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#1
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Mafia: The Conspiracy
The Conspiracy
The Town of Cecilwich is a quaint little village in an isolated corner of New England. Life has been peaceful, if cliquish. Until last Night that is, when Mayor Cecil was brutally murdered. In fact, rumors whisper that he was partially eaten by a Werewolf! The Town is fracturing along lines of paranoia and suspicious. Who could have perpetrated the heinous crime? Who among them are secretly plotting the Town's downfall? The Town has resolved to purge itself of undesirable elements. Each Day, the Town must decide whether or not to lynch a suspected troublemaker. Whoever collects the most votes will hang at the end of the Day. Each Night, the residents huddle in their homes and pubs, waiting it out. In the morning, the newly deceased are collected and prepared for burial. Unfortunately, the ineptitude of the Town bureaucracy prevents efficient processing of paperwork--it takes a full two Days for the complete disclosure of the late residents' identity and other incriminating evidence. The Coroner and Detective are steady civil servants, hired personally by the Mayor. Too bad only he knew their identities. The Coroner will immediately find the complete identification forms for any deceased resident. The Detective may investigate a recent death to try to determine the perpetrator. The Town's Vicar, recently out of cloisters and still unrecognized, can perform the final rites on any hapless victims. Among the loyal Town residents are the Freemasons, an organization so secretive that it doesn't even know its own membership. Fortunately, each Freemason does know the secret handsign that can be used to covertly identity another member. The Scotsman is hardy soul, and while somewhat shy, can readily defend himself against an attack. The Vigilante, on the other hand, is perfectly prepared to take matters into his own hands, if only he knew who to target. He'd deeply regret making a mistake. The Magician is a sly trickster and escape artist. He has devised an elaborate gimmick to elude an attacker. The Town has a several citizens with mystical abilities to counter the unknown threats. The Seer may look deep into the souls of others, to determine their true intentions. The Warlock knows a terrible curse that will exact a horrible death on anyone who violates its ward. The Witchdoctor practices a strange juju that will return a person's soul to their body, after one day of death. It is rumored that three Witches also live within the Town. They supposedly use their pagan spells to protect and guide it. Their power is dependent on their number, but they can consult with their dead sisters, to gain better insights. Apparently, the Town is beset by a ravenous pack of Werewolves. They can hunt and feast upon a Town resident each Night, yet pass as a regular citizen during the day. A typical pack will be head by a ferocious Alpha Wolf, ruling the pack with an iron fist, and tailed by a meek Omega Wolf, who will be difficult to distinguish, even with magic, from an honest Townfolk. The wolves must eliminate as much of the Town as possible, in order to dominate it as their chattel food source. Lurking on the edge of Town, hiding his ghastly profession, is a Necromancer. He seeks to lord over the living by reanimating the dead into his mindless Zombie slaves. Once his army has reached a sufficient number, the dead will shamble into Town to conquer it. A Vampire, in a loose confederation with the Necromancer, sates his hunger on the occasional victim, thoughtfully providing another source of corpses. Most insidiously, a cryptic organization has infiltrated the Town: the Cabal. With only limited mystic powers, they scheme to take over the Town for their own purposes. They have a secret channel of communication in which they may consult with each other and make plans. Only the Witches can stop them, provided the Town survives assault by the evils of the Night. Ultimately, the Town must survive against all the forces besetting it. Good luck! |
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#2
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Signing up for the game
I have slots for exactly 20 Players. I've have a reserved spots for Chronos and Mtgman for the help they gave in balancing the rules (I do not believe either one has knowledge that would give an unfair advantage), another spot for Blaster Master, as the game master of the previous game, and Idle Thoughts, for helping me with the secret boards, if they want to claim. The remaining 16 slots will be filled randomly from SDMB Members who express an interest in this thread (don't PM/email for a spot) before noon, Wednesday the 26th, Pacific Time. Day One will start noon, Friday the 28th, Pacific Time, ending the following Wednesday. Please do not sign up for the game if you are not willing to make a commitment to it. You're signing up to read the thread, think carefully about it, and post your thoughts to it. Daily. This game in particular will be fast paced and require a lot of thought. That said, there are only 20 Players and I expect the game to last no more than 12 weeks (ending mid-December, accommodations will be made for Thanksgiving [and Christmas if necessary]). I'm giving plenty of time for sign ups, so everyone who's interested has a chance. In the mean time, because of the complexity of the rules, it might be a good time to ask questions about the various Roles and discuss possible strategies. |
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#3
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Yes, please. I have a long weekend's vacation coming up at the end of this month, but other than that I expect to be present and accounted for almost every day.
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#4
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I am expressing interest in this thread.
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#5
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Me too.
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#6
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I haven't played one of these in months, so I'm in.
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#7
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*sigh* Twist my arm why don't you... so much for a break!!!
Last edited by Pygmy Rugger; 09-15-2007 at 11:02 AM. Reason: ;) |
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#8
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Should I? *ponders* How difficult is it to play and mod at the same time?
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#9
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I'd be interested in playing.
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#10
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Quote:
And playing in this one may be time consuming, considering all the power Roles and their interactions. But I expect the typical Doper can handle all that, right? ![]() BTW, I forgot to point out the links in my sig. (See links in my sig, second post here.) |
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#11
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I'd like to play. I think I have the whole "2 games at once" licked.
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#12
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I -knew- there was a Scotsman in this game (see some post or other I made in the Firefly game offboard).
I wanna play! Last edited by Diomedes; 09-15-2007 at 03:33 PM. Reason: While I still can... |
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#13
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OK, why is it that every time I'm in the middle of one of these games, I swear I'm never playing again, but then a couple of weeks later I can't wait for the next one?
Oh, hell. I'd like to play. |
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#14
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bSo some thoughts on some roles:
The Undead: The Necromancer will probably be a fairly decent role in this game. Given all he needs to do is out guess the Vicar and the Warlock for a few turns, and then stay alive himself. The Vampire, while a terrifically powerful role in his own right, is darn near screwed if the necromancer dies. Even immune to nightkills and discovery by the detective, he'll have to be very lucky to manage to kill off everyone for a win on his own. If the Magician redirects a kill, and the detective investigates is, does Shazzam the Wonderful get implicated in the murder? The Cabal looks like the least likely to win. There's not much place to hide in this game, and they can't win by just hoping the wolves and the undead die early. Counting on the witches to be dead, while unable to do any dirty work themselves, will be difficult. In the end-game, I don't see how anyone will be able to hide effectively, and the Cabalists will be vulnerable to lynching when the other scum levels start to drop. By the way, if all roles are used, I count at least 14 players before any freemasons, Cabalists, or a third werewolf is added. 20 players, if all roles are used, wouldn't give much place for scum to roleclaim, particularly given that the easiest thing to claim would be freemason, which would be quickly and easily checked by any surviving masons. I hope the delay on role-reveal will be balancing enough. |
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#15
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There may also be duplicates of Roles (don't be misled by my use of singulars), so a counter-claim can't be automatically dismissed. Expect false claims and expect some difficulty unraveling them.
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#16
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I've never played, but I've seen a few of the threads. I'd like to join up.
Count me in, please! |
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#17
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Quote:
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#18
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I'd like to sign up. I've got one three-day weekend at the beginning of November, but nothing else planned...
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#19
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Yep, still in, Pleonast. Sounds good. |
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#20
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I am interested in playing. (I've been lurking here for years and have been following the various mafia games with great interest).
Thanks! |
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#21
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Quote:
D&R
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#22
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Eh. What the hey, I'll throw my name into the mix.
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#23
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I'd like to sign up. Hopefully I'll get Internet this Tuesday at my new apartment. The game won't start before then, will it?
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#24
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Quote:
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#25
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As Rysto, said game starts Friday the 28th, players chosen and roles assigned on Wednesday the 26th. I wanted to give everyone time to digest the rules before jumping in.
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#26
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I go out of town the 29th and am out until the 2nd. If that's a problem, I won't play, but I'll try to get on every day to at least read the posts and respond with something quick and cursory, even if it's just an "I'm here, guys."
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#27
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I've been reminded.
I'll be unable to post on the 9th, 11th and 16th of October (well, probably), and will have reduced access on other days between those times. Family obligations. If that's a problem I'll take a spot on the sub's bench. |
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#28
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Quote:
Good luck to all playing, I am sitting this one out (no time to really play), but will be following with interest. |
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#29
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I really, really wish I could get back in....I miss my Mafia game something awful! However, I'm taking too many classes and it would be really irresponsible. My regrets. I'll be watching, though. Have fun!!
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#30
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Missing a few days here or there isn't game-breaking. Prolonged absences are the problem. Substitutions are very bad--I'd like to avoid them completely. In this game especially, where evaluating every Player is important (when everyone has a power Role), subs cause too much disruption. I'm more likely to mod-kill.
Because of how I've set up the Days, missing a weekend isn't catastrophic (in fact, I will be much slower to respond on weekends). So, Drain Bead, you'll only miss the middle of the Day. As long as you post some on the 28th and then before the Day ends on the 3rd, there's no problem. And MHaye, I don't see a problem. |
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#31
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I'll sign up.
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#32
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Interest heavily expressed.
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#33
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Alrighty, I'm in... with the forethought that weekends are generally difficult for me. But me thinks I makes up for that during the week, yes?
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#34
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And finally, are we to assume that there will be no identifying of who killed whom? For example, will werewolf victims always have their throats ripped out? Will vigilante victims always be shot, or somesuch? I'm assuming no, since this game seems to be heavy on the mystery
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#35
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#36
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#37
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(or witch blockable.... but doc-block has such a zesty ring to it) |
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#38
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Quote:
Night 1: Alice the Vigilante kills Bob the Witch. Day 2: it's revealed Bob is dead. Day 3: it's revealed Bob is Town. Night 3: Alice kills herself. Day 4: it's revealed Alice is dead and Bob is a Witch. Day 5: it's revealed Alice is Town. Day 6: it's revealed Alice is a Vigilante. Only the moderator's reveals count, because everything else is potentially a lie. Quote:
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And, Zoggie, yes, it will be very mysterious. The delayed release of information helps the scum hide their deceits. And also makes it hard for the scum to know which Role they killed. |
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#39
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Quote:
Edit: Doh! I misunderstood your question. Yes, the Vig's attempt to kill herself could be blocked. But she'll keep trying until she succeeds. Very interesting. Last edited by Pleonast; 09-17-2007 at 05:33 PM. |
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#40
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---
Last edited by Diomedes; 09-17-2007 at 06:06 PM. Reason: weird |
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#41
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Quote:
![]() I thought that would be an amazingly interesting thing: forcing the Vig to declare after a miskill, in an attempt to get the witches to protect her from herself.... but if they did, they'd be leaving the rest of the town open to attack. Last edited by Diomedes; 09-17-2007 at 06:11 PM. Reason: pronoun modification |
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#42
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#43
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#44
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Pleonast,
Add me to the list of interested players. Cheers CIAS |
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#47
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And for those of without access to Google docs
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#48
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#49
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Well, yeah....and then we need to wait for approval to see it.
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#50
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Aha! Finally got the Google doc to load.
"ShadowFactsKat"? Have the two of us merged into one person? Does that deal come with superpowers?
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