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#1
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Computer games we want that don't exisit
I have always liked naval combat games but I want something for the Star Wars Universe. (One that doesn't suck) I want to command a capitol ship, or a small fleet of capitol ships in space combat. Where ship formations and maneuvers, pitting my ships strengths against the weakness of the their ships would be a must. Then throw in online play and that would be cool. LucasArts have tried to make something with this and they always suck. ALWAYS! I want to command my Imperial Star Destroyer and fire the big guns. Some Trek games do this well but I want Star Wars or even Babylon 5 or BSG would be good.
Speaking of BSG, where are the BSG games? What's up with that? I should be flying a Viper by now. What games do you want? |
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#2
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I want a good clean bug free update to the original Axis and Allies computer game and BloodBowl. Don't wow me with graphics, wow me with ease of use and make it bug free. Just port and update the old software and clean it up.
Jim |
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#3
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Zebra, have you tried the Homeworld games? They're the best real time tactical space combat game I've ever played. There's even a mod kicking around that will convert all the skins to Star Wars ships, although I haven't tried it myself. Check out Homeworld: Cataclysm. It's the best of the lot, IMO.
Myself, what I really want is a Total War style game in a fantasy setting. I loved Rome and Medieval II, but I want to take on orcs, skeletons, wizards, and maybe the occasional dragon. |
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#4
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I'd like an online FPS set in the Napoleonic era instead of WWII. And instead of rewarding running around like crazy and hopping to avoid getting hit, the game would reward period tactics.
So the team where everyone formed into a firing line and marched in formation would wipe the floor with a team where people hopped around and acted as individuals. Concentration of firepower would beat individual action every time. Plus cavalry would destroy any individual infantryman, but a mass of infantrymen would easily destroy any cavalry. So you'd have masses of infantry, plus a few cavalry who's only job would be to pick off stragglers and charge home when a line collapsed. |
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#5
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I want an historical real-time strategy MMORPG wargame. Imagine, say, Call of Duty, but instead of a bunch of automatons split into two teams slugging it out for 10 minutes at a time, there would be a command hierarchy, stretching across a nation (or continent) sized area. Most players would be playing a regular first-person shooter, except they'd have orders to follow. A sizebale minority would be heading up squads and platoons, playing part FPS and part squad-level RTS. Above them would be upper-echelon commanders playing a pure strategy game. Do well and your superiors may pick you for promotion -- foul up and get busted down to private.
Or something like that. There would be some logistical hurdles to clear -- like making sure that the war doesn't move too slowly to be exciting, and avoiding the "too many chiefs" problem -- but I don't see anything as being insurmountable. |
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#6
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Wing Commander 2007. Sigh. I loved those games.
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#7
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Varlosz, there was a game similar to that a few years ago. Most players were in a FPS game, but one guy per team was the commander and played an RTS game. He would issue commands to the FPS players, and they would try to carry them out (or ignore them).
But for the life of me I can't remember the name...it was some post-apocalyptic setting, with humans vs I think mutant animals. Someone should remember this one.... |
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#8
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Fallout 3.
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#9
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My wish list:
A proper remake/sequel of several games from ca. 1995: Tie Fighter X-Com Master of Magic Master of Orion II A decent version of the following boardgames: Necromunda (use Silent Storm engine!) Space Hulk (TBS, not FPS) |
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#10
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Obviously you'd need a rather robust system and graphics card... probably at least 5 years down the road.
I want a free-roam game like GTA that has authentic cities. Meaning you drive through Manhattan and 34rd and Broadway looks EXACTLY like IRL. Same with a Flight Simulator that does this with cities. Maybe using Google Earth for photorealistic ground textures. Every building pops up in Chicago, from the Loop to the office buildings in Schaumburg. All fully textured. |
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#11
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#12
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I want a 1st-person survival-horror-action game based on The Zombie Survival Guide. Have it be level or scenario-based. Say, start with you having nothing, and needing to evade zombies. Let you comb through a desolate city full of corpses, dead and undead, to find and use tools, and eventually set up a home base for yourself. Goals for missions can be to stockpile resources, acquire single useful items, cull undead, etc.
It should use Dark Corners of the Earth's HUDless system. Likewise, being bitten should result in swift death, unless you use one of the strictly-limited anti-zombie injections in time. Enable self-model viewing (you should be able to look at yourself), but include no mirrors or reflective surfaces, and have your character never speak. Everything that can be done to increase immersion in the character should be done. |
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#13
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A great Adventure Game.
Like mine! I wrote one and designed the puzzles years ago when Adventure Games were more popular. By the time I had finished all the work, Adventure Games were pretty much a dead genre. A lot of work tucked away in a file cabinet. Oh well . . . |
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#14
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Inspired by this site, I want The Ultimate RTS Game. Start off with the scale of Supreme Commander. Backstory on the level of Command & Conquer (with the nconventional units of C&C Generals) Add the destructable landscape of Company of Heroes (appropriate to the games period..preferably near-futuristic) Dozens of distinct armies like AOE And a couple of new things: I want lots of civilians wandering around. When your units approach, they should run away like it was the exact opposite of a VFW parade. When you cause collateral damage (and you will), the civilians should get pissed off and turn into insurgents with car bombs and sniper rifels, etc. Instead of simply creating swarms, I want to be able to create cohesive platoon, company and even battalion sized units. They should automatically call in replacements from the nearest depot as they suffer casualties. And finally, I want realistic (but automated) logistics. No more magic factories churning out units. You have a couple of logistic sources - an airfield, seaport, city, space based carrier or the edge of the map. You can create various logistics depots wherever you like. Units need to resupply, reload and re-personal at the depots (or have it delivered to them in the field). The depots only get reloaded when a supply truck/plane/ship/ect) reaches them. Basically its the same thing as logistics in Age of Empires, except instead of just resource->villager->town hall you also have town hall -> barracks link. Why would I want this? Because real armies have supply lines that can be cut. And it makes armies more vulnurable to insurgent attacks that can leave them without fuel/amo/food. |
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#16
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I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.
I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles. |
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#17
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I want: - An "adult" version of a game like Animal Crossing with true multiplayer. - PC port of Gran Turismo. - A co-op FPS. - System Shock 3. With co-op. - An MMORPG that doesn't suck the brain cells out of anyone that touches it. |
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#18
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#19
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I guess I'm old, but I want...
New Wing Commander. New X-Com. New X-Wing/Tie Fighter game. New Baldur's Gate game. For the non-X-Wing/Tie Fighter game I do NOT need whiz-bang 3D graphics with a fully controllable camera. I don't want to see some of my guys get whacked because *I* couldn't see the MonsterOfInstantDoom right in front of my character because I had the camera rotated the wrong way. -Joe |
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#20
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Shadowrun MMORPG. Randomly created shadowruns, instanced zones. Even bring in multiple goups into one Shadowrun, with three group trying to steal something and one (plus corp security) trying to stop them.
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#21
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Last edited by Little Plastic Ninja; 02-27-2007 at 05:43 PM. |
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#22
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-Joe |
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#23
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#24
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Take the gameplay/engine of Planetside (MMO FPS), change the setting to Star Wars, and you have the most profitable MMO on the planet, surpassing even World of Warcraft.
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#25
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I have ideas on games i'd like to see, but I always get the feeling I could just make a better game myself. You know, if I had money to hire programmers and graphic artists and music directors and scriptwriters....... |
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#26
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Alpha Centauri 2.
__________________
"It's such a fine line between stupid and clever." - David St. Hubbins |
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#28
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Not to mention a version of Knights of the Old Republic 2 that had been allowed to be completed before release, so the ending wouldn't suck hard.
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#29
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I'd like a MMORPG based on Sid Meyer's Pirates!
I'd like a naval or space-combat game that uses voice commands. I'd like a MMORPG where things like eating, sleeping, peeing, and pooping were essential. I, too, would like an update of X-Wing/Tie Fighter. Last edited by garygnu; 02-27-2007 at 06:33 PM. |
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#30
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How about a first person version of the original text Adventure? I wanna see that dwarf throw an axe at me.
Last edited by Darth Nader; 02-27-2007 at 06:58 PM. Reason: Yeah, I'm feeling old right now. |
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#31
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Me, I'd like to see a first-person swords-and-sorcery game for the Wii, preferably online. Play as a warrior, and swinging the control swings your sword. With enough skill, you'd be able to block others' swords, and the like. Play as a wizard, and you cast spells through the equivalent of mouse gestures. Learning a new spell would then not be the abstraction of clicking on a scroll and selecting "Learn spell"; you'd actually learn a new gesture to learn a spell.
__________________
Time travels in divers paces with divers persons. --As You Like It, III:ii:328 |
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#32
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For unprofitable desires I've got:
A Warhammer game that actually uses the tabletop rules. No real-time kludges or modifications to make it streamlined. A Champions cRPG. One that actually gets released this time. A follow up to the Elite series that models the universe from major landmarks in the cities to distant stars. There's actually some very interesting options for generating the insignificant content. The control scheme would have to go, though. It took me hours to learn how to dock properly and at this point in my life I don't have the patience to do that again. |
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#33
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#34
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They make all these WWII games, where are the WWI games.
Oh yeah, those would suck. It may come off completly politically incorrect but how about a FPS of cowboys and Indians? |
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#35
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More Monkey Island games, please?
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#36
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what mssmith537 said.
Seriously. Sounds perfect. |
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#37
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#38
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I want a remake of Sword of the Samurai or something similar (if you've never heard of it, it took place in medieval Japan, you were a samurai rising through the ranks -- you had 1v1 sword duels, 1 vs many village raids, army vs army strategy, assassinations, intrigue, theft, espionage... what a complete package!).
I want a feudal Chinese cRPG -- Prince of Qin came close, but it was too much Diablo and not enough RPG. (Put it in an engine similar to Fallout/Arcanum, or maybe even Morrowind/Oblivion, and that would be yummy!) I want an MMORPG based on Steve Jackson's Autoduel/Car Wars (I haven't looked at Auto Assault yet -- is it any good?). Finally, I want a cRPG or MMOG based in cyberspace ala William Gibson/Neal Stephenson. Even a more varied modern TRON game would be nice! |
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#39
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"Spore" is going to be my perfect game...if it ever gets released.
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#40
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In Final Fantasy VI at one point they split your team up into three groups each with a specific goal and mission. I thought that was so cool, finally there wasn't a bunch of people standing around doing nothing while a few fought. But they never did it again. I want a Final Fantasy where that is used extensively. Where you have to pick which people went in which group and then lead them that way while others groups went and did other important stuff. There may have been a bit of that in FFVIII but clearly not enough. I always wanted a baseball game which would be 9 versus 9. Each person would play a position. Since a team would have many more then 9 players, for any substitutions the current player would merely take over the character of the incomming player. You'd play online from your own PC or console. And make it kinda like D&D where your play improves your characters stats but not so much so that stats beat skill. In other words keep it realistic. And make it so teams could organize into leagues to play 48 game seasons. Organize large contests with full seasons and championship series with cash prizes. |
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#41
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I'm a very casual PC gamer (and avid console gamer), so pardon me if
some of these exist, but I don't think they do. 1. Compilations of older games that will run in XP. In a world where fans will gladly fork over $8+ per to Nintendo for a mere license to play nostalgic games from their childhood, it just seems crazy to me that I can't go buy every Ultima game on one disc. Why no "ultimate King's Quest Collection?" Police Quest? X-com? Gabriel Knight? And so on? You can just feel the money that's NOT being made because nothing like this is on the market. 2. A hybrid RTS and FPS, where you'd be able to switch back and forth between two distinct but fully integrated engines; you're building your resources and manouvering troops and so on like a traditional RTS, but then you click a button and suddenly you're one of the individual guys in the squad of troops and you're running around and shooting and so on FPS-style. Any genre would be fully appreciated using this. 3. A fully integrated multi-engine "game system" that allows completely different games using completely different engines to share properties between them. Maxis did something like this back in the mid-nineties with the then-current version of Sim City, Sim Copter, Streets of Sim City, and so on; you could build a city with Sim City, then fly helicopter rescue missions in that city by loading it into your copy of "Sim Copter." You could also do street races in that same city by loading it into "Streets of Sim City," a racing game. Completely different games, completely different engines, all linked together. It was a pretty poor execution because the individual games were bad, but the concept behind it is AMAZING and has a ton of potential. Imagine taking it to the next level; you build a city that you can then use as map for a FPS from the same developer. You can play "The Sims" or a similar "sandbox" styled game set in the same city. You can play a flight simulator or aerial combat game in the skies over that city. It could be used for an urban RTS game. A police game uses the city's police force. A detective story loads your city into it and uses the unique locations and details that you've created. Now take it to the next level, "Spore"-style - outer space combat above the planet that your city is on. Medieval RPG set in your city's distant past. And so on. I wish someone was working on something like that. 4. I've always wanted a "real life" sandbox-style game. Think "The Sims" where you control one character, but completely free roaming. No plot, no goal or anything, just a real life simulator. But where it gets fun is, just like real life, you can do anything. Driving to work, if you want to swerve and run over children, you can. What happens then? In the workplace, what happens if you grab the coffee pot and slosh the coffee all over your co-worker? What if you get a gun and hold people hostage? Or what if you just do your job and then head home at the end of the day? I'm imagining a completely free-roaming "Grand Theft Auto" minus any plot meets "The Sims" minus the micromanagement. What happens if you do things completely normally but don't bathe for 3 weeks game time; do coworkers start saying things? Do you get fired? What if you try to break into your neighbor's house? What if you strip naked and try to walk down the street? Obviously, the STAGGERING number of variables that would need to be scripted would prohibit something like this from being workable, but I'd like to see a game at least make an attempt at doing something like this. A hybrid of "The Sims" and "Grand Theft Auto's" engine would be a neat start. |
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#42
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GTA style world with a Deus Ex type game play. Basic premise is that you are a thief and you go around stealing stuff. Like Deus Ex you can pick to be a rambo type player and shoot everyone in sight, or go through the whole game without killing anyone. The different concept in the game is that you actually have to live your life around your stealing. You go to work, buy groceries, sleep, eat, etc.
Obviously you wouldn't put tab A into slot B for 8 hours, but you'd say "work for 10 hours", and 10 hours of your day would be spent working. Similarly you would have to maintain relationships, go to church, volunteer, etc. The time/effort you put into these things determine how visible you are to the police. For example if you flake out at work, don't socialize, and don't volunteer your visibility to the police increases. After all, who's the master thief? The guy down the street with no job that nobody knows that suddenly has a 60" plasma TV or is it the executive at a major corporation that reads to the blind on Sundays? On the other hand if you don't want to hide in plain sight you can try and run in the city. Maintain a couple of apartments and carefully plan your moves. Be careful though, you might come home to an apartment full of cops. |
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#43
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#44
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#45
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I'd like a detailed, historically accurate naval combat sim set in the age of sail.
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#46
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#47
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On edit - I see Headrush042 said it already.
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The RTS is only one part of the game. It's a space exploration/trading/fighting sim in a very open universe where you really have no strictly defined role. You might get a call to go help out with the battle for a planet - if you don't go, the battle takes place without you but isn't an automatic loss - and even if you do go, you are not always going to make the difference. While it lacks a strong storyline, that can be a benefit for casual gaming - you can take long breaks between sessions and not worry about forgetting details. In addition to the (top-down turn-based) space travel/fighting bit, there's also the RTS (which is only available at certain times), old-fashioned text adventure/resource management (the kinds similar to Hammurabi) (also optional), and another (optional) arcade-style shooter. It is a bit of a jack-of-all-trades but the execution is excellent in every portion of the game. From what you've said about the other stuff, you might like it. Last edited by panamajack; 02-27-2007 at 10:07 PM. Reason: spent too long on my post |
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#49
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#50
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A New Star Control, made by the makers of Star Control 2.
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