World of Warcraft General Discussion

Yet another fun Ctrl+Alt+Del WoW-based comic :slight_smile:

“Rage of Ages failed - dulpicate item found.”

Whassupwiddat, kids?:confused:

And that “One Draenyl’s Junk” quest?

What a rip, Dood!:mad:

No XP and I only got a piece of his junk as a dropT

Thanks

Quasi

The draenei’s junk quest is repeatable, and the shards drop off of anything (potentially) in the zone, so it’s a free random green. It meant a lot more when level cap was 60, and those greens were nice for the level. For now, they’re either DE fodder or the occasional nice piece for pre-BC-land.

Well, let me amend that? It was a valuable “piece of junk”. But no XP.

Thanks

Q

OMG! Got attacked and killed in Abyssal Sands?

I thought I was SAFE while being rezzed and I broke away from WoW to post the above ?'s.

Hearthed out when I came back into the SANDS and saw Wolkie lying there dead! Again!

Jesus! We won’t EVER make to 80 or even 56 to BC or the next Expansion if we keep screwing up like this!

Okay, back to our Heather at the inn, then! :slight_smile:

Thanks, ArrMatey!

Q

As usual grats to all.

After spending some time making sure Sagan doesn’t look too ridiculous up to level 58 after a couple of levels in Hellfire Peninsula he now is in full on clown costume. It’s a pity but that gear is so much better.

Experienced my first BC instance last night when we had a few guildies run through Ramparts, I was a bit nervous as it was my first time running with all guildies and expected to be the main tank. Overall it went well, no one got killed though it was close when the Healer was disconnected as we were fighting the first boss and I had to tank and heal for a bit (never invite your mother-in-law to stay when you have a dungeon run especially if all her family is in a different country and she likes to chat on the phone a lot) though as I only had to look after myself it was easy. The only fight I didn’t tank well was the last one when the mount flies down, though he was concentrating on me to start with he quite quickly ran straight at our Warlock. I got him back eventually but it took a while, fortunately our healer kept the ‘lock alive just about.

It took about an hour and I have to say it was the best hour I have had in wow, the fact that I have got to know all the other players over a few months and that everyone knew their jobs and were at least competent at them made a huge difference. Blood Furnace on Wednesday so hopefully the same again.

One question – how should marking mobs work? The tank’s job yes? I have had a quick look on the web but to be honest you guys explain it better than any website I’ve found yet.

Well. I tried tanking regular CoT and it was a disaster; 3 wipes on the first group as I couldn’t keep up my rotation and stay out of poison at the same time, never mind also taunting people off of the healers etc. Did a Heroic Nexus run part-way before I had to leave; that went a bit better (no wipes) but I really didn’t feel in control of what was going on. I think I need to figure out how to simplify my rotation considerably; considering trading my glyph of disease for a glyph of howling whatever and just not bothering with plague strike/blood plague. Would simplify my rotation to pull/D&D, howling blast, blood strike or blood boil, frost strike, (wait for runes to come back), then alternate obliterate and blood strike and hit howling blast again when it comes off cooldown, throwing in rune strikes and corpse explosions and reapplying D&D as necessary.

Hmm… let me know if I was wrong for something.

I haven’t had much luck gearing so far, but I haven’t done much endgame content. Y’know, hey, sometimes nothing drops immediately, right? No big deal. While going through ToC 5-man, arranged partly so I could gearup, we die a lot. It’s miserable. Finally we break the group and immediately regroup… with a new tank. We win almost immediately, except for me being squished in one hit by the Black Knight phase 3. I come back right after victory, and see there’s no Hunter loot. There was a leather helm, and it’s good, but I pass b/c there’s a Rogue there anyway.

My guildmate who organized it was kinda unhappy with me for passing. My think is: nice item but not my business. Hunters are greedy needrollers, or so the people say, and I’m not very good playing anyway, and I’ll let the leader decide. He evidently didn’t have a problem with people greedrolling, so I assumed it was not mine to take. I pass on all gear unless invited to roll and/or I ask permission. The party leader got kinda :\ on it.

Was I out of line. I may not have understood what was going real well, but I thought I would be very rude to roll on it. I did wind up paying the guy who won it the vendor trash price, since he was the paladin who came in and saved out butts.

And the level of difference between those two paladins was incredible. The first tank was a constant mess, unable to hold aggro during the Army of the Dead phase 2 of the Black Knight. There are other solutions for it, but I found it hard to tell whether I should try to AoE them down or hope for a root, or if my AoE would break the root. While I can Feign Death… it wasn’t clear as to what we were hoping for. And the second Paladin was such a huge difference, grabbing aggro like a beats and never letting go of it. I was getting upwards of 33% aggro on the first paladin, but nothing on the second. And their gear levels were not too far apart.

[Veteran of the Wrathgate]!

I played a long time yesterday to finish up Dragonblight and was rewarded for my efforts with the Wrathgate and Battle for Undercity. Very cool stuff, and well done.

I’ve still got 15 more quests to go before I can get the quest completion achievement for Dragonblight, but…eh, heck with it. My Pally’s level 75, almost 76, and it’s time to head on to zones I haven’t seen before.

I had a fantastic group for heroic ToC on Saturday - it makes such a difference when your tank is over 40k hp and the dps are all doing over 3k dps. Stupid Eadric still hasn’t dropped my mace though :mad:

I’m leaving on a business trip today, and although I expect to be able to play WoW in the evenings, it remains to be seen how reliable the hotel wireless connection will be. It may affect my ability to tank on Wednesday but we’ll see.

Oh, for laughs on Saturday I un-equipped my weapon and flew down below Dalaran and started punching a Grove Walker. I beat on him for about a half hour and got the “Did Somebody Order a Knuckle Sandwich?” achievement. I’m at 395 skill in daggers too; I need to finish that up to 400 and then work on my staff skill, because what kind of Holy Priest doesn’t have the Masters of Arms achievement?

smiling bandit, the expectation in just about every group I’ve been in is that ANYONE in the group can greed on anything, whether you can use it or not. After all, it’s usually worth at least a few gold to the vendor. If it’s an upgrade for you, it’s normally fine to roll Need (but I usually tell the group I’m going to do so).

I’ve never played a hunter past the low levels, but I would guess you are looking for a lot of the same stats as a rogue, right? Agility, attack power, expertise, whatever? Even if it was slightly better for the rogue, I would have checked with the rogue to see if he needed it. If not, you would have been perfectly justified in rolling Need.

Really, unless your group has specifically said differently, you shouldn’t feel obligated to pass on *anything[/i[ unless you just don’t want it to take up bag space.

An exception to the Need thing; I occasionally in doing PuGs have agreed not to need a specific item if it helps us get a tank. (Marrowspike, I think it’s called, in ToC in this case).

“I pass on all gear unless invited to roll and/or I ask permission. The party leader got kinda :\ on it.”

The “all loot is hunter loot” is a tired meme that goes back to WoW classic. It’s old and busted.

Generally speaking, always roll on gear that is an upgrade for you. Sure, do the decent thing and pass on gear that may be a bigger upgrade for someone else, if you want, but don’t be shy
about rolling on the stuff you want. And unless there’s some sort of agreement beforehand, you don’t have to ask permission to roll on stuff.

Whether you consider yourself a good player or not, you deserve upgrades just as much as anyone else running in the group.

My theory is that quite a few of them are other people using a seasoned players account, at least initially. My proof: I invited my 8 year old nephew over to play Wow, and he begged to be a DK. :wink:

But I was firm, so he made a belf hunter instead.

On the upside, players acting so strangely is now much clearer! Though I was sitting there with him, occasionally taking control, he continually did things like ‘pull mob, run towards lower level mage to save him from mob, stand there doing nothing while mage fights it’… He’d also really liked to invade other players space in what could be considered a pervy way (he was trying to make friends). Nice kid though!

Some advice from someone who was in the same boat a couple of months ago:

First, go here: RoseOasis . This guide literally took me from lousy sub-par tank who had no idea what I was doing to halfway decent tank who has successfully done ToC-10, Koralon, and a decent chunk of Ulduar (as well as scary AoE-tanking instances like timed Culling of Stratholme). My tank is Blood, but I’m sure they will have equally good advice for Frost.

Second, macro your rotations into a sequence. I got myself a Logitech G11 keyboard, which has 18 macro keys off to the side, arranged in three 6-key pods. I’ve got my single-target rotation on the first four keys of the first pod, and my AoE rotation on the six keys in the second pod. Makes it super easy to switch between the two when needed. You don’t need a special keyboard for this, of course–I just found it easier to do it that way and I like toys. :slight_smile:

Third, practice your rotation on things that are challenging but that won’t instakill you if you screw up. I used things like the Fel Reaver and the elite giant in Dragonblight to test out my single-target rotation, and Stratholme (the old world one, not CoS) to practice my AoE rotation. Sure, it’s not going to help you hold threat or grab back things that run off, but it will help you get the rotation down so you don’t have to think about it. It was an amazing help for me.

BTW, I realize the second suggestion is a bit of the lazy way out–my DK is an alt, so I don’t have quite the time to focus on him as I do on my mage main. But it’s improved my confidence a lot, and confidence is very important to a tank.

Who just dropped an insane amount of gold on a Traveler’s Tundra Mammoth? Oh yes, that would be me.

I also got my Undead Mage to 60, so all in all, it was a pretty productive weekend, WoW-wise.

1.) You have to have a level 55 to get them, but these days it is neither hard nor terribly time-consuming to get a character to that level.
2.) Death Knights require skill to get the best performance out of them, but you can be fine just facerolling your way through.
3.) For lower-level content, DKs are pretty overpowered compared to other classes: they do a lot of damage, they wear plate, and they can self-heal by doing damage.
4.) Just the name and idea–Death Knight–appeals to the same kind of teenagers who think that Linkin Park writes the best music ever.

Back when I first started really tanking, that fight always scared the shit out of me. Holding aggro on one thing? Oh, sure, I can do that! Hold aggro on one thing… while moving out of fire… and picking up another thing when it hits the ground? Uh, that’s a little bit more work. Just a bit.

Marking the mobs should be the job of the tank and/or the person most familiar with the instance. By default, though, it’s the tank. There have been times when I was tanking but less familiar with an instance where I had a more experienced person mark, because they knew what had to get CC’d and what had to die first.

The most basic loot rule is “when in Rome”–go along with the loot rules the group has set. If there’s no Enchanter to DE items, you should Greed roll on items you can’t use, when that’s what everyone else is doing. If a Leather piece drops that’s an upgrade for you, by all means wait to see if a Rogue or a Feral Druid needs it first, but don’t pass–if they say it’s not an upgrade, then you should be rolling Need. Anybody else is just going to be selling the item to make a handful of gold, while you’ll actually be equipping and using it. Need trumps Greed for anybody you’d want to group with.

A slacker, obviously. :smiley: (Grats!)

It may have been because Mr. Black Knight one-shotted me. I arrived back and had all of five seconds to decide pass or roll. Oh well.

I’m wearing a pair of leather bracers that were better than the mail I had at the time, and my guildies urged me to roll Need on them because of that. I was hesitant because the armor was lower, but I was reminded that armor isn’t really an issue for a hunter, and no one else in the group wanted them. I pass on things that aren’t upgrades for me, and I never Greed unless the group has made some arrangement about that beforehand. We let the enchanter Greed on things no one wants (and everyone else passes) so he or she can make shards for us to roll on at the end.

I worked a little on my baby druid this weekend, and got him up to 11. I did the bear form quests and now Irnallan is a purple bear running around everywhere. I’ve also made him a cook. I need to train him in fishing, too. Fish is cheap on my server, but it would be better if he could catch his own.

  1. Go to your key bindings.

  2. There is a whole list of key bindings for the marking symbols, but they’re empty. Assign one for each symbol in the list. I use ctrl+a for skull (easy to type), ctrl+x for cross (easy to remember)…

  3. Make a macro to say what your kill order is. Different people use different orders, about the only thing that seems to be constant is that skull goes first (except in fights in which DBM marks people with skulls, but you have a long way to go yet). The macro should be something like

/ra KillO: {skull}{cross}{triangle}{square}{circle}
/p KillO: {skull}{cross}{triangle}{square}{circle}

where the actual order is the one you want. The {} makes the actual symbols show in chat.

  1. Before you start, pop your macro and make sure people agree with that order. You can mark mobs before each fight or only mark a few as needed. Sometimes people use only the skull (at least when they trust the group), to indicate the first target or the one they’re killing at the time (so it’s important to have skull on an easy bind, to be able to mark midfight).

  2. If you want to use CC, agree on the symbols with the people who need them. I’m used to square for hunters, star for rogues and moon for mages but it’s clear that changes from server to server.

Well, he’s only fullfilled one day out of 14 and he just went back to school today from a 2 week break, so we’ll have to spread it out or maybe he can refund the difference in gold…100g per day left.

Speaking of teenagers using DKs to get that false sense of “leetness”, my son seems to be a little more alert on the limitations of his DK. He gets hit up a lot in PUGs to tank and he can say no when he feels he can’t pull it off…there’s always another PUG around the corner where he seems more comfortable tanking.

I never see him be cocky when he plays, but if you see him (Sinjara) get cocky on Cairne, report him to me.