I like it, it makes things easy, but I also dislike it. I spent a lot of time/energy/gold getting my enchanting up. I don’t like that they can roll disenchant on the automatic assumption that I would disenchant something for them.
Why can’t, if I loot frostweave, have an option to turn it into bolts if there’s a tailor in the group? Or turn ore, mined in the dungeon, turned to bars etc?
It happens all the time, I can see why they added it, but what if I, as the enchanter, don’t want to DE an item for them? They’re using my profession without my permission.
It’s simply the nature of soulbound items. You can’t hand a soulbound item to an enchanter the way you can hand a stack of frostweave to a tailor.
The new ability to trade soulbound items for a limited time after looting helps, but that’s only with the group you ran with, and due to the cross-server nature of the new LFG system, they’d rather create an automated system to handle DEs rather than rely on players not to ninja items.
It’s because you won’t be able to take the items, DE them, and then give the mats back, and an Enchanter outside the instance won’t be able to DE an item that dropped on the run. While, contrastingly, you could easily find a BS outside the instance to smelt the ore you collected in it, or a Tailor outside the instance to make into bolts the cloth that dropped.
If it really bugs you, petition Blizz to start letting you DE other people’s Soulbound items through the Trade window.
Yes. Bliz has already stated that this will be the mechanism. You sign up, you’re 'ported to the dungeon, then when it’s over you get 'ported back to where you were before it started.
ahh i got it…makes it so you can’t transfer items from realm to realm.
I still don’t like the fact that they use your abilities without your permission. They should make it so then you can right-click on a party member’s portrait and force them to cast their group-only spells on you if they go this route.
I get that, overall, it’s a good way to go, nothin’ like a little healthy debate though.
Enchanters can also make money from tips for DEing items for people, much like other professions make tips in a similar way (picking locks, smelting ore, making bolts of cloth)! How much would a tip be if soulbound items would be disenchantable?
After all, I’m taking your useless greens/blues/epics (assuming geared people who are emblem rfarming) and turning them into enchanting mats that are probably worth far more than the vendor value. Some how I doubt that I’ll be getting a tip at the end of the run.
I checked Wolkie like you asked… and then I forgot to actually post about it. :smack:
Wolkie’s looking good! The only thing I want to make sure of is that you bought and equipped arrows to go with that new crossbow. Any general supply vendor should have them–make sure that you’re buying the best kind of arrows you can for your level. (Actually, not that big a deal if you buy the cheaper/less damage ones, since you generally won’t get in more than one shot with them.) The arrows will stack up to 1,000, so you won’t have to buy them very often. Even when you use them, they’ll take up a bag slot, but you’ll need to drag them onto the little ammo square on Wolkie’s character sheet. It will be right by the ranged weapon box, with an arrow pointing at it.
Quasi - really all you have to do is swoop down and have your mount touch the ground. As Ferret Herder says, you can use the X key to move down, or you can just use the mouse to tilt up and down. You can’t actually ‘crash’ with your flying mount.
Well, it took a multitude of very frustrating attempts, but I finally beat the Argent Valiant (?) in the Aspirant’s Ring, and I’m now a Valiant myself
The biggest problem I was having was the damned cooldown between tossing my Shieldbreaker and then Charging. It seemed like no matter how much distance I put between myself and my opponent (obviously I had to stay close enough to stay in Shieldbreaker range), I’d toss the Shieldbreaker and then he’d Charge at me and close the distance so that he was too close for me to charge before the cooldown expired.
And what is the point of having a ring if the opponents won’t stay inside it?
1 - to begin with, make sure you have 3 shields up before you challenge anyone.
2 - Once your opponent accepts the challenge, he’ll ride back away from you into convenient charge range. You should just spam the (1) and (3) keys so you charge him as soon as possible.
3 - After charging, get yourself turned around, and spam the (1) and (2) keys as you ride back up to your opponent. If you’re reasonably lucky, you’ll be at the right range to get a shield breaker in. Even if not, you’ll be up on him and should have more shields than him.
4 - once you’re back in front of your opponent, if you’ve lost a shield, or if your shield has less than 30 seconds left on it, hit (4). Otherwise (or after), you can start spamming (1) and (3) again. After a bit he will run off in a random direction - just make sure you stay facing towards him. Once he hits charge range you’ll charge him, then go back to step 3 above.
Alternate guide to the one Tom Scud posted. It’s slower, but unbeatable:
Spam attack (1) until they ride away from you. Throw a Shieldbreaker (2) as soon as the range is good, then follow. Repeat. Hit Shields (4) every 30 seconds or so, best done after you close with the opponent when they run away.
What this does is keep your opponent’s shields down to at least two, and usually one when challenging the Valiants. The basic attack does the bulk of the damage, and by following them after throwing your Shieldbreaker, they can never get enough distance to throw their own and/or charge. This strategy doesn’t incorporate charges, which adds to the safety since you’re never running out of control.
Like I said, it’s very slow, but the AI simply will not win, because as long as you keep your shields up theirs will always be equal to or worse than yours, and you’ll win the damage race. Just make sure to keep your own shields up on 3-stack and refresh them occasionally; if you let them drop after the 60 second timer, you will lose.
Once you get a little better and more comfortable with jousting, you can start incorporating charges when it’s safe to do so and you’ll start killing them more quickly.
I hate it when those bastards run outside the ring. All too often I’d be jousting with Alliance Valiants right along the cliff edge. Annoying as all hell.
Nope. You can’t turn a non-DK toon into a DK. Wolkie will stay a warrior. If you actually have Wrath installed, you can create a Death Knight character (one to a server) if you want, since Wolkie is over lvl 55 (you have to have at least one toon who is at least lvl 55 to be able to make a DK). But you don’t ever HAVE TO make one.
Whooo! First raid ever! Someone was organizing a 25-man Obsidian Sanctum raid and still needed healers, so I said what the hell and jumped in. Reinsgaard was in the same raid healing on his Shaman, so he helped me through the tactics.
Despite it being shorter than most heroics, with pretty simple tactics, I was a bundle of nerves. Sooo many health bars. Thankfully, I got assigned as off-tank healer instead of raid, so I just had the one dude to focus on.
I’ve never even been in a 10-man before, so that was pretty overwhelming. But aside from some kind of mistake after the first dragon where something like five of us just up and died, it went nice and smooth. I managed to avoid all the lava waves that showed up and kept my guy alive.
I just wish I’d gotten some loot from it, but the experience itself was worth the trip.