World of Warcraft General Discussion

Fun trick:

Do you ever get sick of your character’s model? Ever think to yourself, “Gee, I really love my racials, and I’d never switch factions, but it would be fun to see what my toon would look like as a Gnome, or an Undead, or a Troll…”

Well, now you can! As far as I can tell, this little trick is 100% game-legal, because it doesn’t change anything but how your character appears to you. (You look normal to everyone else, your hitbox stays the same size, your abilities including racials stay the same, etc. It just reskins you.)

Here’s a tutorial video. You don’t have to create a new character if you don’t want to. Just log in to the toon whose skin you want to use, do the 20-second log out, then follow the instructions. (Select the toon you want to play, mouseover the toon whose skin you want, then click and enter in rapid succession, a split-second apart.)

Here’s the result: a Night Elf Warrior becomes a Tauren Warrior… in **Alliance **T9/ToC gear! :smiley: The character uses all of the animations of the skin you’re wearing, too, so if you’re thinking about a race change, it’s a fun way to test drive all the aesthetic stuff. (One small side note: if your skin toon is wearing a tabard, pull it off before you log out, or it will show up on your play toon.)

ETA: There are no restrictions on race/class/faction combinations. So you could turn a Night Elf Druid into an Orc Druid or a Troll Shaman into a Human Shaman. However, it seems that anything that changes your skin will reset it to your original (Druid shapeshifts, Orb of the Sin’Dorei, etc.), so you’ll have to log out and do the whole thing over again if you want to reset. Logging out also resets it, so you won’t be stuck this way forever.

Raiding crap:

I… AM… UNHITTABLE!

I skipped raid on Wednesday 'cause I was spending time with my friend on his birthday, but a Signet of the Earthshaker dropped off of XT and they banked it. The other Prot War and I compared stats on our current sets, and I was a few percent ahead of him, so we decided to focus on getting my set together first. I regemmed and rechanted everything I could (with gbank mats, thank goodness, or it would have been $$$), and it was *just close enough *to the 101.6% avoidance I need against the adds that raid buffs and a +Def elixir pushed me over the top!

We got a couple of attempts in on Anub in TotGC25. Unfortunately, it quickly became apparent that it’s going to be almost impossible to do the one-add-tank strategy without a Rogue for Tricks + FoK. We had three hunters MDing and me Taunting, but it just wasn’t enough–most times, there would be at least one add that would pull off before it got to me, and Anub’s hit box is so effing big that it’s often in the way of what I’m trying to taunt. It doesn’t help that I have to save Shockwave to stun the adds right before Shadow Strike, too–that’s usually a huge chunk of my AOE threat. We have one Rogue in the guild, but he’s been offline with net problems, so we’re upping our recruitment efforts. (P.S., if you know a really good Rogue who’d like to join a server #1 guild and have a good chance at picking up a server-first achievement, send them our way.)

People on this board really are amazing! Whoever sent that, you rock.

I’m officially creeped out. Can’t… stop… staring at it!

Them’s fightin’ words!

Boats and the IF/SW Tram (for Alliance) and Zeppelins (for Horde) have no level requirement and no “Flight Master” equivalent. They run back and forth between fixed points on a set route and schedule. From a flight point, you take off on your own personal taxi the second you click your destination, but for a Boat/Zep, you have to wait for it to show up, then ride it when everyone else, then walk off it on your own. (If you AFK, you might come back where you started instead of where you were going.)

Hilarious that you tried, and lame that it didn’t work. What’s the point of having a big piece of Goblin engineering if it doesn’t explode once in a while? IMO the zeps should make their rounds faster than the boats, but have a 1/100 chance of exploding and killing everyone aboard. :smiley:

On even levels, I head to a capital city to learn all my new spells. (IIRC, once you hit 60, you get new skills at every level, not just the even ones, so watch out for that soon!) I do **not **generally buy armor unless a piece is particularly outdated. I tend to stick with quest rewards and dungeon drops.

Merchants almost never sell gear that will be at all useful to you. Mostly, they sell “white” gear, with no magical stat enhancements. A very few vendors will have a very limited selection of “green” gear with some helpful stats (think: one item that one person can buy, versus the unlimited supply they have of the normal stuff), but it will almost never be better than what you’re currently wearing. So **if **you buy armor, you want to buy it off of the AH.

Can’t get there from work, but I’ll try to remember to have a look-see when I get home!

Hahaha, perfect!

That’s incredibly awesome.

Well played, good sir.

Reminds me of something that happened to my then-GM probably about two years ago, during TBC. She was questing in Outlands, I think in Nagrand, when suddenly, out of the clear blue sky, a player comes hurtling down and splats dead in some shallow water in front of her. She whispers him to ask what the hell. Apparently, you should never make assumptions about the depth of the water you’re aiming for before you dismount from a flyer.

Monday, my guild decided to rip through a quick Naxx run to try to pick up some more gear for our tanks’ unhittable sets. I got a summon just as I arrived at the necropolis, so I decided to do my usual trick:

  1. Stand at the edge of the opening to the outside
  2. /yell GOODBYE, CRUEL WORLD!
  3. Jump off
  4. Click “Accept Summon” a split-second before actually hitting the ground

Only this time, I mis-timed Step 4. So my guild just sees me yell, jump off the floating necropolis, and then I’m clearly dead in the raid frames. Vent is full of, “Sleutel, what the hell did you just do?” :smack: Fortunately, one of our lovely healers came out after me and rezzed me on the ground to save me the run back.

My biggest disappointment with the zeppelins came after the introduction of weather effects. Alas, the big overhead balloon does not stop the rain; it would have been very cool if they had been able to treat the balloon (or the zep in general) as a solid object that could create a rainshadow.

My druid got a male draenei mask in his last treat bag, so I put it on him and logged out to log onto my main. My druid was in travel form, so I hadn’t seen what the mask looked like on him, so I got a laugh at the character selection screen. I trained him in maces because I was tired of staves, but I think a druid should use a staff or a polearm–a druid with a mace just doesn’t seem right to me. (I have no idea why) Next time I go to Stormwind, I’ll see if he can get polearms from Woo Ping.

My druid has cat form now. He makes a beautiful dark blue cat, and fighting in cat form is pretty fun. Plus, the cat-form dance is funny.

Some of my guildies were talking in guild chat about the dps requirements our guild has for raiding. To raid Naxx, you basically have to “be able to approximate a turnip,” they said. Looks like Naxx will be my first raid with the guild; it will be a step on my way out of turnip-hood. I finally have a good stack of cash again, so I’m going to buy the best gems and enchants I can afford to redo the gear I have, buy a couple more emblem pieces once I can afford them (I’m one Triumph away from a good new ring, which I would have had last night had I not fallen asleep right after dinner), and then try Naxx or one of the infrequent Obsidian Sanctum runs.

The other night I was in the best PUG ever. Extremely efficient, no bickering about loot, and we got through hNexus while my guild leader (who had already started before I joined the PUG) was still struggling along in a terrible PUG of his own. “What, you’re already done?” he asked me when I reported on it in guild chat.

Anyone else in Northrend have the Engineering toy that lets you make a self-only portal to Borean Tundra, Icecrown, etc? The mouseover text says that you should bring a parachute and medical equipment. It’s probably a good idea. The portal to Borean Tundra leaves you very, very, very high in the air over that lake with all of the pearl divers in it. I assume that you will probably survive if you just go for it, but I always hit my parachute cloak on the way down.

If you have an Inscription user who’s using a below-recommended-level Scroll of Recall, you might experience something similar. I had one misadventure that left me very high over Swamp of Sorrows - over land, not water. :smack: squish

Went to Naxx10 with the guild last night and did Plague, Arachnid, and Military Quarters. Most of us were running twinks, else it was people who like Naxx and/or just want badges. I ran my mage (though not without some apprehension as it was titled the “Naxx Sacrificial Mage Run”* :o) and Safety Danced quite well, thank you. At one point after the Instructor in Military Q, a healer had to get to bed, so a well-geared tank swapped out and grabbed his girlfriend’s priest, and I came in as my tank druid. Rawr! My husband co-tanked as his pally. We finished up the quarter - I tanked live side on Gothik, then on 4 Horsemen I started as one of the two tanks up front. We had a DK swap out to his tanking gear to be the other tank, and my husband and a druid dealt with the two in back. We’re hitting Construct/Sapph/KT tonight.

*Due to the aggro-ho’ness of mages, we say it’s not a good run unless a mage dies. It’s even become a good luck charm of sorts. :smiley: However, to my good fortune, another mage was along and fulfilled that purpose.

A few of my guildies have it, and sometimes report on where they end up after using it.

I know how to do one intially (print screen), but forgot how to turn Wolkie and Silka
so they’re facing to the side and how to remove the writing on the screen.

Sorry, this time the answer goes into my WoW ?'s file. (Where I THOUGHT I had stored it before) Tried to do a search but the thread is so long, I couldn’t find it.

Sorry!

Q

My guild is not hard core by any stretch of the imagination, but we’re not exactly casual either. It is top 10 on server but I have been in “hard core” guilds (playing 30 hours on the weekends and at least 4-6 hours every weekday) and our guild omly raids for about 3 hours a night 3 days a week (maybe 4 hours on Tuesdays). We are still on normal mode TOC and we are still stuck on mimiron in Ulduar.

With that said, there are a LOT of guilds that will take any 80 and you will be able to run heroics all day long. But if you want to join a guild that is clearing TOC 25 (even if its just on normal mode), you are going to have to show some dedication and some evidence of raiding skill.

As far as class is concerned, I don’t know about your server but you always want 3 paladins in your raid for kings, sanctuary and either wisdom or might, the same cannot be said for any other class so once a guild has 3 paladins that always show up, they don’t really need any more pallies just like you don’t really need more than two resto druids in your raid (two restodruids can keep and entire raid hotted up if they have a moderate amount of skill, the third one ends up running lifeblooms and nourish on the tanks and thats kind of a wastes slot that would better go to another healer). With that said, a LOT of guilds do NOT have 3 regular pallies and are actively looking for them.

BTW those requirements tend to get a bit relaxed for some specs if they are in high demand. For example, our guild is actively recruiting a holy paladin and even if you are undergeared we would probably take a promising candidate if we felt that they would stick around long enough for it to be worth gearing them up. You can carry a subpar healer a little easier than a subpar DPS and its just really hard to carry a subpar tank.

I humbly disagree. I know folks get upset with the notion that their guild is a stepping stone to more advanced guilds but if your guild is not progressing then that is exactly what you are for a lot of people. Some people are perfectly happy running heroics with friendly folks inn a low stress/high fun environment but most of these guilds end up developing relationships (and a reputation) with higer end guilds on the server that recruit from them because they like the people they put out. They are the Harvards and the Stanfords of WOW, they train great raiders that have all the basic raiding skills who just need encounter specific experience and gear.

For example, if your guild have been around since Ulduar came out and they never got very far into Ulduar until TOC and triumph badge gear came out, then you are not a progression guild, you are a casual guild and for a lot of people, you need the casual guild to learn the raiding skills necessary to handle the newest content.

Yeah, if I had to do the Hodir grind today, I would just buy relics. Relics used to cost a lot more than they do now and I would still do each quest once for the heck of it but buying your way up to exalted is the way to go.

Gratz on all that but you are not tanking for your guild with 36K unbuffed are you? I think my resto druid has 32K unbuffed in bear form.

We are still bashing our heads against Algalon and we basically gave and decided we’d come back after we are fully 245 geared (which should be in a week or two).

Yes your healing will be good enough but remember that people don’t expect to wipe in heroics anymore so you will need a decent tank to avoid wipes.

Hah. My experience with pugs has been mixed; it depends on the instance. Oculus and Old Kingdom are wipe city, and AN features the odd wipe on AnuBarak if the tank doesn’t get him pointed in the right direction once he pops back up. VH, Nexus, Utgarde (both), the two Zul’Drak instances, HoL and Culling of Stratholme have been pretty wipe-free the last times I’ve run them, but maybe I’ve been lucky with groups in some of them.

(Still haven’t done HoS all the way through).

This is what I recently did. It cost me less than 300g, I think, to go from half-way through honored to exalted. Very much worth it.

Interesting, the only heroics I’ve wiped in recently are Oculus (every time; not finished it yet) and occasionally HoL. And once or twice on UP, depending on the tank. Fortunately I haven’t even wiped on H ToC in quite a while, although I’ve gotten pickier about who I’ll run it with.

ETA: wiped on CoS last week because only the tank and I had done it before; after the first scourge wave, all the dps ran off in the wrong direction leaving me and the tank alone.

You get placed in a random spot within the area. The possible spots are limited, but yeah, some can hurt if you don’t have your cloak parachute-enchanted.

Ah, the luxury of being a healer and getting to be picky about who you can run with.

My H ToC experience has been either the thing will run smoothly beginning to end with maybe 1 or 2 people dying, or else it will be a horrible series of wipes with the group giving up in the end; nothing in between.

I suspect it’s not entirely random, as it’s been the same spot twice in a row for both Borean Tundra (over the lake) and Icecrown (standing on a particular peak near the Argent Tournament Grounds). Those are the only times I’ve been to those particular zones with the teleporter, and I’ve only gone once each to the other locations.

Ah, WoWWiki claims that there are standard safe locations and then the chance of high in the air at a random spot. Note that “high in the air over the lake” is claimed to be a “safe” location. :o

Sorry for the serial posts but my +quote is not working through my firewall at work. Anyway, here is one take on your comment.

Awesome.
“Imagine you’re trying to teach your son to play baseball. You teach him the rules, how to throw, how to swing and when you tell him to go for it, he throws the ball into the side of his own head, runs the wrong way and tries to sell a blowjob to an undercover cop. Warcraft players fail in directions you never thought possible.”

Gratz

I am intrigued, the twins are still giving us trouble and an alternative method would be useful especially if it had different raid composition requirements. Why use classes with defensive cooldowns? Why not just use a tank to tank the second boss? Why not switch for the vortex, it does 30K damage over 5 seconds to the entire raid. How the heck are healers supposed to keep up with that sort of damage on the whole raid?

What is an unhittable block set? I suppose the adds are not level 83 so can you become unhittable with block against level 82 mobs?

What does EH stand for?

Okay, alt Z takes off the writing/icons, but how do I get into “first person” mode?

Thanks

Q