When we’re feeling particularly politically incorrect, my friend and I will put on our mariachi outfits and sleep in the AH or on the bank steps.
Wow! You guys are cool!
Maybe someday, if you’re very lucky, you can grow up to be as awesome as us. Keep dreamin’, kid–you’ll make it if you try!
I couldn’t sell back standard ammo. Had to “drag, drop, and destroy”.
Although I will admit to not playing a hunter for some time now, and was unaware of a change to the ammo stacking cap.
Is it 4000 per stack now? Wow. No need for ammo bags or quivers, then…
Ammo can now be sold back to vendors (for the usual reduced value, of course) and stacks to 1,000. Ammo bags/quivers also no longer give a haste bonus; that’s been built into the class.
Pretty sure ammo can be sold now, I might be wrong about that.
It’s actually 1000/stack now, and I figure 3-4 slots is a worthwhile allocation. The 11-15% speed increase quivers/bags granted is now innate in Hunters as a straight 15% speed increase, too.
All righty, thanks. I’ll have to dust off my hunter, and see what other changes occured.
So … mage class. What am I missing here? Why am I still only able to conjure level 5 water at level 17? I’ve got 1020 mana at lvl 17. If I happen to completely deplete my mana (which I can do by fighting an amazing two consecutive opponents), that means drinking 3 bottles of this Conjured Fresh Water, which adds up to 1 full minute of downtime (okay, slightly less since I don’t have to drink all of the third bottle).
This was really aggravating me while my draenei mage was doing that Culling the Blue Flutterers quest. Cut down their numbers? Why? I could hardly find them, and when I did I had to take out 3-5 bears and ambulatory plants* to get to them. And it never failed - I’d burn up my mana taking out the bears and plants (you have to - they’re “red names” so they’ll aggro on you while you’re trying to get in range of the “yellow name” moths), so that when I was finally close enough to attack the moth I wouldn’t have the mana to do so … so I’d sit and drink, and by the time I’d replenished my mana the moth had moseyed along (those moths have ridiculously long circuits) to another patch of bears and lashers :mad:
- And unfortunately, you don’t get the moth quest until you’ve already completed the bear quest (or is it vice-versa?), so it’s not like you can kill two birds with one stone here. Killing the bears is pure pointless killing to make your way to the moths.
You get your next conjure water spell at 18.
Water goes up every 10 levels on the 10th level, so it lags 5 levels behind other drinks. You’ll get level 15 water (equivalent to Ice Cold Milk) at level 20. I imagine the tradeoff is that you have an essentially unlimited and free supply.
I’ve been working on a mage, too, just hit level 21 the other day. I think mana drain is just a fact of life for mages, although you do gradually get more and more options for recovering it.
For low-level mages, the advice I’ve found to be helpful:
Don’t get fancy. Just spam Firebolt, Frostbolt, or Arcane Missiles, whichever one you’re talenting into. I’m going Frost, and it’s amazing how effective the Frostbolt is once you’ve got Improved Frostbolt and Frostbite talented. Other spells can be used situationally, but spamming one spell is the most DPS and mana efficient.
Don’t neglect your wand. It’s nowhere near as strong as your spells, but used properly it’s a very good way to conserve mana. I typically roll an enemy with Frostbolt down to under 10% health, then finish them off with the wand. It helps that I went Enchanting, too.
Try to overlevel your quests. I went through Dun Morogh (gnome mage), then to Elwynn, then did a bit of Loch Modan, then Azuremyst, then a bit of Bloodmyst, and now I’m back in Loch Modan working on the level 15-18 quests as a level 20+. It’s kind of a hassle, but staying 1 or 2 levels over your quests does help your survivability.
ETA: Level 20, jayjay.
You’re not missing anything, you get a new rank conjure water every ten levels, yes it sucks. Now be a man and suck it up like everyone else that has ever leveled a mage!
It gets better once you start getting some spellpower.
Re: water – there’s nothing stopping you from buying more mana-efficient drinks, is there? Like milk or whatever? (I’ve never played a mage, but my paladin and to a lesser extent, priest, got by with buying their drinks).
I am cool. And I need no Mexican outfit to prove it.
Some Arcane tree talents help with mana regen.
Putting a shorter cooldown on Evocation (the one that is channeled, and replenishes your mana bar) was a godsend.
Not at all, save for money and accessibility. You have to purchase drinks at a vendor, while you can conjure water anywhere and as much as you want.
I’m reasonably sure that low-level ammo still cannot be sold back to vendors. I dug out a hunter character to help out one of my kids’ toons last week, and when I upgraded my ammo, I had to destroy it because the bowyer wouldn’t buy it back.
Heh! Because I have bought all the bags/slots I can for now, I sent an extra one to Wollkie, my mule!
That was a really great idea (I don’t remember who posted about it, was it SFG?
And SFG: You never did tell me if you’re a Quaker?
You’re probably too young to remember that old Quaker Oats commercial: “Shot from Guns” (I think - or it may have been cannons), which is why I asked that.
Hope you didn’t take offense! None was meant!
Q
actually there is a trinket quest reward that throws a boomerang that anybody can use…linkens boomerang
Yeah, I finally went ahead and bought a couple stacks of Melon Juice. I’ll save the conjured water for emergencies.
In an instance once, one of the Pallies and Priest and one other character needed some mana, and I just traded it to them.
That was before I knew warriors didn’t really need it, but was told by jayjay to keep SOME of those tubes (blue, I think?)