World of Warcraft questions

I am currently doing the Level 20 Paladin quests (Tome of Valor) with a mate, we are both Paladins level 22. Tonight it is time to enter the Deadmines to pick up some lumber but we also have a quest to kill the Boss van Cleef - any opinions on whether two pallys could do it alone? We managed most of ShadowFang Keep with just the two of us though we wiped on the last boss.

That is fixable. Submit a ticket and tell them what you did–they can restore your sword. Just don’t get in the habit of doing it very often, as there are a limited number of restores allowed per character. Nobody says what they are, and I think they just say it to keep people from abusing the privilege. But that’s a sweet sword to lose.

I considered it but had decided that I’d feel like more of an idiot admitting it to a GM. But you’re right…I used the other choice from that quest reward (the axe) on my human DK right up until lvl 70 when I got an even better sword from one of my first quests in Northrend. I’ll do that tonight.

I wouldn’t feel like an idiot at all–it happens, and I’m sure the GMs hear it all the time. I personally know two different people who disenchanted their primary weapon by accident (and one of them was an epic!) and both got them restored.

Ctrl-Z! Ctrl-Z! NOOOO!

However, and this is important: they will only restore items so many times and it appears pretty arbitrary whether they will depending upon the circumstances of the loss and who you talk to. Be very careful about your items and consider whether you can accept a denial of restoration in the future before you decide to invoke their restoration policy.

I have had a loss restored (due to disenchanting) and a loss subsequently denied, although I can’t remember the nature of the loss, but I do remember that they indicated that I’d previously requested a restoration and they don’t grant them lightly.

Just sayin’. There is no guarantee they’ll do it and no written policy regarding restoration, to my knowledge.

But that still doesn’t really explain the shops where you have to take an external set of stairs up to the second floor to get to the front door, and then take internal stairs down two floors to get to a shop which is below street level, in the basement.

The shading only kicks in (as far as I’ve seen) when there’s a physical barrier between you and the object. For example, when the object/NPC is underground (say, in a cave or basement) and you’re up at ground level. When the object is simply upslope or downslope from you, there’s no shading, even if there’s no direct route between you and it. And of course, NPC dots (as well as questgiver “!” and “?”) that are inside buildings are always shaded, even when you’re standing right outside the door, so that isn’t always reliable.

To clarify my earlier post, the main reason this is a difficulty in Org is that when you ask a guard where to go, the arrow that appears on the minimap points “as the crow flies”, but to actually get there you have to take a big, looping, roundabout route. So you can follow a fork in the road that appears to head in the correct direction, and then suddenly find the road has turned and is taking you in a completely different direction. Then the only way to get back to to backtrack much of your route and start over again, trying to determine where you made the wrong turn. It a difficulty inherent in fitting a city into the existing terrain. Org appears to have been crammed into a naturally eroded gorge/valley and the roads simply follow the landscape.

There’s also the issue of QuestHelper’s icons when you’re trying to turn in a quest. The QH icons float above everything — I’ve found them confusing when trying to do a quest when, for example, QH will put its marker on the top of a hill/mountain, when the object is actually in a cave under the mountain. It will be at the correct x,y coordinates, but there’s no shading to indicate the z coordinate. I’ve wasted lots of time trying unsuccessfully to get up hills before realizing that I actually need to look for a cave entrance. In a town/city, there’s the added complication that QH’s icons are so much bigger than the default dots. Even if the default dot is shaded, it’s completely hidden by QH’s (unshaded) icon.

To answer my own question of a page ago yes two level 22/23 Paladins can take Deadmines on their own. I have defeated my first instance!

I feel slightly undressed without a helm however, when do helms start to appear? Anyone suggest a quest for a must have helm in the 20s?

They did restore the sword, as of yesterday afternoon. I opened the ticket when I went home for lunch and had the sword back by 5:30 yesterday evening.

Helms start popping up at about level 25. I haven’t played a non-Death-Knight alliance player above level 14, so I can’t help you with quests.

There’s a quest chain in Duskwood around level 30 that gives a very nice mail helm as a reward.

Thanks I look forward to being fully dressed.

Word of caution: Some helemts are fugly.

Seconded. I turned off Show Helm in the options for this reason. All the stats, none of the fugly.

Surprising as I find the art pretty good though a tad unimaginative.

There are also a couple level 30-something quests in Theramore (Dustwallow Marsh in Kalimdor - you’ll need to take boat from Menethil Harbor in the Wetlands to get there) that give helms as quest rewards. Those actually annoyed me because I finished one quest and got a helm, and then two quests later I got another, better helm (I’m still wearing the second helm). I thought it was kind of silly that two similar-level quests, handed out in the same location, both gave out rewards that fit the same equipment slot, but one so much better than the other.

Congrats on soloing Deadmines at your level, though! I didn’t manage it with my pally until I was past 30. Even at lvl 26, I just couldn’t get past that lvl 19 Elite ogre. I don’t know what my problem was; equipment, maybe. So I ended up soloing both Deadmines and Shadowfang Keep, but at such a high level compared to the monsters therein that I got no XP from killing mobs and the item drops (even the blues) were useless to me. My only rewards/XP came from completing the quests I was sent in there to do.

Meanwhile, I finally got around to soloing my lvl 47 tauren hunter through the Wailing Caverns and Razorfen Kraul in The Barrens yesterday. Again, no XP and useless item drops. I only did them for the Thunder Bluff rep they would give me. It also gets boring and tedious when everything goes down in 1-2 hits. But hey, at least I finally got the achievements :rolleyes:

I have got to start hooking up with guild mates to run these things with me at a more appropriate level. Currently, both my human paladin and my tauren hunter have quests into Maraudon, and I’ve also got quests lined up sending one or the other of them into the Scarlet Monastery, Zul’Farrak, Uldaman, and Atal’Hakkar (and maybe a couple others). Unfortunately, I think my Alliance guild insists on the use of Ventrilo for these things, which doesn’t work well for me. I’ve got an older roommate who goes to bed early, and I don’t want to be shouting into a microphone while he’s trying to sleep.

Regarding the “Love is in the Air” festival: Is anybody else amused by the people who shout “Mend my broken heart!” while galloping around on their mounts so that you can’t even catch them to do so? There were a couple blood elfs doing that in TB last night, and me being a tauren I simply don’t ride my kodo in TB. For crying out loud, stand still in one spot if you need somebody to click on you!

I hate the ones who are announcing it in Trade chat. Just saying “mend please” or whatever - really, are you actually expecting people from at least 5 major cities to shift-click your name to see what city you’re in, find out your exact location, and come running? It’s bad enough to see something so barely informative in the General chat for a city, much less spreading the dumbness.

I’ve been asking for someone to “unbreak my heart” just to spread that particular earworm. :smiley:

Bear in mind that he did it with 2 players. 2 players, especially if one of them has some healing power, are miles more capable of taking on whatever than one player. When I was levelling up my warrior, by far my most productive sessions came when I was hanging out with a feral druid - most of the time we just ripped through stuff, but against really tough opponents he would switch back and forth from dpsing and healing me.

Don’t know if this has been mentioned to you, but you suck. You really really suck.

Razzinfrazzin earworm spreadin so and so.

belts out “Saaay you’ll love me agaaaaaaiiin…”

Hey, I’m Horde, I’m supposed to be evil or something like that, right? :stuck_out_tongue: