Worst thing you've ever done in a video game? (That you didn't have to do)

And those cherries? Yeah, I remember my first quarter…

Back in the day of Postal 2, I discovered that severed heads would stick a cactus if kicked just right. Or smacked with the shovel I’d used to hack off the head. Some of them, my dog wouldn’t fetch, so I’d set the dog on fire and just chop more heads. Lotta dead cops ended up on that poor plant, obviously.

Don’t like art? /me drops pants, pisses all over, and lops off more heads.

Interesting game.

On my WoW server, raid groups are always looking for healers. So me (a priest) and 2 other guildies (also priests) would volunteer to be healers. Then as people were gathering around the summoning stone, we would mount our flying mounts and stack one above the other. Then we would life grip the person up and watch them fall to their deaths.

Was also fun to do as people waited for Shah or Galleon groups to form.

“Mmmm. This dog made Hobo Dog famous”

(bonus points to anyone who knows what I did)

We’ve done a few with Roller Coaster Tycoon, like removing the exits, having one bathroom that costs a fortune, and having so many security guards it looked like North Korea.

In Starcraft 1, I would stage fights to the death between my own guys.
I’ve typed in a cheat code that keeps the game going after you’ve won, then assembled everyone for a celebration party that gets interrupted by multiple nukes.
A couple times when starting an attack, there would be a marine that wouldn’t respond correctly. That’s insubordination and resulted in a firing squad.

I don’t know if it’s the worst, but it’s definitely among the first of the times I’ve done things I didn’t have to do that weren’t exactly nice.

In the old RPG Wasteland, one of the big problems is that the world isn’t connected. Unlike modern RPGs, there is no real state machine behind the scenes. So once you’re done with something (or really don’t need it in the first place), you can pretty much destroy it to your heart’s content and no one out of the immediate map is likely to bat an eyelash. You play a team of Desert Rangers who are supposed to be the good guys, but there’s nothing stopping you from slaughtering the juvies in highpool (once you’ve fixed their purifier to get the loot of course), the friendly desert scavengers in the savage village (who’s leader doesn’t seem to mind that you killed his entire village), the minding their own business gamblers in vegas, etc. Heck, even the big boss of Vegas doesn’t recognize when you walk into his HQ with two of his own men that you hired as NPC’s (and they don’t mention him either). All non-random encounters play out pretty much the same regardless of who’s in your party and what you’ve done up to that point.

So the first time I played through the game, I was a pretty nice guy. The second time, I was death incarnate. Because I could, with no real gameplay repercussions.

I usually try to be a good guy in RPG’s. But sometimes that gets boring. In Fallout 3 I decided to be as much of a jerk as possible. I blew up Megaton, killed everyone in the Republic of Dave, in fact pretty much depopulated every place I went to. Then I picked the evil ending and all I got was a “I’m so disappointed in you” from dear old dad. The Evil Ending payoff was somewhat anti-climatic.

See, it’s things like that ending that make me wonder why the “evil” path in video games seems to be so boring. It’s notorious in Bioware games that the evil route is boring and cliched. The evil things seem to be so much more fun when it’s something you can do in-game but it seems like the developers never intended you to do so. I don’t mean breaking the game but some of the examples above where it took some cleverness.

Back in the late '80s and early '90s, I used to play Flight Simulator on my Commodore 64. One of the things I liked to do was crash my plane into the twin towers (one of the few landmarks included in the game). At the time I thought it was funny.

Doesn’t seem nearly so funny anymore. Still makes me sick to my stomach when I think about it.

Zev Steinhardt

Oh, that. Well, now that you mention it, back when I was into the M2TW modding scene and I wanted to understand exactly how the ranged combat mechanics worked, I engineered hundreds of custom battles I privately dubbed the Firing Squad Project, in which I would line up peasants on one side, archers on the other to record how fast the peasants would get killed to the last.
Various types of archers, crossbows, various distances… sometimes the peasants were in long, single files ; sometimes they were all bunched up together ; sometimes they were in the woods. I had to jack up the peasants’ morale to 100 so they wouldn’t disrupt my experiments by running for their pathetic lives before I was satisfied with the results. I slaughtered defenseless thousands that way. Nobody ordered me to, I just felt I had to do it.
For science.

Haven’t played SIMs myself, but read in a blog that someone had discovered that if she placed two bathrooms in a house just right, her character would be unable to choose between them and would just stand hesitating between them until they died. Has anyone else been able to do this?

Seconded. Thanks so much! Used to enjoy reading through these with my dad when I was young.

So, Buridan’s Bowels?

The Toilets of Tantalus.