Most of them are. That’s one of the several booby traps set up, for both town and scum, in the Dossier system. If the scum fake their dossiers someone who catches on to where the attributes came from can call them on it(about 15% of them were taken from another SDMB thread, but more obscure). Making up attributes out of whole cloth is a good way to get caught as scum because they’re the only ones with a motive to lie. So that’s a booby trap for the scum. Revealing all the dossiers makes the Night Kill reveals more ambigious so that’s a trap for the town. It was explicitly stated that this game needed to be won the old fashioned way, by talking and analyzing each other’s posts and voting. The Dossier will step in every now and then with a clear piece of evidence which puts a player in the hotseat, but it’s only an indicator, not an auto-lynch mechanism. False positives are another trap built into the dossier system. Smart play by the town keeps the false positives to a minimum. Smart play for the scum maximizes false positives. Still, neither group has control over it, and over five Nights(the minimum for the game), I expect it to match a revealed comment with a public attribute of a Disgruntled Associate.
So, a question for the spectators. How was the nightkill clue? Too easy? Too hard? Too esoteric? If there had been a public attribute which said “I once drove a V/W beetle through the front door of a 7/11” would you have made the connection easily? Is that a good thing, or a bad thing? We can make the clues harder or easier. I’m learning towards harder, but that’s just my natural bastardly tendancies I think, so some feedback would be good.
Personally I feel that they could be a little harder. But I am going to let the ultimate decision on that front be up to you. The dossiers are your thing.
Anyone who wants to help create the dossier clues PM me or MtgMan and we will send you the link to the off site boards where we are working on the puzzles.
Also, if everyone could remember that there is nothing actually stoping active players from reading this thread (exept their own honor) and that we need to be a little bit careful about what we say and know about the active game when posting here. This is a spoiler free thread, so speculation only please.
I think if you had said “I once drove a V/W beetle through the front door of a 7/11”, the town would start looking for an alternative meaning because coming straight out and saying it would be too obvious.
Sometimes a spade is just a spade.
It is interesting how the town is handling it, and they have had some good/bad ideas.
It is a shame that **faithfool ** looks to be trying to bow out though.
I’m hoping that faithfool is scum and is just using the bowing out as a cover so people will feel sorry for her and focus their attention else where. Because 1 mistake for a noob is hardly a major offence I’m sure I will do worse when I finnaly play one of these.
I PM’d her to ask what was up, and she does seem to feel that she doesn’t stand a snowballs chance in hell of not getting lynched, so she should just go along for the party.
I did my best to talk her out of it, and pointed out that people who start off like her (lots of quick votes against them right away) tend to get unvoted and stay alive for a very long time.
Whoa! Check out what Hal Briston just claimed! I hope the Town realizes that whether the claim is true or not, it’s strongly in their interest to lynch him. Obviously, if it’s not true then he’s Scum, but even if it is true the bad guys have no reason to get rid of him since they can’t prevent him from revealing what he knows in his death post; they actually would do better to let him live under suspicion than to confirm his tale by killing him. And for that very reason, the Town needs him to die eventually!
The only remaining question is when the Town should kill him. It would be best if they could first get some people whose dossiers he supposedly knows to reveal . . .
Can you explain again why it would be in the Town’s interest to kill Hal? For all we know, he is given the Dossier of a random player during each night. In that case, he should be killed by the Disgruntleds as soon as possible. Or perhaps it was a one shot deal and his power is spent leaving him no different from any other player.
If the Town thinks he’s lying, then he should be killed for lying. If they think he’s telling the truth, then he’s a Pro-Town player and should be kept alive as long as possible and go after players they think ARE scum.
I’m just happy that someone in this thread revealed the “secret” of where much dossier info came from. This makes comments about figuring out the secrets of the dossier and being able to tell who is lying about the dossier much easier to understand. Of course, since no one is likely to come right out and say “I’m a Disgruntled Associate”, one never knows for sure whether those wishing for dossiers to be revealed are as pro-town as they appear.
(The earlier discussion of randomizing the order for reveals made me nuts–because it seemed so contrived. Plus I don’t get the point of randomizing all that well, . . .suffice it to say that I don’t really get Mafia strategy and there are reasons I’m unlikely to ever decide to play. I’ve played it live, where in less than an hour you go from 20 people to 3. That I can deal with. Weeks and weeks of strategizing? Forget it.)
Well, here’s how I see it. I am pretty sure that Hal is not given new information each night, because that would make him virtually a Detective, and would seem to violate what the game moderators have said about the structure of this game. On rereading their statements now, I see that they have not said there are no power roles, but they have certainly given that impression. I’ve been assuming all along that no player is inherently more valuable to his or her team than any other. I guess I could be wrong about this.
Anyway, assuming I am not wrong about that, then Hal Briston’s survival is no more valuable to the Town than that of any other player, while the doubt and confusion created by allowing his claims to remain suspect would surely work powerfully to the Disgruntled Associates’ advantage. That’s what I was thinking, anyway.
Damn, Cookies, seems like when the scum find somebody worth killing, they tend to want to kill them in simultaneous games… lame - o. Looking forward to reading your composition.
All caught up now. Do we get access to the scum boards and perfect knowledge, or are we resigned to the peanut gallery and golf clapping until the bitter end?