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  #1  
Old 02-27-2007, 03:23 PM
Zebra Zebra is online now
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Computer games we want that don't exisit

I have always liked naval combat games but I want something for the Star Wars Universe. (One that doesn't suck) I want to command a capitol ship, or a small fleet of capitol ships in space combat. Where ship formations and maneuvers, pitting my ships strengths against the weakness of the their ships would be a must. Then throw in online play and that would be cool. LucasArts have tried to make something with this and they always suck. ALWAYS! I want to command my Imperial Star Destroyer and fire the big guns. Some Trek games do this well but I want Star Wars or even Babylon 5 or BSG would be good.

Speaking of BSG, where are the BSG games? What's up with that? I should be flying a Viper by now.


What games do you want?
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  #2  
Old 02-27-2007, 03:27 PM
What Exit? What Exit? is offline
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I want a good clean bug free update to the original Axis and Allies computer game and BloodBowl. Don't wow me with graphics, wow me with ease of use and make it bug free. Just port and update the old software and clean it up.

Jim
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  #3  
Old 02-27-2007, 03:39 PM
Miller Miller is offline
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Zebra, have you tried the Homeworld games? They're the best real time tactical space combat game I've ever played. There's even a mod kicking around that will convert all the skins to Star Wars ships, although I haven't tried it myself. Check out Homeworld: Cataclysm. It's the best of the lot, IMO.

Myself, what I really want is a Total War style game in a fantasy setting. I loved Rome and Medieval II, but I want to take on orcs, skeletons, wizards, and maybe the occasional dragon.
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  #4  
Old 02-27-2007, 03:42 PM
Lemur866 Lemur866 is offline
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I'd like an online FPS set in the Napoleonic era instead of WWII. And instead of rewarding running around like crazy and hopping to avoid getting hit, the game would reward period tactics.

So the team where everyone formed into a firing line and marched in formation would wipe the floor with a team where people hopped around and acted as individuals. Concentration of firepower would beat individual action every time. Plus cavalry would destroy any individual infantryman, but a mass of infantrymen would easily destroy any cavalry. So you'd have masses of infantry, plus a few cavalry who's only job would be to pick off stragglers and charge home when a line collapsed.
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  #5  
Old 02-27-2007, 03:47 PM
VarlosZ VarlosZ is offline
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I want an historical real-time strategy MMORPG wargame. Imagine, say, Call of Duty, but instead of a bunch of automatons split into two teams slugging it out for 10 minutes at a time, there would be a command hierarchy, stretching across a nation (or continent) sized area. Most players would be playing a regular first-person shooter, except they'd have orders to follow. A sizebale minority would be heading up squads and platoons, playing part FPS and part squad-level RTS. Above them would be upper-echelon commanders playing a pure strategy game. Do well and your superiors may pick you for promotion -- foul up and get busted down to private.

Or something like that. There would be some logistical hurdles to clear -- like making sure that the war doesn't move too slowly to be exciting, and avoiding the "too many chiefs" problem -- but I don't see anything as being insurmountable.
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  #6  
Old 02-27-2007, 03:49 PM
Smeghead Smeghead is offline
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Wing Commander 2007. Sigh. I loved those games.
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  #7  
Old 02-27-2007, 03:53 PM
Lemur866 Lemur866 is offline
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Varlosz, there was a game similar to that a few years ago. Most players were in a FPS game, but one guy per team was the commander and played an RTS game. He would issue commands to the FPS players, and they would try to carry them out (or ignore them).

But for the life of me I can't remember the name...it was some post-apocalyptic setting, with humans vs I think mutant animals. Someone should remember this one....
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  #8  
Old 02-27-2007, 03:56 PM
Gadarene Gadarene is offline
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Fallout 3.
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  #9  
Old 02-27-2007, 04:00 PM
awldune awldune is offline
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My wish list:

A proper remake/sequel of several games from ca. 1995:

Tie Fighter
X-Com
Master of Magic
Master of Orion II

A decent version of the following boardgames:

Necromunda (use Silent Storm engine!)
Space Hulk (TBS, not FPS)
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  #10  
Old 02-27-2007, 04:27 PM
HubZilla HubZilla is offline
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Obviously you'd need a rather robust system and graphics card... probably at least 5 years down the road.

I want a free-roam game like GTA that has authentic cities. Meaning you drive through Manhattan and 34rd and Broadway looks EXACTLY like IRL.

Same with a Flight Simulator that does this with cities. Maybe using Google Earth for photorealistic ground textures. Every building pops up in Chicago, from the Loop to the office buildings in Schaumburg. All fully textured.
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  #11  
Old 02-27-2007, 04:31 PM
Miller Miller is offline
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Quote:
Originally Posted by Smeghead
Wing Commander 2007. Sigh. I loved those games.
I've got some good news and some bad news...
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  #12  
Old 02-27-2007, 04:49 PM
robertliguori robertliguori is offline
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I want a 1st-person survival-horror-action game based on The Zombie Survival Guide. Have it be level or scenario-based. Say, start with you having nothing, and needing to evade zombies. Let you comb through a desolate city full of corpses, dead and undead, to find and use tools, and eventually set up a home base for yourself. Goals for missions can be to stockpile resources, acquire single useful items, cull undead, etc.

It should use Dark Corners of the Earth's HUDless system. Likewise, being bitten should result in swift death, unless you use one of the strictly-limited anti-zombie injections in time.

Enable self-model viewing (you should be able to look at yourself), but include no mirrors or reflective surfaces, and have your character never speak. Everything that can be done to increase immersion in the character should be done.
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  #13  
Old 02-27-2007, 04:56 PM
randwill randwill is offline
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A great Adventure Game.

Like mine!

I wrote one and designed the puzzles years ago when Adventure Games were more popular. By the time I had finished all the work, Adventure Games were pretty much a dead genre.

A lot of work tucked away in a file cabinet. Oh well . . .
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  #14  
Old 02-27-2007, 05:22 PM
msmith537 msmith537 is offline
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Quote:
Originally Posted by robertliguori
I want a 1st-person survival-horror-action game based on The Zombie Survival Guide.
I want a Zombie RTS game. There's one enemy unit - zombies. They just turn anything they attack into another zombie.



Inspired by this site, I want The Ultimate RTS Game.

Start off with the scale of Supreme Commander.
Backstory on the level of Command & Conquer (with the nconventional units of C&C Generals)
Add the destructable landscape of Company of Heroes (appropriate to the games period..preferably near-futuristic)
Dozens of distinct armies like AOE

And a couple of new things:
I want lots of civilians wandering around. When your units approach, they should run away like it was the exact opposite of a VFW parade. When you cause collateral damage (and you will), the civilians should get pissed off and turn into insurgents with car bombs and sniper rifels, etc.

Instead of simply creating swarms, I want to be able to create cohesive platoon, company and even battalion sized units. They should automatically call in replacements from the nearest depot as they suffer casualties.

And finally, I want realistic (but automated) logistics. No more magic factories churning out units. You have a couple of logistic sources - an airfield, seaport, city, space based carrier or the edge of the map. You can create various logistics depots wherever you like. Units need to resupply, reload and re-personal at the depots (or have it delivered to them in the field). The depots only get reloaded when a supply truck/plane/ship/ect) reaches them. Basically its the same thing as logistics in Age of Empires, except instead of just resource->villager->town hall you also have town hall -> barracks link.

Why would I want this? Because real armies have supply lines that can be cut. And it makes armies more vulnurable to insurgent attacks that can leave them without fuel/amo/food.
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  #15  
Old 02-27-2007, 05:22 PM
The Hamster King The Hamster King is offline
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Check out SPAG ... there's a thriving hobbyist community for new adventure games. You can't make any money off it, but you could still release it and let people enjoy it.
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  #16  
Old 02-27-2007, 05:29 PM
Saltire Saltire is offline
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I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.

I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
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  #17  
Old 02-27-2007, 05:35 PM
Carnick Carnick is offline
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Quote:
Originally Posted by Gadarene
Fallout 3.
Bethesda is making it, but they're building it for the X-Box

I want:

- An "adult" version of a game like Animal Crossing with true multiplayer.
- PC port of Gran Turismo.
- A co-op FPS.
- System Shock 3. With co-op.
- An MMORPG that doesn't suck the brain cells out of anyone that touches it.
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  #18  
Old 02-27-2007, 05:37 PM
Carnick Carnick is offline
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Quote:
Originally Posted by Saltire
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.

I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
Man, I've always wanted something like that. Bridge Commander came close but it wasn't multiplayer. Not in the way I wanted, anyway.
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  #19  
Old 02-27-2007, 05:42 PM
Merijeek Merijeek is offline
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I guess I'm old, but I want...

New Wing Commander.

New X-Com.

New X-Wing/Tie Fighter game.

New Baldur's Gate game.

For the non-X-Wing/Tie Fighter game I do NOT need whiz-bang 3D graphics with a fully controllable camera. I don't want to see some of my guys get whacked because *I* couldn't see the MonsterOfInstantDoom right in front of my character because I had the camera rotated the wrong way.

-Joe
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  #20  
Old 02-27-2007, 05:42 PM
smiling bandit smiling bandit is offline
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Shadowrun MMORPG. Randomly created shadowruns, instanced zones. Even bring in multiple goups into one Shadowrun, with three group trying to steal something and one (plus corp security) trying to stop them.
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  #21  
Old 02-27-2007, 05:43 PM
Little Plastic Ninja Little Plastic Ninja is offline
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Quote:
Originally Posted by Saltire
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.

I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
Technically Puzzle Pirates does it....

Last edited by Little Plastic Ninja; 02-27-2007 at 05:43 PM.
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  #22  
Old 02-27-2007, 05:46 PM
Merijeek Merijeek is offline
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Quote:
Originally Posted by Miller
3rd Person views. Yay.

-Joe
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  #23  
Old 02-27-2007, 05:47 PM
Miller Miller is offline
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Quote:
Originally Posted by Saltire
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.

I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
It's not a computer game, but some folks at my local game shop were playing this boardgame while I was there yesterday, and it sounded a lot like what you're talking about.
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  #24  
Old 02-27-2007, 06:06 PM
Bosstone Bosstone is offline
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Take the gameplay/engine of Planetside (MMO FPS), change the setting to Star Wars, and you have the most profitable MMO on the planet, surpassing even World of Warcraft.
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  #25  
Old 02-27-2007, 06:10 PM
Revenant Threshold Revenant Threshold is offline
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Quote:
Originally Posted by Saltire
I always wanted a space exploration and combat game that was net-enabled to have different players serve very different roles on the same ship. Somewhat like a Star Trek bridge crew--Someone navigates, someone else steers, a third person runs the scanners, and someone else runs the weapons. I suppose there should be a captain, but I'm not sure what he'd do, game-wise.

I'd want each of the stations to be very specialized and require varied skills, such that some players might be great science officers, but suck at weapons control. It would be quite rare for one player to master all the roles.
Star Trek Online? If it's as good as they say, it'll be great, though it could easily suck.

I have ideas on games i'd like to see, but I always get the feeling I could just make a better game myself. You know, if I had money to hire programmers and graphic artists and music directors and scriptwriters.......
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  #26  
Old 02-27-2007, 06:22 PM
Ol'Gaffer Ol'Gaffer is offline
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Alpha Centauri 2.
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  #27  
Old 02-27-2007, 06:27 PM
Push You Down Push You Down is offline
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Quote:
Originally Posted by Zebra
Speaking of BSG, where are the BSG games? What's up with that? I should be flying a Viper by now.
You could be.
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  #28  
Old 02-27-2007, 06:30 PM
Ferret Herder Ferret Herder is offline
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Quote:
Originally Posted by Merijeek
New Baldur's Gate game.
Yes. Not to mention a version of Knights of the Old Republic 2 that had been allowed to be completed before release, so the ending wouldn't suck hard.
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  #29  
Old 02-27-2007, 06:32 PM
garygnu garygnu is offline
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I'd like a MMORPG based on Sid Meyer's Pirates!
I'd like a naval or space-combat game that uses voice commands.
I'd like a MMORPG where things like eating, sleeping, peeing, and pooping were essential.
I, too, would like an update of X-Wing/Tie Fighter.

Last edited by garygnu; 02-27-2007 at 06:33 PM.
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  #30  
Old 02-27-2007, 06:56 PM
Darth Nader Darth Nader is offline
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How about a first person version of the original text Adventure? I wanna see that dwarf throw an axe at me.

Last edited by Darth Nader; 02-27-2007 at 06:58 PM. Reason: Yeah, I'm feeling old right now.
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  #31  
Old 02-27-2007, 07:13 PM
Chronos Chronos is online now
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Quote:
How about a first person version of the original text Adventure? I wanna see that dwarf throw an axe at me.
Funny, I've been contemplating for a while the notion of making a Zork mod for Quake or Unreal or somesuch. The interface would have to be rather simplified, but I think it could be done. The biggest question is, whether to call it Zake or Quork. Oh, yeah, and where I would find the time to do it.

Me, I'd like to see a first-person swords-and-sorcery game for the Wii, preferably online. Play as a warrior, and swinging the control swings your sword. With enough skill, you'd be able to block others' swords, and the like. Play as a wizard, and you cast spells through the equivalent of mouse gestures. Learning a new spell would then not be the abstraction of clicking on a scroll and selecting "Learn spell"; you'd actually learn a new gesture to learn a spell.
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  #32  
Old 02-27-2007, 07:33 PM
Just Some Guy Just Some Guy is offline
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For unprofitable desires I've got:

A Warhammer game that actually uses the tabletop rules. No real-time kludges or modifications to make it streamlined.

A Champions cRPG. One that actually gets released this time.

A follow up to the Elite series that models the universe from major landmarks in the cities to distant stars. There's actually some very interesting options for generating the insignificant content. The control scheme would have to go, though. It took me hours to learn how to dock properly and at this point in my life I don't have the patience to do that again.
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  #33  
Old 02-27-2007, 07:36 PM
Just Some Guy Just Some Guy is offline
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Quote:
Originally Posted by Chronos
Funny, I've been contemplating for a while the notion of making a Zork mod for Quake or Unreal or somesuch. The interface would have to be rather simplified, but I think it could be done. The biggest question is, whether to call it Zake or Quork. Oh, yeah, and where I would find the time to do it.
Heh, somewhere I've got a 75% complete Duke Nukem 3D level based on Zork. I doubt I'd ever do something like that again in the future; I'd rather create my own stuff than make a copy of someone else's. Still it's always cool seeing new tech applied to old games.
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  #34  
Old 02-27-2007, 08:15 PM
Zebra Zebra is online now
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They make all these WWII games, where are the WWI games.


Oh yeah, those would suck.


It may come off completly politically incorrect but how about a FPS of cowboys and Indians?
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  #35  
Old 02-27-2007, 08:20 PM
threnodyangelfire threnodyangelfire is offline
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More Monkey Island games, please?
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  #36  
Old 02-27-2007, 08:25 PM
Tristan Tristan is offline
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what mssmith537 said.

Seriously. Sounds perfect.
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  #37  
Old 02-27-2007, 08:27 PM
Geek Mecha Geek Mecha is offline
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Quote:
Originally Posted by Carnick
- An MMORPG that doesn't suck the brain cells out of anyone that touches it.
Does not and will not ever exist.
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  #38  
Old 02-27-2007, 08:33 PM
Headrush042 Headrush042 is offline
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I want a remake of Sword of the Samurai or something similar (if you've never heard of it, it took place in medieval Japan, you were a samurai rising through the ranks -- you had 1v1 sword duels, 1 vs many village raids, army vs army strategy, assassinations, intrigue, theft, espionage... what a complete package!).

I want a feudal Chinese cRPG -- Prince of Qin came close, but it was too much Diablo and not enough RPG. (Put it in an engine similar to Fallout/Arcanum, or maybe even Morrowind/Oblivion, and that would be yummy!)

I want an MMORPG based on Steve Jackson's Autoduel/Car Wars (I haven't looked at Auto Assault yet -- is it any good?).

Finally, I want a cRPG or MMOG based in cyberspace ala William Gibson/Neal Stephenson. Even a more varied modern TRON game would be nice!
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  #39  
Old 02-27-2007, 08:35 PM
RandMcnally RandMcnally is online now
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"Spore" is going to be my perfect game...if it ever gets released.
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  #40  
Old 02-27-2007, 08:51 PM
Fern Forest Fern Forest is offline
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Quote:
Originally Posted by Merijeek
For the non-X-Wing/Tie Fighter game I do NOT need whiz-bang 3D graphics with a fully controllable camera. I don't want to see some of my guys get whacked because *I* couldn't see the MonsterOfInstantDoom right in front of my character because I had the camera rotated the wrong way.
Or better yet a $2000 immerse-o-pod chair with realistic controls and 10 surround screen monitors. That's 8 around and 2 above. For that I'd turn to the darkside. The heavily indebted darkside.

Quote:
Originally Posted by Chronos
Me, I'd like to see a first-person swords-and-sorcery game for the Wii, preferably online. Play as a warrior, and swinging the control swings your sword. With enough skill, you'd be able to block others' swords, and the like. Play as a wizard, and you cast spells through the equivalent of mouse gestures. Learning a new spell would then not be the abstraction of clicking on a scroll and selecting "Learn spell"; you'd actually learn a new gesture to learn a spell.
They did that with the DS in Deep Labyrinth. But of course it's not the Wii and the game also sucked mightily. Incredibly boring.



In Final Fantasy VI at one point they split your team up into three groups each with a specific goal and mission. I thought that was so cool, finally there wasn't a bunch of people standing around doing nothing while a few fought. But they never did it again. I want a Final Fantasy where that is used extensively. Where you have to pick which people went in which group and then lead them that way while others groups went and did other important stuff. There may have been a bit of that in FFVIII but clearly not enough.

I always wanted a baseball game which would be 9 versus 9. Each person would play a position. Since a team would have many more then 9 players, for any substitutions the current player would merely take over the character of the incomming player. You'd play online from your own PC or console. And make it kinda like D&D where your play improves your characters stats but not so much so that stats beat skill. In other words keep it realistic. And make it so teams could organize into leagues to play 48 game seasons. Organize large contests with full seasons and championship series with cash prizes.
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  #41  
Old 02-27-2007, 08:55 PM
TLDRIDKJKLOLFTW TLDRIDKJKLOLFTW is offline
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I'm a very casual PC gamer (and avid console gamer), so pardon me if
some of these exist, but I don't think they do.

1. Compilations of older games that will run in XP. In a world where
fans will gladly fork over $8+ per to Nintendo for a mere license to
play nostalgic games from their childhood, it just seems crazy to me
that I can't go buy every Ultima game on one disc. Why no "ultimate
King's Quest Collection?" Police Quest? X-com? Gabriel Knight? And so
on? You can just feel the money that's NOT being made because nothing
like this is on the market.

2. A hybrid RTS and FPS, where you'd be able to switch back and forth
between two distinct but fully integrated engines; you're building
your resources and manouvering troops and so on like a traditional
RTS, but then you click a button and suddenly you're one of the
individual guys in the squad of troops and you're running around and
shooting and so on FPS-style. Any genre would be fully appreciated
using this.

3. A fully integrated multi-engine "game system" that allows
completely different games using completely different engines to share
properties between them. Maxis did something like this back in the
mid-nineties with the then-current version of Sim City, Sim Copter,
Streets of Sim City, and so on; you could build a city with Sim City,
then fly helicopter rescue missions in that city by loading it
into your copy of "Sim Copter." You could also do street races in that
same city by loading it into "Streets of Sim City," a racing game.
Completely different games, completely different engines, all linked
together. It was a pretty poor execution because the individual games
were bad, but the concept behind it is AMAZING and has a ton of
potential. Imagine taking it to the next level; you build a city that
you can then use as map for a FPS from the same developer. You can
play "The Sims" or a similar "sandbox" styled game set in the same
city. You can play a flight simulator or aerial combat game in the
skies over that city. It could be used for an urban RTS game. A police
game uses the city's police force. A detective story loads your city
into it and uses the unique locations and details that you've created.
Now take it to the next level, "Spore"-style - outer space combat
above the planet that your city is on. Medieval RPG set in your city's
distant past. And so on. I wish someone was working on something like
that.

4. I've always wanted a "real life" sandbox-style game. Think "The
Sims" where you control one character, but completely free roaming. No
plot, no goal or anything, just a real life simulator. But where it
gets fun is, just like real life, you can do anything. Driving to
work, if you want to swerve and run over children, you can. What
happens then? In the workplace, what happens if you grab the coffee
pot and slosh the coffee all over your co-worker? What if you get a
gun and hold people hostage? Or what if you just do your job and then
head home at the end of the day? I'm imagining a completely
free-roaming "Grand Theft Auto" minus any plot meets "The Sims" minus
the micromanagement. What happens if you do things completely normally
but don't bathe for 3 weeks game time; do coworkers start saying
things? Do you get fired? What if you try to break into your
neighbor's house? What if you strip naked and try to walk down the
street? Obviously, the STAGGERING number of variables that would need
to be scripted would prohibit something like this from being workable,
but I'd like to see a game at least make an attempt at doing something
like this. A hybrid of "The Sims" and "Grand Theft Auto's" engine
would be a neat start.
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  #42  
Old 02-27-2007, 09:29 PM
treis treis is offline
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GTA style world with a Deus Ex type game play. Basic premise is that you are a thief and you go around stealing stuff. Like Deus Ex you can pick to be a rambo type player and shoot everyone in sight, or go through the whole game without killing anyone. The different concept in the game is that you actually have to live your life around your stealing. You go to work, buy groceries, sleep, eat, etc.

Obviously you wouldn't put tab A into slot B for 8 hours, but you'd say "work for 10 hours", and 10 hours of your day would be spent working. Similarly you would have to maintain relationships, go to church, volunteer, etc. The time/effort you put into these things determine how visible you are to the police. For example if you flake out at work, don't socialize, and don't volunteer your visibility to the police increases. After all, who's the master thief? The guy down the street with no job that nobody knows that suddenly has a 60" plasma TV or is it the executive at a major corporation that reads to the blind on Sundays?

On the other hand if you don't want to hide in plain sight you can try and run in the city. Maintain a couple of apartments and carefully plan your moves. Be careful though, you might come home to an apartment full of cops.
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  #43  
Old 02-27-2007, 09:35 PM
Headrush042 Headrush042 is offline
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Join Date: Mar 2003
Quote:
Compilations of older games that will run in XP.
I've seen XP-compatible collection sets for Ultima, Police Quest, and King's Quest. Unfortunately, the Ultima set was buggy as heck, but I'm pretty sure they've patched it since then.

Quote:
A hybrid RTS and FPS, where you'd be able to switch back and forth
between two distinct but fully integrated engines
Space Rangers 2 had something like this. It was a space-faring game, but you could land on planets and engage in RTS bot battles. Manufacture a squad of bots, give em orders, then take one over and move it around FPS style. Unfortunately, it was only a small part of the game as a whole, but it was fun.

Quote:
I've always wanted a "real life" sandbox-style game
There is at least one MMO sandbox game currently out, with a few more in the works. Granted, they're nowhere near as elaborate as what you're fantasizing, but they look pretty interesting nonetheless. Check out Second Life for the current-gen sandbox MMOG. There are some pretty interesting articles/reviews written about it.
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  #44  
Old 02-27-2007, 09:42 PM
bouv bouv is online now
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Join Date: Aug 2000
Quote:
Originally Posted by garygnu
I'd like a MMORPG where things like eating, sleeping, peeing, and pooping were essential.
You're kidding, right? I admit that eating, peeing, and perhaps even crapping might not be so bad, but sleeping? Being that it's an MMORPG, the world has to continue on even if your character is doing nothing. So when your character sleeps, you can't play. If your character needs eight hours of sleep for every 24 hours of gameplay, then lots of people are going to be pissed that they can't play for those eight hours. Yes, you could easily make it so that you could go to sleep and choose to have your character stay "logged on" while you weren't playing the game, so that you don't have to actually be in the game and doing nothing for those hours, but still, it's not a good idea in terms of gameplay.
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  #45  
Old 02-27-2007, 09:44 PM
Gorsnak Gorsnak is online now
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Join Date: Jan 2003
Location: Saskaboom
Posts: 7,633
I'd like a detailed, historically accurate naval combat sim set in the age of sail.
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  #46  
Old 02-27-2007, 09:47 PM
Carnick Carnick is offline
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Join Date: Jun 2003
Quote:
Originally Posted by VCO3
2. A hybrid RTS and FPS, where you'd be able to switch back and forth
between two distinct but fully integrated engines; you're building
your resources and manouvering troops and so on like a traditional
RTS, but then you click a button and suddenly you're one of the
individual guys in the squad of troops and you're running around and
shooting and so on FPS-style. Any genre would be fully appreciated
using this.
Try Savage - one of the most underrated games of all time. It's a team based multiplayer match where one person acts as base builder. Both FPS and RTS components are awesome and fully fleshed out. Despite awards and good reviews the game didn't sell very well, and it nearly tanked the company. They now offer the full game for free download, and they're working on a sequel. There are always one or two full servers going all the time with dedicated players, check it out. The only problem is that it's so dominated by pros now that there is little to no tolerance for newbies.
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  #47  
Old 02-27-2007, 10:06 PM
panamajack panamajack is offline
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Join Date: Apr 2000
On edit - I see Headrush042 said it already.
Quote:
Originally Posted by VCO3
I'm a very casual PC gamer (and avid console gamer), so pardon me if
some of these exist, but I don't think they do.

2. A hybrid RTS and FPS, where you'd be able to switch back and forth
between two distinct but fully integrated engines; you're building
your resources and manouvering troops and so on like a traditional
RTS, but then you click a button and suddenly you're one of the
individual guys in the squad of troops and you're running around and
shooting and so on FPS-style. Any genre would be fully appreciated
using this.
Space Rangers 2 has this in the RTS part of the game, which is simple but pretty fun. You build Battletech-style robots (of your own design) and then send them around to fight and capture. At any time you can hop into and control on of the robots, which is fun since there's a lot of stuff blowing up.

The RTS is only one part of the game. It's a space exploration/trading/fighting sim in a very open universe where you really have no strictly defined role. You might get a call to go help out with the battle for a planet - if you don't go, the battle takes place without you but isn't an automatic loss - and even if you do go, you are not always going to make the difference. While it lacks a strong storyline, that can be a benefit for casual gaming - you can take long breaks between sessions and not worry about forgetting details.

In addition to the (top-down turn-based) space travel/fighting bit, there's also the RTS (which is only available at certain times), old-fashioned text adventure/resource management (the kinds similar to Hammurabi) (also optional), and another (optional) arcade-style shooter. It is a bit of a jack-of-all-trades but the execution is excellent in every portion of the game.

From what you've said about the other stuff, you might like it.

Last edited by panamajack; 02-27-2007 at 10:07 PM. Reason: spent too long on my post
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  #48  
Old 02-27-2007, 10:20 PM
Lemur866 Lemur866 is offline
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Join Date: Jul 2000
Location: The Middle of Puget Sound
Posts: 15,576
Quote:
Originally Posted by Carnick
Try Savage - one of the most underrated games of all time.
Savage...that's the game I was trying to remember!
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  #49  
Old 02-27-2007, 11:57 PM
jayjay jayjay is online now
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Join Date: Nov 2000
Quote:
Originally Posted by RandMcnally
"Spore" is going to be my perfect game...if it ever gets released.
That's exactly what I came in to say...
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  #50  
Old 02-28-2007, 12:26 AM
Hirka T'Bawa Hirka T'Bawa is offline
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Join Date: Jul 2001
Location: Conyers, GA, USA
Posts: 1,271
A New Star Control, made by the makers of Star Control 2.
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