I like that Fire didn’t change a whole lot, a feels like it has a bit better survivability.
I have five rogues, all of them Subtlety until now. I’m switching them to Outlaw. “I’LL SHOOT YOU IN THE FACE!” hee-hee-hee!
I like that Fire didn’t change a whole lot, a feels like it has a bit better survivability.
I have five rogues, all of them Subtlety until now. I’m switching them to Outlaw. “I’LL SHOOT YOU IN THE FACE!” hee-hee-hee!
Just a couple of my famous dumb-ass questions (maybe I should trade-mark them?) if someone has a minute or two?
I saw where I have my own trans-mogger now, but several times now, I’ve bought changes and the next day, they jump back to what they were before. Am I doing something wrong? I do save the changes once I make them.
Even though I’ve shut off those boxed arrow tutorials, the game keeps making me click through them anyway something like every other day
Global Errors are about to get on my last nerve. I guess those and #2 above will stop at some point on their own without me having to reset the User Interface?
Thanks and I hope y’all are doing well. Glad to see some old names and friends here in the thread, if not ingame.
I’m about 3/4 of the way to being able to fly, and by way of a computer update, my beloved IBuyPower finally bit the big one two weeks ago and because I could not afford to have a nice gaming machine built, I am playing on a DELL Optiplex 760 Work Station with a Radeon 540 video card. Nothing about this unit is upgradeable, but my IT guys tell me I should be able to get through Legion with no probs. Total cost for my new set was $235.00.
Thanks and Happy Hunting! 
Q
Are you trying to use Ctrl to apply the transmogs? If you are, don’t: that’s just a preview. You need to go to the transmog vendor (there’s one in Stormwind in the Canal district west of the cathedral, and one in Orgrimmar on the east side of The Drag), click on the vendor, click on the item you want to change, click on the appearance, and then press the button at the bottom of the transmog window to pay to apply the transmog. If the cost of applying the transmogs is zero, you’re doing something wrong.
Do you have multiple characters? If you’re talking about the thing I think you are, it’s per-character, not per-account.
I managed to get the “It All Makes Sense Now” achievement fairly quickly yesterday. Instead of repeatedly suiciding and running back from the graveyard, my paladin ended up teaming with a druid. We just took turns suiciding and rezzing each other. Took maybe 30 minutes to get the achievement for both of us 
I’m super annoyed with Blizzard/Battlenet right now. I’ve come back to the game after some years and I don’t remember my Battlenet password. I also don’t recognize my secret question-it’s the “favorite teacher” one which I would never have chosen without making a note of it. So I set out to send a ticket (which also lists characters I don’t remember making). Now I’m stuck sitting here waiting for a chat person and the clock on that window is either broken or the connection was cut. This is frustrating-I wish there was just a tech support number.
I’m really diggin’ the new fire spec. It seems like a lot of other players are, too. Yesterday there were three of us in my heroic dungeon finder group.
My efforts to fully upgrade my ring proceed apace. I’ve got it up to 765, so I’ve got 10 more upgrades to get and three weeks in which to get them.
Assuming I can get an Archimonde kill each week, that’s 8,750 valor needed. If I do a daily heroic dungeon and 8/8 mythic dungeons each week, I’m golden. It may be a good idea to do a bit of LFR just in case I need a little wiggle room.
I cheerfully retract my bitching. Looks like they were able to get everything fixed up pretty quickly.
Well, I got my “It All Makes Sense Now” achievement and I can stop killing myself.
Although there is something oddly appropriate with killing yourself over and over for that one, what with all the doom, gloom, and surrender.
I’ve seen jokes that this was the intended outcome of the propaganda campaign by the pro-Legion pamphleteers: make all the world’s heroes kill themselves.
I guess someone forgot to tell the Legion about resurrection. :rolleyes:
So, the Legion Invasion event started last night.
My observation is that you kind of die a lot if you go out to fight really big bads alone instead of going with the crowd. Hunter survivability has gone to shit, I guess. But if you stick with the crowd (or, better yet, group up with a raid), I guess you can live to tell the tale.
Rolled an Alliance DH since I pre-bought Legion. Interesting, but I am not yet getting a good feel for how to combat with him. We’ll see.
Saw both sides of the Broken Isles attack. Wrynn’s death was less epic than I expected. What he did was completely heroic, but what happened afterward was just bad. Calculated to make you hate Gul’Dan even more, I guess.
Never saw how Vol’Jin was mortally wounded, but his death seemed less impactful, since he lived long enough to return to Orgrimmar and hand the Warchiefship to Sylvanas. (Which is its own kind of creepy.)
Legion rewards seem underwhelming for my better-geared toons. Itemization is terrible compared to current theorycrafting. I’m finding myself rejecting most of the armor items because even if it’s an upgrade, it messes up secondary stats to be even less optimal compared to my no-longer-very-optimal 6.2.4 choices. (WTF is with all the crit and haste? What classes want that? None that I’ve played through the invasions so far. Winners and losers, I guess.)
The invasion upgradable hunter ranged weapon is probably the ugliest model ever. I’ll keep it around and upgrade it if free opportunities arise, but I won’t spend Legion Invasion currency on that. At best, it would upgrade to ilvl 725, just like my current weapons. It’ll have better primary stats than my current weapon, but terrible secondary itemization, and I’d have to mog the hell out of it before I’d be caught dead using it. And I’ll be replacing it the first day after Legion goes fully live anyway.
This invasion also seems to have capital-city annoyances like spontaneous unplanned PvP (same-faction, even). Reminiscent of the zombie plague in pre-WotLK, but actually less interesting. Thanks, Blizz.
Final note: doing Legion invasion sites in the other faction’s territory is horrible on PvP realms, for completely predictable reasons.
Did my first Legion invasion, and it fell a lot like I was back playing Rift. As long as you were in the area where the rift occurs you were getting credit for the fights.
I know, right? I decided to try out my DK (the one I rolled in 2009 and only yesterday got to level 65) as I am wont to do every time there are major class changes. There are certain classes I’ve just never been able to get the hang of - currently, DK, druid, and shaman. But each time there are big changes I’ll trot them out to see if the changes have made them more comfortable to me. The last time this happened was with rogues. I’d tried four times during Wrath to play rogues, and ended up deleting each one by level 25 or so. But changes in Cata suddenly made the class “click” for me. So I try it with each class when there are major changes.
And this time, I find I’m suddenly “getting” my Frost DK. So after some time on a target dummy, figuring out his rotation, I headed to Ironforge intending to take a portal to Outland to continue leveling. As he flew into Dun Morogh on a taxi, he discovered an invasion was underway. I didn’t intend to participate, so instead I ran around IF doing some bank housekeeping, some AH (getting rid of mats that had been sitting in the bank since 2009) and doing the cooking daily. Then he stepped out of Ironforge and discovered that the invasion was now in the final phase.
Ah, what the heck. I headed to Kharanos in time to jump into the fight against the final boss. It was fun! I guess I’ll keep leveling this guy.
My warlock also hit up a couple invasions, in Tanaris and N. Barrens. At the Crossroads I discovered that you really need to be careful when tab-targetting, thanks to the people who want to run around PvP-flagged in the middle of the scrum.
I don’t remember how I did it, but my game is configured to give me an error every time I tab-target-attack a PvP-flagged player (instead of actually using the attack). I have to manually flag myself first before it lets me use abilities against them.
My lesson is “if visiting a normally hostile invasion site, don’t linger or the guards will turn on you.” I forgot about that on my Alliance rogue twice, once in Crossroads and once in Gadgetzan.
“Why Gadgetzan, a neutral goblin town?”
Because this character is a Bloodsail Admiral that hasn’t rehabilitated his Steamwheedle Cartel reputation yet. The only toon of my entire stable in that state, and I forget it all the damn time.
Ooh, I gotta find that option or addon. I’m not getting any joy from google about this, and I am tired of accidental PvP. The big bad is the enemy, not each other.
That’s the default: I haven’t changed anything in my game - no addons or anything - and I get that error message as well.
While Blizzard mostly made the Legion invasions suitable for all levels, that just makes it more annoying every time I find one of the exceptions. Having PvP automatically flagged in 4 of the 6 Invasion zones, demonic attacks that turn allies hostile, a few demons that don’t scale to your level properly, and assorted insta-kill attacks are incredibly obnoxious at level 20. On the plus side, my favourite discovery of the invasions is the pilotable Dwarven gyrocopters in Hillsbrad: I took great pleasure in taking one for a joyride, divebombing demons.
All those things are incredibly obnoxious at level 100, as well
My repair bills generally exceed my earnings in these events.
Not to thread hijack, and since it’s been asked, I’m a former WoW player, having gotten at least one toon (kitty/resto druid alliance) to max level and unlocked flight for all toons on Draenor before giving up on WoD. I didn’t (and still don’t) like the changes I’ve seen them make, so Legion is the first expansion pack I’m not re-upping for. I haven’t raided except for soloing old raids, since Calamity, including LFR.
I am a current FFXIV:ARR+HW player. The longer GCD does take some getting used to, but once you are, it’s not much of a detriment in most of the content. The leveling process has been smoothed out considerably since ARR launched (particularly the formerly dreaded 45-50 level range), and FFXIV’s leveling story has you at it’s center. Other than for mechanics purposes, the story cutscenes don’t show multiple heroes–you are the hero. Story dungeons are mostly 4-man (Light Party): 1 tank, 1 healer, 2 DPS classes and are required in many cases to progress the main story (which you can do using the FFXIV version of the Dungeon Finder, called the Duty Finder, or can be done with your Free Company (guild) if you have one). End game content is a few 4 man Dungeons and either 8 man (Full Party: 2 tanks, 2 heals, 4 DPS) or 24 man Raids (sometimes 3 Full Parties, others 3 tanks, 6 healers, 15 DPS). I haven’t done much end game content, but since most, if not all, of it is accessible through the duty finder (after hitting appropriate main story quests and item levels), it’s probably not as hard as Mythic raiding in WoW, so yeah, not as hardcore raiding.
One of the things I like about Duties in FFXIV, as one of several healer classes/jobs, is that healing too much generates a ton of enmity, meaning that if an encounter has an add mechanic, very often the Healer gets instantly targeted unless the Healer and Tank are both paying attention (healer running to the tank so the tank can pull an enmity redirector move, or tank knowing where the adds spawned and intercepting), and that I can strip enmity away from the tank if I just spam my biggest heal, so you have to heal smarter and can’t rely as easily on overhealing, especially as content progresses. This also gives you time to contribute to damage by weaving in damage spells when there is healing downtime, though encounters are specifically tuned to NOT account for healer damage for enrage mechanics, so it isn’t required of an uncomfortable/unfamiliar healer. There are even some encounters where the smart choice is for the healer to intentionally kite the add spawns around the edge of the room while the tank and DPS focus down the boss (these fights are typically low on unavoidable damage, and avoidable damage can usually be healed by instant spells), whereas the last time I healed in WoW, which is admittedly a long time ago, I felt I had to practically spam my biggest heals almost constantly.
Duties also run synced, meaning if I run a random daily Duty roulette for extra XP or the FFXIV equivalent to Valor/Justice (Tomestones of Lore, Esoterics, and Poetics, currently) on a higher level toon, I’m sync’ed back to a lower level (including losing higher level abilities) to run that lower level dungeon, but I still get XP while leveling that’s appropriate for a kill or completion at my “real” level, not my synced level. It’s kindof like what I understand Timewalking Dungeons to be in WoW, except it’s turned on almost all of the time with low level instances, with the exception of pre-formed parties being able to unsync and run low level instances without having their gear/abilities drop to the dungeon’s rated level.
In ARR+HW, you can level a single toon, in any and all classes/jobs (including crafting and gathering) you want, to level 60, at least once you get your first class to a certain level (15, iirc) and point in the main story quest. Classes are divided broadly into Disciples of War (DoW, mostly physical DPS and tanks), Disciples of Magic (DoM, magic DPS and healing), Disciples of the Hand (crafting, of which there are 8 classes), and Disciples of the Land (gathering, of which there are 3 classes).
Leveling all DoW/DoM classes gets slower, though, as there are only so many quests (you can only do the MSQ once on each toon), after which you have 4 major pathways to leveling a 2nd, 3rd, etc class: leves (repeatable quests, for which you get a daily allowance of 6/24 hours up to 100 if you let them build), FATEs (random encounters on your map in any given zone anyone of appropriate level or higher can sync into for XP upon completion), Duties (dungeons and trials, including the once daily roulettes rewarding extra XP/Tomestones), and a newly introduced independent leveling dungeon called Palace of the Dead (currently, a 50 floor instance, where you start at floor 1 as a level 1 in your entering class, leveling up to 60 in the dungeon only as you go, with a boss on every 10th floor, which saves progress after each 10th floor and rewards outside XP/Tomestones appropriate to your real level outside of PotD).
Gathering and Crafting both require a completely separate action bar (or 2) of abilities from your battle classes and each other, and unless you have tons of gold, cross-crafting (crafting in multiple disciplines) is a must to progress. The perk of cross-crafting is you get abilities at level 15 and 50 that can be used for other crafter classes which make it easier to craft better quality items. Gathering/Crafting are incredibly time consuming, just FYI.
My current “main” toon is Max level in 3 jobs: White Mage (healer), Scholar (healer), and Summoner (DPS), with a fourth job in it’s 50’s, Astrologian (healer), and a 5th job, Black Mage (DPS), in it’s 30s. He’s also level 52 in mining, level 50 in botany (2 of the 3 gathering classes–I refuse to fish), and most of my crafting classes are at least level 50 (all but 2 of the 8). Classes are changed by changing your weapon (Conjurers use Crooks/Canes and Wands, Astrologians use Star globes, Archers use a Bow, Thaumaturges a Staff, Arcanists (including Scholars and Summoners) a Grimoire, to name a few).
When you get to level 30 and have progressed through all of the class quests for your battle class (and up through the appropriate Main Story Quests), you can then progress to a job, assuming you have built a second appropriate class to level 15. For someone who wants to heal as a White Mage, that means you’d hit 30 as a Conjurer and 15 as an Arcanist, while healing as a Scholar means 30 Arcanist, 15 Conjurer. You could leave it at that, but each class also has other classes with skills that can be used “cross-class”, so getting a Thaumaturge to 26 is important for all healers since at level 26 THM, you get swiftcast, making the next cast instant. Progression then rewards new passives or abilities every few levels and also follows job quests given every 5 levels until 50, then every 2 levels until 60. And yes, rotations at 60 can be incredibly complicated (BLM, with it’s HW-introduced Enochian mechanic, has 4-5 different rotations depending on what’s proccing and if you’ve let Enochian fall off or not). It’s interesting to note, you can level a Conjurer (or any other class) to 60 without ever taking the class’s main attached job, if you want, but you are missing out on a lot of utility that the job brings in doing so. There are no talent trees, though, so differentiating one BLM from another is going to depend mostly on player skill with the BLM rotation(s) and their item level at end game. On the other hand, each class is it’s own unique experience. White mages, for example, have lots of direct heals and regens, while Scholars are a pet class relying more on shields with a choice between a faerie with HoTs and a faerie with spell/skill buffs, and astrologians heal similarly (though without as much throughput) to White Mages except they have a Card drawing mechanic which can serve to buff various party members with different effects.
Generally, the community is a lot nicer than my experience of WoW, though you still get nasty elements in random duty finder parties, and unlike WoW, we regularly get new content/dungeons, our most recent patch adding Palace of the Dead and a 24 man raid. FFXIV also has the Manderville Gold Saucer (from FF7) with tons of minigames, including Chocobo breeding/racing and Triple Triad (FF8), seasonal events, and bigger events like the currently running Yo-kai event where you can collect Yo-kai minions (pets). You get out into the world a lot more and interact more with lower levels thanks to the synced Duty Finder and events like the Yo-kai event (where you’re running fates in typically lower-level areas), or Hunts (rare mob spawns, some of which can be solo’ed, most requiring a loose grouping), rather than remaining in your Garrison or end game town area at max level. There’s also achievements, class hunting logs, Grand Company Hunting logs and Hunts, a sightseeing log, beast tribe dailies for rep and mounts/minions, and a weekly challenge log to keep you interested as you level and at end game.
Another point of comparison is that PVP is strictly limited to Arena/Battleground. There is NO open world PVP in FFXIV. Your abilities in PVE are also not affected at all by PVP (some change function, somewhat, when you enter a PVP arena) and vice-versa. That might be counted as a downside to many reading.
Other downsides, as mentioned, are that you are required to run dungeons at several points to progress the story, so if you hate instances or lag badly in them, FFXIV is not the game for you. You also can’t even enter the Heavensward expansion content until you’ve completed all of the main story content through patch 2.55 (my main was level 56 before even starting HW, for reference, because of this). There’s also no flight (just ground mounts) in ARR content areas, and flight in HW content areas needs to be unlocked for each area. The game is broken up into zones which are loaded upon entry, so it lacks the open world feel of WoW, though the zones themselves are generally pretty big feeling. Your bag size never changes, as well (it’s always 100 slots for regular items, 75 slots for key/quest items). To get more storage, you get two free retainers at a certain level/point in the MSQ which each can store 100 items and you can purchase 2 additional retainers (for two real dollars/month each) for another 100 slots each. You also can’t sell anything on the Market Board (Auction House) until you get your retainers, which doesn’t occur until around level 25-27 of the main story quest. Your retainers CAN be assigned their own classes/jobs though and run missions like garrison followers for rewards.
So we don’t hijack further, any other questions, PM me or we can start a FFXIV thread.
Speaking of repair bills, the gear rewarded is currently priced as if it was level 100 gear, even at level 20. That’s good for someone who is hoarding pieces to sell if/when I subscribe, but it means they’re ridiculously expensive to repair, and can’t be transmogged on an unpaid account (because of the 10 gold cap).
My lucky day!
I’ve been farming TBC raids on multiple toons, for transmog, and today … my orc rogue got the Ashes of A’lar! w00t!
I’ve had fun playing that rogue for the last couple days, too. He only hit 100 a few days ago, and since I’d neglected him (and my Horde toons in general) during this expansion, he didn’t quest very far, didn’t upgrade his garrison much, and so doesn’t have many followers … meaning he wasn’t getting gear from follower missions, and he only got as far as questing about halfway through Talador. Needless to say, his gear was … wanting … by the time he hit 100. I tried to take him to Tanaan, and he nearly died fighting a single mob.
Thanks to the leather Baleful tokens my other toons had mailed him, and a couple days of doing demon invasions, I got his iLvl from something like 593 up to 656. Now he’s rocking his way through Tanaan 
I also switched him from Subtlety to Outlaw (same for all of my rogues - didn’t care for the new Sub changes), and I’m having a ball. The level 100 talent, “Death From Above” is freaking EPIC.