Wow...Gears of War for XBox 360 has rekindled my hatred for videogames

So I got an XBox 360 and Gears of War for Xmas and I’ve been playing it on my new 50" HDTV. Ok so far. Except now I remember why I haven’t played a console game since the original Playstation:

  • Most of the weapons are, in fact, useless. The sidearm pistol and chainsaw bayonett sound like a good idea as a last resort. Except for all their effectiveness, the pistol should only hold one round which the player fires into his own head.

  • I sure missed the tedium of going though an entire scene over and over again, hoping do do it exactly right so that I don’t accidently press X instead of A, get shot in the face and do the whole damn thing over a hundred times.

-Along those lines - my favorite is the monotony of hearing the same dorky lines over again as I go through the pick up amo / open door routine over and over again

-And of course, that random shot at the very end that I have no idea where it came from and makes me start all over

  • Going back a few scenes because I painted myself into a corner by picking up a 4-shot grenade launcher and couldn’t find a rifle was awesome.

-I like that you get to travel with a squad of dudes who’s sole purpose appears to be getting wounded so you are forced to break cover to rescue them.

-I hate that the in most games, the low level grunts take only a few shots to kill and I take a lot. It’s so much better when I have to empty three clips into someone’s face before they feel it.

  • Shooting monsters isn’t challenging enough. I hope there are some jump / run / dive / run / jump puzzles for me to solve.
    Maybe I’ll try XBox Live after I set up a network in my house…because THAT’S what I want to do.

If you decide you truly hate it and can no longer stand having it around, I’ll be very happy to take it off of your hands. :slight_smile:

Hell. Remember the 2600? One button and one joystick. Now there are what, 8 buttons and two joysticks?

Or how about the Wii, which has like 19 buttons, a joystick, a d-pad, a pointer, and two orientation sensors. Woo!

Single players Gears is a fine game. The harder difficulty levels are a pain in the asshole, but the graphics are amazing and it’s relatively fun.

Online, though…that’s the reason I sold the game. Online sucks. I’m pretty good at video games and first person shooters, but for some reason, I can’t conquer this game online. Be host of a game and rock your shotgun. It’s a juggernaut of a weapon (unless they’ve fixed it somehow) and if the host of the room quits or loses connection, it drops the entire room. I do like the torque bow as a weapon. Nice idea and it works rather well.
Gimme Halo or Call of Duty any day of the week.

My Bro in Law loaned it out to me. I like FPS’s, a LOT. I’ve played many and feel I’ve got some rudimentary skills in dealing with them.

I can’t get past the freeking TRAINING level in GoW. I hit ‘A’ to take cover and INVARIABLY take cover on the WRONG side of the cover. So I spreadeagle and give 'em a nice target to kill.

restart.

Now, I’m behind a different piece of cover. I have to shoot, blindly, hitting nothing, and the bad guys don’t seem to care that I’m shooting at them. Why should they? They have complete control over their bodies.

dead. restart.

Now I’m behind cover, press the botton to find different cover, and my body decides it wants to vault the cover and STAND IN THE MIDDLE OF THE ROOM!

Okay, lets run down stairs! Lets also use that killer Battlestar Galactica/Firefly technique of following you with a handheld camera! That way it’s impossible to draw a bead on a target while running!
Do yourself a favor, download the demo for Bioshock, that freekin ROCKS!

That’s only a problem because ‘target’ and ‘turn into a useless ball’ are right next to each other on the nunchuk when playing Metroid Prime Corruption. Another once of those ‘kill the unkillable boss, walk down the corridor, then kill another even tougher unkillable boss’

I don’t find days of practice to learn a specific movement to kill a specific boss entertaining. It’s not a necessary life skill and it’s not entertaining.

What the hell difficulty are you playing on? This game is pretty much distilled awesome.

Also, I’m pretty sure there really are no jumping puzzles?

Use the sniper rifle and shotgun liberally. And the Torque bow when you get it. The assault rifle is only good for suppression fire and for insta-kills using the bayonet. Pistols are pointless. Also, get a friend and do co-op; we can beat Insane drunk without much effort at this point.

You should design video games. That would be an awesome way to restart a shitty game.

I see your location is ‘In Vitro’, which explains a lot! My reflexes are approaching those of a forty year old…and for good reason. I’m pushing forty!

That was essentially the restart sequence in Postal 2. The main character pulled a pin out of a grenade, shouted “I regret nothing!” and blew himself to bits.

It’s just the medium difficulty. It would be distilled awesome if I didn’t have to empty a clip at point blank into every freakin goon I meet.

Besides, it’s not THAT awesome. It’s kind of a mix of bug invasion sci-fi meets zombie horror with a bit of Pitch Black tossed in for good measure. The duck and cover stuff is nice and all, but basically it’s the same liner game we’ve seen for years. I haven’t even seen that many oportunities to pick up special weapons.

I should freakin design videogames. I’d be the God damn Will Wright of asskicking games.

To be honest, I’m not sure why this game has gotten such good press. The controls are, in general, pretty clunky. The third person perspective more often feels like it’s getting in the way than a smooth FPS system would.

The use of cover seems damn gimmicky. I can imagine the meeting where they pitched the concept, and at some point, a line must have been uttered that sounded something like: “Okay, we’ve got it. We’re going to have a big, roided up armor wearing badass running around killing rather pale humanoid things. And, get this, he’s going to hide. All the time. All over the place. We won’t have a single part in the entire game where it won’t be absolutely required for him to hide behind something.”

Bah.

It’s also got a good few bugs. If you are revving the [del]chainsword bayonet on your bolter[/del] chainsaw bayonet on your lancer, and you get shot, it powers down. Okay, I can dig that. But if you’re close to an enemy and try revving it up again, it seems to never, ever work. You’ll just wait for enemies to kill you.

There is also evidently a bug at the final level of the game, right before you fight the last boss. The game gives you two compartments with unlimited ammo and two weapons, the torque bow and the sniper rifle. Fine and dandy… except you can only trade out a weapon for the rifle and you can’t reload the bow if you already brought it with you. I’m not sure if this happens to everybody, but it sure happened to me even with reloads, reboots, and replaying the entire level over from scratch.

As for weapons, most feel rather wimpy. There is a pistol variant that does decent damage, but its clip size is laughable and you’ll spend way too much time reloading in any major battle. Still… its zoom feature is useful for sniping. The alternate assault rifle variant is lame, firing only in six shot burst mode. And I hate that the game designers decided that you can only carry four weapons ever, and two of them always have to be a pistol variant and grenades. The ability to carry, say, a sniper rifle, shotgun and lancer would’ve made the game much more enjoyable (with much less backtracking to find dropped weapons).

The enemies are also a huge letdown. When I first saw them, I thought that they were other humans who were shooting at me. Most of the enemies in the game (at least unless you’re looking at them through a zoomed in view) look like pasty faced humans. They don’t have any of the style or uniqueness that, say, the enemies in Halo have. Not only that, their weapons aren’t “alien” either. Many of them will come at you, equipped with the exact same weapons are kitted out with. What… they live under ground, attack by burrowing up through solid concrete, but the most exotic weapon that most of them might carry is an assault rifle that… fires six shot bursts instead of full auto?

Perhaps the single most annoying factor for the game is the above mentioned clunky controls, though. Running feels like you’ve morphed into a drunken elephant, as turning becomes sluggish and finesse becomes impossible. You are, unfortunately, slow and ungainly if you’re not running. And let’s not forget that the same button that you use to run also makes you press yourself up against cover. Oh gee, whee. I wonder if the developers could have come up with a more frustrating scenario than making it rather likely that any escape attempt would wind up with you hugging a wall as you get perforated by incoming fire.

If you really, really want to play this game, rent it. You should be able to beat it in a few days (if you really feel like it) and can return it when you’re done. Far better than dropping 40-60 bucks on this waste of a CD.

I have never been able to play a FPS using anything but a mouse. I don’t know how anyone plays them with a console controller. A mouse has a direct one-to-one proportional movement. You move it slow, you turn slow, fast, you turn fast. Using a controller is always like driving a tank, straight, straight, turn, turn, straight etc. Oops, I’m dead. :smiley:

I don’t know. I think the KBaM control scheme encouraged a certain type of FPS–the Tribes/Quake/Unreal Tournament type. These were hyper-fast-paced, and involved a minimum of tactical decisions. Sure, you had Rainbow Six and stuff if you wanted that, but the scene was dominated by twitch gaming.

The gamepad and the rise of Halo changed that, and it was a change for the better IMO. It wasn’t all about reflexes anymore; it was about picking the right weapon, and making decisions about when to toss grenades, when to lean on the trigger, and when to melee someone in the face. If you messed up, it wasn’t necessarily because you were just slow, it could have been because you just did something stupid. That’s more satisfying gameplay to me. Which isn’t to say that twitch abilities have been left in the dustbin, but still. Halo plays slower than the FPSes that preceded it, and I think it’s due in no small part to the gamepad.

To those complaining about Gears–is there anything specific I can offer advice about? I’ve beat the game a depressing number of times.

Finn I’ve not experienced the reload bug, although the chainsaw hiccup is well known. Shotgun for the win!

I reiterate–if you’re not finding this game to be pure joy, grab an FPS-experienced friend and run through it. The co-op in this game is excellent, and will prevent some of the AI issues that have been referred to in this thread.

I’m another Gears of War loather. I like good FPS but there doesn’t exactly seem to be an overwhelming number of them these days. Gears featured all my major complaints about current FPS: horrible and almost completely linear level design, a color pallet that can’t feature anything other than grey or brown (which really becomes a problem when it is hard to tell one side from the other), and a “story” that has pretensions of being important enough that they flood you with cut scenes but is essentially random gibberish (really guys, I’m okay with just saying “Oh look, aliens! Let’s kill them!” and have that be the end of it).

The REAL problem here is that you are trying to play an FPS on a CONSOLE.

I too got Gears of War for xmas, but I got it for the PC :slight_smile: Nothing beats playing an FPS on the PC with mouse and keyboard, certainly not a controller!

So if you like the game, except for the difficulty level and would still like to play it, I’d say you have two options: get it for PC (if you have a decent rig, you’re getting better graphics, 5 extra chapters of game play, new enemies, AND mouse and keybaord control), or get a mouse and keyboard mapper for the xbox.

They have comparison videos for the mapping adapter and it’s just sad seeing the control users get owned by the keyboard and mouse setup over and over again :slight_smile: It’s just a lot easier, and much more accurate than a controller.

So not only should the game become more manageable, you’d probably kick butt online! You’d probably even be able to beat all the 12 year old pros! :wink:

PS: I’m loving the game on the PC so far, love the whole tactical cover aspect of the game.

I actually despise Gears of War for the same reasons mentioned several times in this thread as well.
It looks pretty, but that is about it.
If you want a good FPS I would suggest :

  1. The Orange Box
  2. Call of Duty 4 : Modern Warfare
  3. The Darkness

Only for kid’s games, this is the controller grownups use!

The Lancer is the most overrated weapon in all of first person shooters ever. You can’t put any prolonged cover on a target without the sights constantly walking up on you, it has weak power, and the chainsaw is a gimmick for close quarters combat when the shotgun is much better and efficient for the same task. I MUCH preferred the Locust assault rifle. Burst shot, better power, and more accurate.

For example, if you play this game online, what’s the first button you hit when you get into a game? It’s left on the directional pad. That brings up the shotgun which, like I said, is a better weapon. People just go past the Lancer. I also like the pistol, but the fire rate seems a tad too slow. I suppose it’s for balancing issues, but it’s borderline useless. The default pistol isn’t bad, though. It’s actually a pretty decent weapon to use if you have the intent to fire a few rounds at someone then club them over the head and knock them down.