Well, hmmmm. I just waded my through 15 + Defiant Bandits in couple of houses near that logging camp and near Red Ridge, thinking Jack might be hiding out in one of them, but no. I finally got triple-teamed and died.
Still, it felt good to kill them all without Wolkie ever breakin’ a sweat and not even bothering to loot them!
None of them were Jack, though and isn’t he supposed to “show up” as a quest on my Curse Client map, kids?
The weapon changes animations, but not what enemies you find. Enemies are a function of location only.
Sometimes you get quests that say, for example, “kill 15 red frogs in the swamp” and you go to the swamp and see only “green frog” everywhere, but they “share spawn points”: that means a spot has a% of having a green frog, (100-a)% of having a red frog, and someone else has been killing all the red frogs.
I think you were at the Pumpkin Patch, Quasi…that’s not where Jack is. You have to head southEAST of where you got the quest from Marshal Whositz at the lumber camp.
So I went back to my blood elf Warlock last night after a few months of exclusive human Paladin play. How hard is it to change over play styles? OK it didn’t help that I completely forgot about Fear when taking on two mobs at a time which was dumb but anyway it was like playing a brand new game. WoW really is fantastic.
Warlock question – I went back after discussions here as I want to get to grips with my succubus cough. The problem I have found is the number of keys you have to use as a warlock, I have got used to having two action bars in the bottom left and using keys 1-5 and ctrl+1-5 for spells needed in battle. This is just about enough for my Warlock at the moment (level 22) but I then have no idea what hot keys to use for my minion, I was often too late casting seduction for example. Any tips or add-ons recommended?
We found that having the tank clap the dwarves on the way up to the second boss, and simply focusing the boss down before bothering with the dwarves was the way to go.
We send all ranged into the gauntlet, and all melee except the mini-boss tank (obviously) in the arena. I don’t recall the healing arrangements, though.
martu, I can’t recommend ForteXorist enough. It and bartender replaced Necrosis which is what I used to use. If it helps you, you can move around the buttons on your pet bar, and you can set up macros elsewhere on your bars for using pet abilities. Remember that commanding your pet does not trigger a GCD.
Thanks I have downloaded it and will give it a go, looks like it has way too much for my needs at the moment but being modular this shouldn’t be a problem.
Remember??? I never knew this! :smack: Thanks again.
1.) As a Warrior, you can spec into Arms (DPS = damage-dealer), Fury (DPS), or Protection (tank = takes a lot of damage and holds the attention of enemies away from healers and DPS). Which tree you focus on will determine what kind of weapons you want to equip. Arms will be one 2H (two-handed) weapon; Fury will start as two 1H (one-handed) weapons, and move to two 2H weapons once you get to your 51-point talent, Titan’s Grip; and Protection will feature one 1H weapon with a shield in the off-hand.
2.) As a Warrior, Strength is going to be a great stat for you no matter what spec you choose. It will cause you to do more damage as a DPS spec, and it will cause you to generate more threat and block more damage as a tank. Some stats that you should not worry about at all are Intellect (completely useless), Spellpower (uesless), MP5 (mana-per-five-seconds, useless), and Spirit (only reduces downtime between fights, and it would be faster just to eat). You will almost never want to choose gear that has the first stats–it’s designed to be used by magic-using classes. You will also almost always want to choose mail armor (or plate at 40) over leather, and you’ll never want cloth. Especially as long as you’re soloing your way through to 80, plate will be better for you than leather. (Some day in the future, we can talk about itemization and four-stat plate gear versus five-stat leather gear, and why leather can be better for DPS Warriors who raid, i.e. who don’t expect to be taking a lot of damage.)
3.) An easy mistake to make early on is to judge which item is “better” by how much armor is has. What you really want to be looking at is the extra stats on the item–the +Stamina, or +Strength, or +Agility. These stats are going to be worth much, much more to you than the armor. Green items are better than white, and blue are better than green.
LOL! I can’t even imagine walking everywhere–kudos to you for being hardcore enough into the RPing to do it (although no one will ever blame you if you get sick of it and start running like everyone else). I go nuts when I’m on an alt that doesn’t have a mount–just plain running feels so slooooooooooooow.
When someone sends me a duel invitation without asking first, I let it expire without clicking anything. If they try again, I whisper them and inform them that what they’re doing is rude and considered spamming. If they keep going, I report them.
You can **buy **anything, if you have the money–but if you look at the tooltip when you mouseover an item, if the item type or required level is red, you don’t have the ability/training to use it, or you’re not high enough level yet. As far as item type goes, Warriors start with a number of weapons that they can use, and can train every single other thing in the game except wands (some level restrictions apply as to when you can train, though). The next time you’re in a capital city, talk to a guard and have them direct you to the Weapon Master–these NPCs will train you in weapons you don’t yet know (for a price). Not all Weapon Masters can teach all weapons, but they can tell you who to go see to train something they don’t have.
I think this one may have gotten answered already, but: The items you equip have no bearing on the monsters that you encounter.* The only difference is in how they affect your stats. (And remember, as a Warrior, you want to be wearing a 2H weapon, or two 1H weapons, or a 1H and a shield–not just a 1H weapon.)
*Small note: The one exception to this I can think of is the trinket you get through a quest chain at Scholomance, which, when equipped, allows you to talk to the ghosts around the outside of the instance, get more quests from them, buy recipes, etc. But that’s about doing a quest to unlock some additional content–it isn’t scaling the enemies to match what you have equipped.
Feel free to keep asking questions, Q–I’m happy to keep answering, and I’m sure a lot of other people here are, too.
You forgot one important qualifier concerning item quality: Saying that blue items are better than greens is only always true when both items have the same level and stat distribution(and even then there have been cases where it wasn’t true). One must always compare the stats of the two items and not just look at the colour, it might seem obvious but people still fall into that trap.
Mogle, definitely. There are always the twin caveats of “all things being equal” in terms of item level and “assuming that the stats are good for your class and spec.” A green item with +Str is going to be a billion times better for Quasi’s Warrior than a blue with any amount of Int/SP/MP5.
There will be times when you will upgrade from a blue to a green (or, ulp, from a purple to a green, like when you’re moving to a new xpac), and there will be LOTS of times when you pass on a blue that is of absolutely no use to you.
Quasi, the different item qualities break down into how many bonus stats the item gets for its relative level. Items are usually described in terms of their colors: gray, white, green, blue, purple, and orange; gray is also called “vendor trash” because once you’re past your first couple levels you’ll always just sell it instead of wearing it, and purples and oranges are often also referred to by their official level names of Epic and Legendary, respectively.
As you move up the chain of quality, the higher-quality items will have more + stats, each stat may have higher numbers, and you may gain “on equip,” “on use,” “on attack,” or “on hit” bonuses. It’s these extra stats and abilities that in general make blues “better” than greens, greens “better” than whites. Whether a *particular item *is better than another *particular item *for *your character *will depend on the specifics of it.
Going back to an earlier discussion about the profitability of Herbalism — somebody (I’m afraid I can’t recall who, and I’m too lazy to go hunting back through the thread) said they made good money selling even low-level herbs, which was just the opposite of my experience with several different Herbalist toons. I neglected to ask if that person played Horde, Alliance, or both.
The reason I’m bringing it up again is that my lowbie undead mage took Herbalism, and is, in fact, getting good prices for them at the AH. That made me realize that my other Herbalist toons were all Alliance. The new nelf druid I just made has also taken Herbalism, and sure enough, came up with a market price of something like 6 silver for a stack of 20 silverleaf — considerably lower than the almost 1 gold my undead mage could get.
So that left me wondering if herbs are simply a lot more scarce on the Horde AH. I realized when I started this new nelf druid that the Herbalism trainer is the very first “primary profession” trainer nelfs encounter. The Herbalism trainer and Alchemy trainer are in fact the only primary profession trainers in Dolanaar (the first nelf town after the starting area), so it wouldn’t surprise me if just about everybody with a nelf toon learns Herbalism. The next primary profession trainer (Skinning) is way down the road, almost all the way to Darnassus, but that one’s frustrating because then you have buy a skinning knife from the hard-to-locate General Supplies vendor in Darnassus - there’s no vendor near the Skinning trainer. Also, Teldrassil has plenty of herbs, but no mining nodes whatsoever, so you end up with tons of nelf Herbalists (and to a lesser extent Skinners) flooding the market and driving the price of herbs down.
We ended up one-shotting Thorim last night, and then took down one of the Elders before we reached our stop-time. I imagine Freya will not give us too much trouble, since our tanks seem to already have their strategies planned out for each of the three types of adds she spawns.
Likewise on Cairne, my lowbie Alliance priest has been getting better than a gold a stack for peaceblooms and silverleafs, and that’s with a strategy of always pricing myself at the bottom of the market (I hate getting returns from the AH).
That was me, and the character of mine in question is a Night Elf. So, no, it’s not specifically a Horde vs. Alliance thing–it’s going to depend on the population of the faction on any given server. (My other herb is a DK with Inscription, and she made plenty of money selling the extras left over from leveling that prof.) As for more nelfs taking Herb because it’s the first thing they encounter… People *do *that? I picked Herb/Alch for my main because she was my first toon and it sounded useful. Same thing with the race of the character–I picked Night Elf because I liked the racials.
The lowest-level herbs (Peacebloom, Silverleaf) aren’t going for huge amounts of money, but they’re selling for a lot more now, since Inscription was added, than they were back when I first rolled my main (late July/early August of 2007). It’s actually worth your time to list everything on the AH now, whereas back then you might as well just vendor the low-level stuff. Especially once you start getting into the middling and upper-level herbs, prices can really climb.
ETA: YMMV, of course. I’m sure there are servers where Mining will be more profitable than Herbalism, which is why it’s always a very good idea to look at the market before you pick a gathering profession if your sole goal is to make money off of it, not feed the mats into a production profession. But it has been my impression, based on my own experience across several servers and the experience of people on other servers, that *in general *Herbalism is going to make you more money these days than Mining.
Tanks aren’t the issue on the three add phase, dps failing to switch is. Other than that, Freya’s all about adapting to whichever spawn is next. I’d say the keepers in order of difficulty (normal mode only) are Mimiron > Thorim> Freya > Hodir. Mimi’s the most fun in the instance though. He’s like an condensed version of SSC =). I love his comments through out the fight. And the fact that he has a “pew pew laser barrage”, yes that’s really its name.
I do have to wonder why so many bosses have the Romeo & Juliet mechanic though. Kologarn hard mode, Freya, Mimi.
I’m doing a happy dance after the patch. Deep destro works again! Heck, speccing for replenishment is a DPS increase. Happy lock, happy happy lock.
(now I need to play with the idea of decursive with the fel puppy for pvp. That could add whole new level of reactive healing to my game =). )
Profession wise, it really really depends on your server. Herbing isn’t bad cash, but mining really rakes it in (hint, don’t sell ore, have a JC prospect it for you, and sell the gems).
Yep, agreed. Freya’s surprisingly easy contrary to how chaotic she seems, once you get the hang of her. FWIW, our strategy is:
For the flower adds, we have a tank (usually a paladin, but any AoE tank is fine) gather them all up. We get in close and AoE them down until they’re at low health, then single-target them so they don’t blow us up.
For the three adds, it’s just a matter of dividing up the DPS and burning them down. Communication is key–they have to die within a few seconds of each other.
The Conservator: easy. Just stay under the mushrooms and burn him down. If you get the debuff, run away from the raid.
Other than that, just keep an eye out for the Eonar’s Gift tree and burn it down as soon as it spawns.
Freya herself once the adds are down is laughably easy in 10 man (since she doesn’t drop spores) and only somewhat harder in 25. Just kite her around and keep your raid out of the spores.