You can make a classic ladder character, but I seriously doubt he/she would be on the expansion ladder after converting. I would imagine it would convert to LOD non-ladder… but I could be wrong.
Okay, I hit a snag. I just tried to play a classic game and it won’t let me. I put the Classic play disk in and it won’t let me play non expansion. I don’t have time ATM to try to install it in a seperate folder, so my experiment will have to wait.
To find out whether a Classic ladder character will convert to a ladder expansion character, all you have to do is make one and convert it and see if it can play on ladder.
Use your LoD disk. You can still make Classic characters with it. I suspect that, since you have LoD installed, you have to use the LoD disc.
Ryle the advantage would be that we can rush mules for the hell hellforge quest without actually having to find lvl 20/40 characters to take care of the norm/nm baal quests. The idea is to have a high level classic sorceress to rush 7 mules to Act 5 classic, and then convert only the mules over to the expansion. In theory, the mules will already be in hell, so they won’t have to bother with the two baal quests, saving us the time or effort of finding characters who need those quests (the mules will be lvl 1, so they can’t complete them on their own).
The first question to answer is exactly what Who_me? pointed out: Do classic ladder characters convert to expansion ladder characters, or expansion nonladder? My guess is that they convert to nonladder, but i’m about to find out right now.
interesting, a classic ladder character in fact does convert to an expansion ladder character. I’ll look into the viability of a rushing sorc tomorrow. This could potentially speed up rushes significantly
Yep. When you create a new character, there’s a box marked “Expansion Character” next to the Hardcore box. Uncheck it, you should have a Classic character.
I don’t get why you need to find a lvl 20/40 characters to take care of the norm/nm baal quests. Don’t the mules get those quests too and can just have the high lvl sorc take care of it? All I can see with this classic thing is cutting out act 5, and while it’s a bit faster I don’t think it would be worth the effort, maybe if you do nonstop mule rushes I guess.
Actually I don’t see this saving us much time, but it may be fun seeing old D2 classic again. I most often have a character sitting around in normal waiting for the Baal quest and if you wanted I could ensure I always had one at lvl 40 or so… this way he can get you through the normal and nightmare Baal quests. My hammerdin (although presently armorless) is at level 35 now and still in normal. 5 levels and he can help out in your next mule run.
Since I haven’t played clasic in a few years (maybe Bear_Nenno can help out since he has been playing classic up to a few days ago) there are some questions that will still need to be answered.
How long does a rush take in classic? - just because we don’t have an act 5 in classic and perhaps some of the anti-rushing additions added to 1.10 aren’t in classic does not mean that a mule rush won’t take longer in classic.
How long will it take to create, arm, and level characters to conduct the rush? - It takes about a day to lvl an expansion character to level 40 without a dedicated rush. It would take much less with someone helping to rush the character and to assist in Baal runs. As a matter of fact, if we wanted to we could do it in a group and create 5 or 6 characters in normal at level 40 all in a day and have them ready when needed. Also notice the classic ladder rankings… true, less people play ladder, but the top ladder rankings are lower in classic which means that it will take longer to level.
I guess I’ll make a non-ladder character when I get home and see what I’ve forgotten about classic. I’m not saying we shouldn’t try this, but I don’t think it will speed anything up…
BTW, what type of character should I make… try a sorc? Or try to make the tank?
When doing a mule rush, the mules cannot go to the Worldstone Keep without getting the Ancients quest. Without at least one mule present when Baal is killed, no one will get the quest. This means that at least one mule has to be at least level 20 in normal and level 40 in nightmare so he can get into the Worldstone to get the Baal quest.
D’oh!! I meant non-expansion character…
I don’t think it will save us that much time compared to a rush where we have a character who can finish the baal quest, perhaps 5-10 minutes. However, it does save us the effort of having to make sure we have a character at 20 or 40 to complete them. If we already have characters to take care of it though, it’s a bit of a moot point.
I think the rush would take approximately the same time for acts 1-4 in classic, despite the fact that you don’t have a lot of the same items as the expansion. We’re only rushing through normal and nightmare, so a naked high level sorceress could probably do the job, extra items are just a bonus. Normal would be cake, nightmare chaos sanctuary might be tricky but the rest would be fairly easy.
I agree, it will take longer to level the rusher, but i think that in one day you could probably get her to around 70 with public games, which would be enough. The questions is whether it’s worth spending that day on her so that we don’t have to worry about lvl 20/40 characters. I’m not sure that we do enough mule rushes at the moment to make it worth it, but we could always do more if we wanted. Also, if we use your group rush idea, we might be better off since we’ll have a variety of characters in case we find that the sorc is under-equipped for dealing with a particular area.
Up to you, in theory all we need is a sorc, so that should probably be the first one. If you’re going to do it, i’d suggest making it on a new doper account so that we could all use it. In fact, if we decide to go this route, we could put all of the rushing characters on the same account.
Quoth iampunha:
Howzzat? How did anyone ever get anything done in Classic if games closed after 75 seconds? Or am I totally misunderstanding what you’re saying?
As for multi-character rushes, you could have a barbarian come in and yell at the sorceress, then quit and bring in another mule, leaving you with an extra-tough (and slightly extra-powerful) sorceress, but still a full complement of mules.
In classic, after Diablo dies a countdown begins until the game closes… this is because, theoretically, after Diablo is dead what else is there to do? You can play the game forever… just as long as Diablo does not die. As a matter of fact I just remembered an old griefer tactic, enter a game… say the name is “Act 2 Staff”… with your high level character. Do not ally when offered, kill Diablo and cause the game to end for everyone else. That used to irritate me no end.
And theckhd, I’ll start a classic ladder sorc today. Since we only have to do normal and nightmare, I’ll see what a meteorb can do in classic w/o the synergies. Fireball and all will be a waste without the synergies, so I’ll max fire and cold masteries, and get a few points in teleport and static of course. Then get Thunderstorm if I have some stat points unused I guess. Bear_Nenno, what do you suggest? I remember you said you really liked your Classic Sorceress.
I do have a level 47 barb that I believe hasn’t done hell forge quest yet and several lvl 18+ characters that have not done anything past duriel in normal. The problem is that I usually can’t get on the computer until 8 or 9 pm PDT.
Let me know if this can work one day this week.
OK, but how would that be a problem for Diablo runs? You run in, kill the monsters, kill Diablo, and get your experience, and then you’re done with what you meant to do. What would you be doing in the last 75 seconds of a finished boss run?
And my druid mule is at level 19 and a half, and I think he’s just in act 3. So he’s another normal quest option. Any time from this Thursday afternoon until the end of the summer will work well for me.
I think he’s saying that the game closes 75 seconds after everyone leaves the game - not that games last 75 seconds at a time.
No, after a person in a particular game beats Diablo (in classic) the game closes. It kicks you out to the waiting area.
In addition, I have a 50 clvl barb that hasn’t done anything in NM really. He’s waiting to do the mule run.
I am fairly confident (since I started a SP Classic sorc last night solely to check this out) that synergies ARE active in Classic. ckhd and I had discussed, at PADope, making a sorc with a fireball approximately 6K dmg.
Re: the Classic sorc, gear, etc. … it might be wise, actually, to do what we thought of doing back in the beginning of 1.10; LH MF. IE, get the tank the quest, because it’s harder for a character to get a melee hit on D than it is to get magic to hit, then just run D a bunch. This will turn into running Meph in NM, and really the only concern there is finding a game with enough players in it to make it worthwhile for XP.
That’s right! :smack: I forgot about that.
New account started and the sorc is level 7. Yes, synergies are active. I’ll give the account name and password to theckhd, Chronos, Yeti and densa (whatever his name is on here) and I’ll let them decide on who else gets it. punha can have it whenever he gets around to playing on-line again.
Finding games to play has been a problem so far. I’ve saved Cain so far, but all the games I have joined have gone no where. I’ve done everything so far alone.