World of Warcraft General Discussion

While I may not be able to post from work any more, I happen to have today off. Muahaha. :smiley:

I could, I suppose. I’ve just gotten in the habit of exhausting all the low-level zones and squeezing every drop of XP out of them that I can before moving on. I hit 74 before finishing Howling Fjord, thanks to a well-run PUG for Utgarde Keep (I mentioned I never ran it before and even though I was just doing DPS the leader was careful to explain any boss tactics necessary other than “kill it till it dies”. The mage died a couple of times but with a Druid and Pally on hand it never got bad). At this rate, I’ll probably wind up finishing Dragonblight at 76, then go to Zul’Drak for the undead and skip Grizzly Hills and Sholazar.

On my Druid I’ll probably just do Borean Tundra and skip Howling Fjord, even though HF is so much better of a zone.

True, it is a much bigger pain in the ass to get everyone to go along with it. Fortunately, since I’m a tank, I’m almost always leading a run with any PUGers, so I can dictate loot rules such as “pass on anything you don’t need so the healer can DE it, and then we’ll evenly distribute the mats at the end of the run.” :smiley:

I used to be a completist, too, but I eventually got frustrated with it and just started moving on once the quests were green and the rewards weren’t upgrades. You’ll definitely get better XP and gear by moving on to another zone, but if it’ll drive you nuts to leave anything unfinished, even for a few days or weeks while you get to 80, your sanity’s probably more important.

… Probably.

Oh, and I wasn’t able to be there 'cause I had personal shit going on, but my guild just dropped Anub on TotGC10. Whee! I can’t wait to get in on some hot-hot hardmode action.

:smiley: You’re probably right. I just feel more comfortable having a couple levels over the zone I’m in, even though I know it’s not necessary. A habit I picked up from my old leveling partner. Besides, one good thing about coming across a ton of quest rewards I have no need for, even if I’m not an enchanter, is the insane piles of money from selling everything off. By the time I hit 77 I should have enough gold to get both Cold Weather Flying and Epic Flying.

And grats on Anub!

What I mean is that she doesn’t have the skill to wield an axe right now. I have Master of Arms on my main, so I do know how weapon training works.

Grats! We stepped foot in TotGC10 for the first time this week… and got to the worms a few times. We just don’t have quite enough DPS (the worms came out right as we killed Gormok on our best attempt). We had a melee-heavy group so we need a better strategy for killing the Snobolds (having melee run out to ranged/healers takes too long…). Or maybe just get more ranged DPS.

Awesome – grats on downing Anub! :smiley:

Re: going backward, you guys don’t jump? I tend to jump backward on my enh shaman (on my main it’s usually Disengage) or strafe sideways.

Also about the bag of entrails and such, the official WoW website has a fanart where a draenei and a dwarf are talking as they look for a snack, and the dwarf says “wait, I think I got some bread in here…” and upends his bag. Tons of heads, body parts, and so on cascade out. :stuck_out_tongue: Dwarf flicks a finger off the bread and proudly holds it out for the draenei.

Draenei says, “Uh, sorry. On Atkins diet.”

Dwarf responds, “Since when?”

“Since about 20 seconds ago.”

You can try having the people with Snobolds run underneath the boss, where they can get the benefit of all the AoE stuff that the melee are doing. I’ve heard that works for melee-heavy groups, though I haven’t personally tried it since our groups are usually ranged-heavy.
BTW, I’m very happy with my new guild. I’m still sorry that the old one didn’t make it, but with the addition of our little group of core raiders, the new one managed to down five server firsts this week, including One Light in the Darkness-25 (Yogg with one keeper up) just last night! I got to see Algalon for the first time (we got him to 40% our first hour on him) and it’s really beginning to look like I might manage to get an Iron-Bound Protodrake after all–as well as a distinct possibility of a server-first Algalon-25 kill. I almost want to thank the guy who took his little group of friends and went off to form their own guild. They did the rest of us a big favor. :slight_smile:

ETA: I loved that comic. :slight_smile: I’ve often thought about how horribly disgusting my bags must be after all this time. :stuck_out_tongue:

Oh, is ThAT what that button is for. Cool.

That’s awesome! Color me jealous on the drake–we’ve decided to drop Ulduar for the time being to focus on TotGC to get ICC ready once 3.3 drops. We’ll be going back to it once we’ve got GC on farm, of course, but that’ll probably be a few weeks at least, for 25 anyway.

This works, but only to a very minor extent. The snobolds with Gormok have the same AOE immunity that totems have. No radial AOEs will hit them, and cleaving attacks will only hit them if they are the primary target. You’ll need rogues, arms warriors or blood DKs to notice a gain. That said, moving in to the boss means melee has a shorter distance to travel to attack the things in the first place, so it is a net DPS gain anyway.

Healing for Hellfire Ramparts where everyone but you is a newbie arrogant DK is…stressful. That is all.

Someone should report to to the NLRB for violating child labor laws. You will get about 2K gold from his activity not to mention the emblems, the faction, the badges, the cooking awards and the fishing backpacks. If you had Jewelcrafting you could have sent him on those quests as well.

Well, color ME jealous. We are farming TOC 25 and the difference between TOC 25 and TOC 25 heroic seems insurmountable. We are literally having trouble getting past Northrend beasts in TOC heroic 25. We only raid 3 days a week so we only really have time for TOC 25, VOA, Ony, and then we have to choose between doing some Ulduar (usually farming up to keepers before the reset (we haven’t been extending the Ulduar raids, although perhaps we should)) or trying to bash our heads against TOTGC,

Grumble.

My guild has recruited probably 15 new players in the last couple of weeks because we sometimes have trouble filling out all 25 raid slots. So we’re going from sometimes not having enough to usually having too many, which means people have to sit out. And it doesn’t bode well for getting 10 man raid slots because we have so many new mains and about a bazillion alts in the guild.

My server kinda blows for decent, but not hardcore raiding guilds, so I’m sort of stuck in this guild for the time being.

I can say for sure that I’m losing my patience with our young, arrogant, know-it-all GM.

I think I’m either going to take a long raiding break or quit the guild after we finally down Yogg.

May I offer you the corpse of the nelf DK we had in AK this morning, to be used wet-trout-style? I’ll even switch to my mage so I can deepfreeze him properly before sending it!

The mage we had died in the first fight. The DK must have said “rez him” “rez him fast” “shammy ress mage” half a dozen times; amazingly, the shaman (who has a name, thank you much) didn’t bitchslap the DK from there to Ulduar. The DK died in the last fight, must have said “rez me” a dozen times before we found the time to explain that only druids can resurrect in combat. He still asked a couple times more.

Then he asked whether he could join our guilds :smack: Hell NO and if I see his name in my guild’s forum I’m posting a “hell no” the size of Azeroth.

What is it with DKs? I don’t get it. Since the player has to have a level 55 character already, they should theoretically be familiar enough with the game to not be as rock stupid as they are. Lack of time spent with the character is only a partial explanation; DK players are just dumb.

Oh, I know there’s people whose mains are DKs and they take the class seriously and understand how to play their roles. And I know the idiot population on WoW is incredibly high to begin with. But every time I run with a non-DK past 58, they’re at least reasonably competent and marginally socially adjusted, and every time I run with a DK they’re drooling or foaming at the mouth. They act no better than rank newbies I meet before level 20.

In the all-DK run, the tank couldn’t hold threat. I don’t know if this is because he was undergeared (which strikes me as unlikely, given the gear DKs enter the world with), he wasn’t properly building threat, or the other DKs weren’t managing their own threat correctly. I don’t know enough about DKs to be able to tell who had what running, and I’m guessing they were all generating threat at about the same rate. So each fight there’d be two or three people all losing health at a rapid rate, way outstripping my HOTs, and the cast times for Regrowth and Healing Touch felt unbearably long. (I did remember to use Nature’s Swiftness when it was up, at least.)

I suppose I could have let them die and enforced a lesson about managing threat properly, but Ramps is short, it was a PUG, and I just wanted to get through it and be gone. Letting the DPS die seems more of a tactic to use for guild groups where there’s more of a social relationship. I got a decent amount of experience in emergency healing, at least.

I can’t agree with that. It’s a good weapon, but it has some flaws. First, Blood Elves (and more pallys these days anyhow) are subtly encouraged towards the Retribution tree - and the Ranseur is incredibly perfect as such. It has lower DPS, but because of the normalization of Ret abilities lets you cause more damage. It would be disgustingly overpowered if they let you have the same DPS as V’s-F. More specialzied, but probably the better of the two for levelling by far.

It takes a long and painful questline which you can’t do anymore b/c thre’s nobody around. :rolleyes: I know. I’ve done it twice. It was awful.

You could be right; my last Alliance pally was around 2.3, so ret pally abilities have changed several times since then. I do remember having to solo most of the questline, which was a big pain.

Well, at this point, the better weapons for my paladin are not yet accessible to me, so I’m hanging onto the Fist, though I may ask a blacksmith to make me a little something once I check out what’s available. I can beg my guild for an Uldaman run, I suppose; I don’t want to PUG it unless I have to.

Oh yeayh, it’s changed a lot since then. Ret is now a serious DPS spec, and they’ve significantly upgraded how it plays twice over, I think.