Here’s the sitch. Twenty-five years ago, the zombie apocalypse occurred. You’re a survivor, living in a refuge called simply the City. In its center is a stone-walled fort; surrounding that is a farm with timber stockades. The City is long since out of ammo, so the Citizens have moved on (back) to weapons they can make without modern tech–bows & arrows, spears, etc. There’s about 2000 Citizens, incidentally, a fifth of whom are of the right age & fitness to be hunters & fighters. Such duties rotate among all able-bodied persons over 13, now considered the age of adulthood. There’s an elected, ruling Council of seven with a rotating Chief. Currently, you’re in the hot seat.
Over time, it’s developed that the greatest danger to the City is not zombies but less civilized groups of survivors. Recently a hunting/scavenging party encountered such a band, who attacked and captured most of them. Leading the rescue party, you discover that the raiders are the vanguard of a group of several hundred fighters; they’re much better armed than the Citizens, as they still have assault rifles and plenty of ammo. Having tortured the location of the City out of their captives before killing them, they refuse your attempts at peacemaking. Their leader tells you that they’re going to take the City for themselves, kill the men, enslave the children, and use the women. You and your party barely make it out of the encounter alive.
So now the City’s under siege. You have every reason to believe the raiders’ claims about their numbers and arms, and winter’s coming. Hunting parties are out of the question until the siege is broken, so everybody’s going on half rations.
This is where the trouble comes in. There’s a score of absolute pacifist Citizens who refuse to take up arms against other humans. Their leader, Immanuel, periodically tries to persuade others to take his attitude. For a while now, the Council has allowed the pacifists to make up their fighting time by taking on other onerous duties, but now that’s problematic; there’s a lot of territory to defend and not a lot of bodies to do so. At the same time, Immanuel’s pacifism has grown more extreme. Not only do he and his followers refuse to go on offensive missions, but they won’t do sentry duty or help make weapons, seeing both as indirectly helping to commit murder (his exact words). He’d rather see the City abandoned than go to war.
Which brings us (finally!) to the thread problem. One of the Councillors, Lucy, is tired of putting up with the Immanuel’s shit. If the pacifists don’t want to help protect the city, she says, then they shouldn’t be getting even half rations. At the Council’s latest meeting, Lucy makes two motions. The first is that any able-bodied adult not willing to do fighter, sentry, or weapons fabrication duty should be put on bread & water. The second is that anyone who tries to persuade others to such positions be thrown out of the City.
The Council votes on both motions and splits three to three. As Chief, you’re the tie-breaker. What’s your vote, and why?