Yes, all heroics will drop Triumph. The new cross-realm LFG system will also be active, so finding heroic groups should be piss-easy (although perhaps annoying as you’ll have waaaay more nubs in there). Also, the daily heroic is being removed (as is the daily regular dungeon quest). In it’s place there is a reward of Emblems of Frost for the first “Random Heroic” you complete in a day - you can complete this with a pre-formed group, no need to use the LFG matching utility. Every additional “Random Heroic” will also give two additional Emblem of Triumphs (so like 7 total if you clear Nexus through the tool). Cool stuff, IMO.
One thing I find interesting - Oculus is getting nerfed beyond belief. Obviously they were concerned that folks would be constantly dropping group if their Random was Oculus.
Some other cool tidbits - the Quest Tracking feature will be active… maybe Carbonite can finally go away.
Just too many cool things to mention - go check it out and then you can be bouncing up and down waiting for Tuesday just like I am…
Did I mention the new fishing competition… or the weekly raid quest… or the 30% nerf to the Hodir rep grind… or, Iono, Arthas…
Will the new LFG tool work for raids too? It’s sometimes so hard even to fill out a 10-man raid for Ony or ToC. Of course, it might be harder to get a good raid…
The GM is going to be taking some time away from WoW for IRL stuff (grad school related), and none of the officers wanted to step up. Recruitment is just too much of a problem with the… limited pool of qualified applicants on the server. We were also running into problems with people transferring in, not performing up to what we need, but then officers would feel bad about kicking them because they spent the money to get here.
Many of the best players have already transferred elsewhere. I was hoping to at least have time to get a group together this week to finish off Glory of the Ulduar Raider for 10-man, but there just weren’t enough people/right comp. (Thanks for making it impossible to do some hardmodes with all-melee, Blizz.)
Personally, I’m fucking about it. Mostly because I should be waltzing into ICC, while instead I don’t know if I’ll even be able to get into a PUG. I’m just worried it’s going to be Ulduar all over again: I was Uld-ready the second it dropped, but because of the general level of gear and experience in AF, I was stuck running Naxx for months.
Nope. Too much risk of both bad groups and, more importantly I think, cross-realm Ninja’ing of loot.
Yeah, I hear ya - really bad timing… I might have the same problem in that after our guild merger (which I think I mentioned up-thread) I hopped over to a different guild (what passes for a progression guild on our server…). However, while I’ve been getting in on some Ulduar hard-modes (finally), ToC25 runs, and probably a ToGC10 over the weekend I’m not sure how I’m going to fit into the 10-man teams for ICC. So I’m a little about it as well I guess…
If not, I’m reasonably confident that I can fill a spot in someone else’s ICC runs for awhile - I know enough folks on the server by now… hell if it comes down to it I’ll just create my own PuGs
Was it a problem that the GM took a break and then people left, or did people leave and then the GM decided to take a break? I don’t see how 1 member breaking from a game could disrupt the rest of the guild so badly. I would assume that it was setup that if any one portion of the guild failed, that it could still get along just fine.
The original GM and assistant GM of my guild just up and vanished one day without telling anyone. We were left without leadership and still kept everything up until Blizz could switch GMs for us.
I know it probably works different with a progression guild, but I would think that you could at least do 10 man content?
So does that mean there will be a “Disenchant” option which takes precedence over “Greed” but is less than “Need”? I might become a conscientious disenchanter after all.
What if the group had already downed 1 boss and was locked to the heroic and then a member drops? Will it auto-fill a random playing into a dungeon that is partially complete? I would assume they would be prompted that the dungeon is in progress with 1/4 bosses downed etc.
How will the players get into the dungeon? Just queue up and be ported like a BG? Or will they all have to fly to the dungeon and then when they run it, they’ll be placed in the same instance. The BG queue would be easy, but then it would be pointless to have the physical dungeon areas in zones if the players don’t have to be there to enter.
I was thinking of the new Dungeon Finder in terms of quickly getting into Heroics and other level-80 dungeons, but where this is really going to shine is low-level dungeons where it’s almost impossible to find a full group nowadays. My rogue leveled from 45 to 60 and never was able to find a PUG for Sunken Temple, and the later Azeroth dungeons (BRD, DM, Scholo etc) are even harder to get groups for. But if you’re looking across a whole Battlegroup and automatically grouped with others in the queue it will become a LOT easier, especially if you just need one or two more people.
Good question. It would suck if you have to fly to the dungeon portal, though, because if the rest of your party is on different servers there’s no one to summon you to the stone.
Disenchant is equal to Greed - it just means that you don’t really want the item and would rather have the shard than vendor it. It is only available if an Enchanter of the requisite skill is present in the group. It basically automates and mandates the extremely common “enchanter rolls greed, everybody else passes, and the shards are rolled on at the end” scenario. Enchanters are QQing of course, but even though I have one I like it - just cuts down on work.
The way I understand it if someone leaves the group, or is vote-kicked, the incomplete group is given the highest priority in the dungeon match-making system. Any player that would be joining is notified of the dungeon status before zoning in. All rewards for completing the dungeon (i.e. the extra Triumph or Frost emblems) are awarded when the final boss is defeated.
Also note that you aren’t really “locked” to the heroic anymore if you use the Random Dungeon feature (which most folks will since that’s how you get the Frost Emblems). You can run the same dungeon over and over if that’s the one the tool picks for you.
I think that’s where the new system is a big win. No more “can’t find a tank because everybody is saved to the daily” syndrome. Your tanking friend wants to help you get your Random Daily done even though he already did it? Group up, jump in Looking for Random, grab whatever PuGs you need and you’re G2G! Knock out whatever you’re assigned and you get your Frost, he gets his Triumph and you didn’t even have to wait 30 mins to find a tank.
You are ported to the dungeon when using the system AFAIK. I agree it makes the actual entrances rather pointless, but for emblem grinding it is a massive time-saver. It’s not clear whether the teleporting only works for the Random Dungeon feature or not (it would kind of make sense if that were the case since you can’t really start to fly there if you don’t know where to fly…).
I’m an enchanter and I like it, for exactly that reason - no hanging out at the end passing out shards to people, just hearth and get back in the queue.
As a melee DPS I’ve got to say I am so in love with this system - I’m sure there will be waits for DPSes, but at least now I’ll be able to get into a damn instance instead of spending an hour in the queue doing my dailies, then finally getting a tell when it’s gotten too late and I don’t really have time to commit to an instance.
Well then, emblem grinding should be a piece of cake. Now I can move closer insanity faster!
What happens if I take a mage portal when we finish from a mage on another server? Do I end up on the other server?
Sounds like I’m gonna be getting my good tank/healer/2dps group and then pug a random person so even if they’re partially retarded, we can still do any heroic in under 20min.
(a) They aren’t all transferring to the same place. Mostly just splintered to all different servers.
(b) It’s not just me I have to worry about. There’s a rant somewhere higher up the thread with a list of all the specific things I need for a new guild.
The GM was going to have to leave, and in discussion with the other officers, no one else wanted to take over. Between the choices of (a) disbanding or (b) becoming a hardcore 10-man guild, they decided to disband (presumably because too many people would leave to do 25-man content). Once the disbanding was announced, many people immediately apped elsewhere or moved to join friends.
Disenchant = Greed. It’s just the difference of whether you’ll get the item or whatever it DEs into.
I haven’t pugged much recently. I have created a “non-retard” friends list over the last patch that I try to stick with. My hope would be though, that giving people ilevel 226+ gear will make fail groups on original WotLK heroics much less frequent. Now that I said that, I have probably doomed us all. I apologize ahead of time.
Sorry!
Either way I’m looking forward to some change. I’m kind of hoping Blizz’s ranking system for dungeon preparedness is fairly harsh so I don’t feel bad about turning people away!
Speaking of that. I keep getting some random guy asking me to run heroics and crap with him. I got a random invite last night and he said he was putting a TotC 10 group together. I join up and it’s me, him, and one of my fellow guildies. No sooner than I had accepted the invite he goes “I found another group, later” and took off. What a tard. My guildie friend looked him up…1586 gear score. Riiiight, he’s all set for that content. I never put him on ignore because he was always nice about me declining, but now I think I’ll have to.
Unfortunately, a good player makes up for bad gear much more than good gear makes up for a bad player. Somebody who doesn’t know how to move out of the fire in ilvl200 gear still isn’t going to know how to move out of the fire in ilvl226 gear.