World of Warcraft questions

Yes. If you do buy TBC, the portal to Silvermoon is in the big outer courtyard at Undercity (before you go over the wooden bridge and the hall with the bell on the floor). As you go in from outside, go up the steps on your right. The portal orb is in there.

You can also go overland once you’ve installed BC by running to the northern border of the Eastern Plaguelands, about halfway along. This will put you in the Ghostlands, which is the zone south of … um… where the belves live (forgot the name). I’d guess you get kicked out if you haven’t installed BC yet. Similarly, the boat from Darkshore to the Exodar was running before BC was released; if you got on it, once the boat got to the point where it’d leave Darkshore, you’d appear back on the dock in Darkshore.

For Horde to go to Silvermoon & environs, there is a teleporter in the upper (above ground) area of Undercity. (Go in the front door into a courtyard. To the right, and up a short flight of stairs, is another door that leads to a small room with the teleporter (click to use) that wisks you to the rear of the palace in Silvermoon.

For the Alliance to go to the Dranei Islands, take the boat that leaves the northern dock. (I think there is an NPC that you can ask to figure out which dock I mean.) If you stand on the dock and face away from the town, the boat to Stormwind docks at the left hand dock-spur, the boat to Azuremyst Isle (dranei) docks at the center dock, and the boat to Teldressa docks at the right hand dock.

Edit: Curse my verbosity!

I know Horde can take the boats to the Draenei starting area, having done it myself. The guards on it don’t attack you (but the guards on the docks do, so run fast :smiley: ). Can Alliance use the orb in the Undercity to go to Silvermoon?

Yes

Yes, but the palace has guards too. Run fast.

Edit: Curse my verbosity!

Yes, but you have to be pretty high level to survive that trip in one piece.

Yeah, that was the Eastvale Camp Quest, Mlees, and thanks for the strategy advice to you and Ethilrist.

Also, I kinda liked my idea better (what the guards had been doing before they ran to their posts, I mean), and wouldn’t it be hilarious if one was pulling up his leggings and stumbling trying to get back? :slight_smile:

Okay, back to Alextrasia. Ooh-RAH!

Q

Okay, I got Rolf’s medallion, but I think something went wrong, because as I was circling around the tree near which the body lay, I came up on another player fighting a Murloc right there where the body was.

I stepped near, but when I noticed she had killed the Murloc, I stepped back, because I knew she was after the same thing and since she killed the beast, it should be hers, but then she stood up, screamed something and left without claiming the medallion.

So hell, ** I ** took it.

I then messaged her asking why she stepped back, but she never answered.

Could we **both **have gotten the medallion?

Does somebody track this stuff , and maybe I’ll find out what happened, because I was being tactical and approaching from the back of the camp, while she was engaging, but I didn’t see it till I rounded the tree.

Q

For that particular quest, you both would’ve been able to grab the medallion. For other quests where you pick something up off the ground, it disappears and there’s a respawn timer that you have to wait through for the next person to get it (a pretty annoying mechanic). There’s no reliable way to tell, but the general rule is that if it’s a sparkling pick-up item, then it disappears and respawns after some predetermined timer (sometimes they don’t, most of them do); if it’s a yellow question mark when you mouse over it, then it’s almost always something multiple people can do at once. As to whether or not your tactics are noticed by the game – no; you just happened to be fortunate enough to show up while someone else was clearing the camp – otherwise, you would’ve had a fight on your hands with several murlocs (whenever I get two at once, I try to quick-burst one down and run away once it’s dead – when I come back a few moments later, there’s only one left to fight).

Also, for those wondering about stats on gear, there’s a nice add-on called “RatingBuster” that shows you the effects every stat on a particular piece of gear gives you, and how much of an improvement/detriment from what you’re currently wearing. It ignores stats that are meaningless to your character’s class (such as int/spirit for rogues and warriors).

Thanks, I was worried about that since taking someone else’s loot is frowned upon - and with good reason.

Next question:

  1. Bags. I currently have 4 that I use in the game and then there are two within 2 of the bags in the grid (someone gave me those), because I don’t know where else to put them since that long “box” has the others. So what I do is when the voice tells me “inventory full” I just spin back to Goldshire and sell back the rabbit’s feet, the claws and teeth and stuff which then frees up some space.

Where am I supposed to store those bags, y’all?

  1. I don’t know how it happens, but every now and then my camera switches view from looking at my toon from behind to looking at him from the top, which drives me nuts.

What I have been doing is logging out and resetting to default views, then logging back in. Very frustrating and time-consuming, so does anyone know of a better way?

Thanks

Q

  1. In the bank. You can buy bag slots for a varying amount of money, or just put them (empty) in the regular slots. Try to have your biggest bags with you when questing.

  2. Left-click and move the mouse and you can control the camera. With a scroll wheel, you can zoom in and out, too.

Agility Stamina Intellect. All you have to worry about, in that order. For “green” stats while levelling, +ap, +hit +crit is the best order. Haste is nice, but not necessary for levelling. + Armor Penetration isn’t all that useful really. The lower level you are, the easier it is to reach your hit cap. Usually taking the 3 points in the +hit talent (first level of the Marksman tree on your talent pane) will give you a huge step towards keeping +hit high enough that you’re not missing every 3rd shot.

+spell power is useless, ignore it on an item.

And just to buck the trend, I’m in a high level raiding guild who doesn’t ask recruits what their DPS is. As I said before, unless there is an essay for an answer, it’s not going to be relevant.

Last night I saw a high level Horde druid in Elwynn Forest which prompted the ‘Under attack’ shouts and so on. He was attacking NPCs for some reason and my question is why would you do that? Is it just for kicks or what?

He was enjoying himself until a level 70 Shaman turned up and one shot him.

I accepted an interesting quest a few nights ago which was to deliver a bag of gold dust to a character in Loch Modan.

I took a look at the map and the only way to get there (I thought) was by way of the Red Ridge Mountains, so I set off as Wolkenlaufre, my human Alliance Warrior. Man, that was a long hike, and when I got to Three Points, I met another player, who chuckled at my name and then said, “Hey! Wait a second! What are you doing here?”

I told him I was on the way to Loch Modan, and he said, “If you go this way, you’ll get killed! And besides going this way will take you days!” (At that time I was a level 10) Do you have a flight path?"

I said I did not and he told me I needed to go to Stormwind and catch a tram and come to Modan that way which is what I did, but… when I got off at Iron Forge and checked the map to find the Loch, I never got there, and guys, I tried for about 30 damn minutes before I gave up and hearthstoned back to the Lion’s Pride Inn whereupon I rested and went on another quest. I saw the indicator for where I needed to go, but it was always out of my reach - no matter which direction I went.

Okay I needed to tell y’all that so I could ask why a level 10 would be given a quest which would take him through territory where he can’t defend himself? That quest can be done by a level 7, according to what appears with the bag itself, so that was a bit confusing, and shame on me for not knowing about the tram system (which I later read about).

However (coming to my point now, I promise) what I found so cool about this whole episode was the fact that this other player noticed my level and stopped me and helped me out! :slight_smile: If he had not done that, I’d still be stumbling around in Red Ridge and getting myself killed right and left! :smiley: I also need to note that this occurred at around 3 am in real time, so the roads were pretty much deserted.

In conclusion, :wink: maybe the quest instructions should have told me to take the tram to get to the Loch, but it sure taught me something about the intricacies of the game, and also how cool some of the players are.

Q

I am playing my first Alliance toon after taking a couple of Horde to level 20 odd and the fact that their are many more Alliance players make it a much more enjoyable game. Last night I stood near Hogger for half an hour or so healing anyone who took him on and took great pleasure from it.

A level 7 (or 10) can certainly complete that quest, if he takes the tram :slight_smile:

When you reach Ironforge, you should talk to the flight master in the center to pick up the flight point, then find the exit (it’s behind the auction house). Once you’re down the mountain, the roads should lead you straight into Loch Modan, and depending on which mountain pass you take (there’s a north one and a south one), you may not even need to fight anything.

Are you on a PVE server? Opposing faction players can’t gank low-level players, so they do the next best thing and kill questgivers and other useful NPCs in order to disrupt gameplay. Complete tools who will do anything to ruin someone else’s fun.

Last night I was in Westfall helping my girlfriend reach Exalted reputation with Stormwind, and a couple level 80s were killing the primary questgiver at Sentinel Hill plus the flight master. They’d kill one, then the other, then lounge around daring any of the lowbies to attack them (one level 21 did, it was a sad sight), and when the guys finally respawned, they killed them again. Absolutely infuriating.

Apparently there’s a guild on my server that exists primarily to defend lowbie areas from assholes, though, and after 15 minutes or so a few other 80s showed up and beat the snot out of them. :stuck_out_tongue:

I always ask for clarification. In general in my case people either take it badly and decide they won’t deal with me any more (good riddance, I have problems following unclear instructions and answering unclear questions, and IME they often go together) or ask for my AP.

The DPS changes depending on factors beyond my control like whether I’m getting buffs from other classes: it changes from group to group, from fight to fight, with the same char. The AP is easy to compare when someone wants to decide whether to invite me to a group or not; giving my AP doesn’t tell people whether I know how to use my rotations but it’s something they can use to compare against whatever magic value is the “appropriateness value” this week.
Quasimodem, I, being a dwarf, started the other way 'round. So I get this quest to go from Loch Modan to Stormwind, and I look at the map and it’s like “oh my that’s far!” I poke my nose into what seemed to be the first area I had to pass through and barely have time to register the skull on the coyote before it bites my head off. OK, that doesn’t work so well… so I asked a human paladin how could I reach her home town, as I had to run an errand there, and she told me about the tram. Next time try asking for directions :slight_smile:

Being a survival hunter doesn’t mean you have to be a rogue wannabe, please. Some of us survival hunters have the sense Og gave to a used hanky and can stay away from mobs.

The best place to find info on hunter pets is petopia.brashendeavors.net
Any pet can be a decent tank for when you’re soloing, so long as you remember to keep its cower off and its growl on; some skills on some pet families are currently bugged and turn back on whenever you recall the pet (call him, rez him or get him out of the stables): the blues know it and it’s being looked at. Learning to misdirect on the pet and keep your aggro below his is good practice for when you’re in an instance (specially for when you’re in an instance and the tank isn’t particularly good: remember that you can use misdirect without him having asked for it!)

Hee! Yes, the Badlands have been a rude awakening for many a Shortie noob who has accidentally stumbled into them.