stuck in doorways and tunnels. “Why should I have to summon a different mount just to ride around town?” they whine. “I dunno,” I answer. “Maybe the same reason a trucker puts his wife and kids in the family sedan to hit the McDonald’s drive-thru - his 18-wheeler won’t fit?”