You’ve been linked to a guide; let me give you advice based on what I’ve seen.
You’ll want to max concentration, of course. I’d put a point or three in: conviction; meditation; salvation; cleansing. If you max Hammer and all its correlaries that’s 100 points. I’d bet you could sneak a point into each of those four before you max out one of hammer’s synergies and you wouldn’t especially miss the damage. The build is done, I am told, in the low to mid 80s. I would expect that you could clear +3 skills (+1 weapon, at least, +1 helm and +1 amulet), which would give you level 4 auras with one point in them.
I would not, if I were building a character, expect to come across low resists, especially in NM or Hell. Diablo Clone does not show any immunities, but I believe his stats have been posted once or twice;)
I am using the zonefire editor and I am having a problem in solo mode, can anybody help? I keep getting “you cannot complet this quest, start a new game” message when I try to jump into acts 2 or 3. Strangely, I can jump into act 5. When I say jump into I mean that I mark the previous quests as compleated, and open up way points with the editor. Does anyone know the triggers to this “quest blocking” feature in 1.10? Please no “don’t cheat” solutions.
Based on the work I did (using, not making) Jamella, my only guess is to give yourself those items that are required to complete a quest; the cube and staff pieces in a2, the four pieces in a3. Beyond that I haven’t the foggiest.
I picked up a Pierre Tombale Couant, stats near the high end, with help from Yeti and Chronos the other day. My current barb has spear mastery, so I’d have to create another one to get full use out of this new toy. What build do you all think is good? I’ve done WW several times before, so I’ll want to try something else. Is Berzerk good with a polearm, or is it too slow? This weapon would do some pretty fearsome damage with Berzerk, it must be said…
It may be a bug. I just took my Trapassin into Act V NM, got all the “rescue soldiers” messages, then got told I couldn’t complete the quest in this game. Since I was playing SP, this was rather surprising.
You’ll really want to use a shield with Berzerk, since it drops your defense to 0, so a Polearm wouldn’t be ideal. Titan builds were very popular in 1.09, maximizing damage with a polearm/spear with WW. But WW has been nerfed quite a bit. You could go with a Concentrate barb - they’re very popular right now.
Right, so I found a +2 paladin skills crystal sword (req lvl 58) with no ED or IAS whatsoever. But it does some elemental damage and there’s a %cast fireball on attack.
I wouldn’t even have kept it (upgrading it would be utterly pointless; at max you’d have a +2 phase blade that would still only do 30-some damage) but I figured one of our aspiring caster paladins would like it. It’s on my assassin. Fen, I was able to get a Rhyme Troll Nest for you. On same char. Req str 106.
Well, the pally is to lvl 15… I’m following the guide fairly well… at least in the skills it recommends.
I did a couple of mf runs also, found a Stormspire. It’s a good weapon if I had anyone to use it… Maybe if this ladder goes on long enough I’ll make a polearm barb for it. I have the whole Hwannins set, so I have something for him to wear for the mid levels…
My question is… Why do I find things that are hard to find that I can’t use? Hell, I don’t think we have anyone to use it here… except maybe one of the druids… and there are better weapons for them.
This is interesting… when I submitted the post above, I got the database error message so I didn’t figure it went through. I check today, in the Cafe Society page it shows punha as last poster. I come in and find that it did post. Okay, whatever…
I’ve got a bid in on Aldurs gear. I’ve got two pieces, but it was cheaper to get the set than it was to piece it out. So…
My first shot at a necro, any time, anywhere, seems to be coming along. He’s lvl14 w/ 4 skely, 2 mace, a amp dmg, and 8 skill points in reserve, so I should be able to do something intereting once I decide what he’s going to be when he grows up.
That’s not really a big issue. Hurricane druids are not meleers and summoning wolves or bears is very useful. With hurricane you need to be close, but it’s also very good to be fast and wear light armor.
My build is thus:
1 point Arctic Blast
20 points Twister (due to synergies)
20 points Cyclone Armor
20 points Tornado
20 points Hurricane
1 point Oak Sage
1 point Raven
1 point Spirit Wolf
1 point Dire Wolf
3 or so points Grizzly
I have a few points to spare with all quests done at level 84. My bear is nice. They have tons of hit points – cruddy damage, but who the heck cares?
I really haven’t missed any more points in Oak Sage – what with skill pluses and equipment on, even with 100+ stat points unspent, my life is over 1k and that’s fine.
I don’t know what I’ll do with the stat points I have. I thought about a creeper or getting the other spirits just for partying. I’m happy with the completed character.
I don’t have all the best equipment but it’s good enough:
Earthshaker hammer (+3 elemental skills)
Shako
Skin of Viper Magi
Lidless Wall
2 random rare rings – a lot of the unique rings are resistance or absorb based, and I already absorb around 1500 elemental damage with Cyclone Armor - the rings are plus to life and mana, faster cast, that sort of thing
Mavina’s gloves and belt (I like the belt for run/walk, I switch off with Goldwrap. Gloves are just because I’ve not found much better)
Sandstorm Trek for boots, since hurricane druids run Hell Andy well
+3 elemental skills ammy
and 2 +1 elem skills charms, 1 +1 summon skills charm
and a partridge in a pear tree.
Actually, no, I wasn’t aware of a hell life bonus… but I am now. Thanks.
The druid is level 54 now and seems to handle NM fairly easily. I haven’t had time yet to max anything out yet. Right now I’m splitting points between tornado and hurricane. When I get them maxed, I’ll work on Twister.
I’m using an ammy and circlet, both +3 to elemental, an Earthshaker and a crappy shield that I’ve had since normal.
I’m working on a new build for mule rushes. No more druids, since to take advantage of oak sage you first have to hit level 6. Plus they get only ten points life for 5 points in vit, and paladins get 15.
Paladins in 1.10 have interesting synergies. If you put a point in prayer, that life regen is reflected in both cleansing and in meditation–without using any mana if you use either of those skills. So I have prayer around level 13 in my new paladin and cleansing at level 1. I’m running with cleansing and regenning 14 life every two seconds. It is coming in rather useful.
The build itself is almost pure vit. Who_me? and I were running A2 and he happened upon a gleamscythe, so next level I get I’ll put 3 points in Str and then keep dumping into Vit. I have 231 life now.
So you end up pumping one aura you’ll never need to use, because it helps with another one-point aura. A lot of the new synergies are weird that way. Another one is Bone Armor: You’ll never want to put more than one point into Bone Armor, since the synergies from Bone Wall and Bone Prison are better than points into Armor itself (+15 rather than +10, and they don’t increase the mana cost).
By the way, when you do those mule rushes, how far do you take them? Yeti and I tried a few Normal Hellforge rushes, but it seemed to be a lot of work for little gain. Of course, we don’t have the economy of scale in West that you Easterners do, but you’d still have to do each individually for the Forge itself. We also lost a lot of time by not knowing exactly what the quest requirements are (especially for the Council), but that can be fixed by experience.
You have a few questions here, and I’ll try to address each of them in full.
On my second account I have six Champion chars, and five of them (the lvl 91 frenzybarb being the exception) have not seen Hell Diablo. For that matter, none of them have seen the Worldstone, either. Three of them, I think, if not more, cannot hostile anyone. These characters were created solely for their forge/socket quests, though if I and another doper got bored I guess we could go for Anya in whatever difficulty, since she gives items, though they tend to be spectacularly horrid.
The norm forge is putrid. The best I have ever seen gotten from that is Amn, compared to Um from NM forge and Gul from Hell forge. The benefits are not immediate; you definitely don’t get Um/Gul every time, and the last two NM forges have been Dol and something else (“I made your Dol look good”-Who_me?).
It takes a bit of time. I’d say probably 45 to an hour for norm, but then most of that is finding a baal quest game. NM takes not much longer with vol and me going, and less if another sorc or fast character is around.
Paraphrased from an article I’m writing (unsolicited:D) for D2.net: you have to get the amulet (and talk to Drog) to get into Arcane, you have to be present for the summoner dying to get into Canyon (and, as such, to get into the tomb), but you don’t have to be in the tomb to get the quest. Someone who didn’t have the quest has to talk to Tyrael, and I’m actually wondering if a Durimule would, in fact, contrary to what is probably universal belief, work. If I’m able to get in-game later today (my computer has been lackluster, at best, at loading D2) I’ll try and test that theory out.
You must be present for the council’s deaths, and, I think, get xp from them, but maybe there’s a “quest radius” sort of distance where you get it if you’re, say, three screens away, but not if you’re 3.00001. I dunno. That’s all you need to do in A3.
You don’t have to ever see Worldstone to get past Baal. Someone who didn’t have the quest has to get it, which means you have to have someone who’s a Slayer in NM or a Champ in Hell to get it. Or an ordinary char in norm.
I’ve been bored spitless today. I leveled up my pally to lvl 22, leveled up the druid to 57 or so, ran some magic finding runs… all hoping to see a doper or two. I saw you for a short while (as you know) and tried to get into the Kill Diablo game where you apparently lagged out. I saw MDSL for a little while and we did a couple of NM Baal runs. And that’s been it today.
As for magic finding… I found a Bloodtree Stump, Aldur’s mace, IK belt, the Telling of Beads, and… a cold Rainbow Facet jewel, 4% and 5%(my first).
Now, I have to decide where the jewel will help the most. My druid is the only one I know of who uses cold very much. vol and Fen use frozen orb with their sorceresses, but I believe that’s only a secondary skill for them. And If I want to use the jewel on the druid, I’ll have to put it in something that he’ll keep using. I’m thinking the Earthshaker hammer.
Opinions?
Oh, and Fenris, keep the Gheed’s for now. It puts your sorc to 550% magic find. My necro is too slow to put best use of it.
As far as I can tell, y’know those pools with the damned poison spitting sea-serpents right in front of the Council’s chamber? I’m like 95% certain that you have to be able to see them to get the quest. You can’t get it from standing on the WP.