All Diablo2 Talk here.........

Wow Yeti, you’ve been missing out on the best feature paladins have (or most classes for that matter – i usually use guided arrow as my left click skill on bowazon chars, and frenzy/berserk/concentrate for barbs, tiger strike for assassins, etc). Enjoy the extra power :slight_smile:

Madawc: i can’t comment on the general distinction of hammers and maces, but i have a guess as to why blizz chose to make Hoto work in (most) maces and not scepters. You could get a nice scepter with +3 Blessed Hammer and +3 concentration, giving you a total of +6 to each of these skills. Perhaps they thought hammerdins would be overpowered with this available to them? It seems like a flimsy explanation, since you can get so much +skills from other items and charms, and even +5 from a good rare scepter. Maybe it had less to do with hammerdins being overpowered in general and more to do with the fact that the Hoto Scepter described above would be the clear choice of weapon for a hammerdin, whereas with the current restriction a HoTo is only debatably better than a good rare scepter.

Yeticus Rex, wow, I can’t believe you actually didn’t know that…

Funny thing is the person I play D2 with a lot, didn’t know it either and I had to tell him step-by-step on how to put zeal on with an aura going at the same time. I was shocked to see that he didn’t know that either. I called him newbie and we both laughed, but I was definitely shocked that he didn’t know that the left-click can have skills other than the normal attack. He was a newbie in relative terms to me, but I thought people just knew you can change skills on either click. Although Right-click does allow for all skills, where as Left-click is only a certain number skills. For example, sorceresses can’t have Nova on left-click only available on right-click.

However, I think pallies got the short-end of the stick. Their aurae can only be on right-click skills and can seriously be annoying when you want to standstill and attack at a certain point. With pallies the standstill hotkey (default is “shift”) is a valuable hotkey for hammerdins and rangers. Try putting the standstill attack in ur repertoire, that is if u use blessed hammers, it can be a lot easier than clicking on a monster and hoping for the best.

More on the hammer/mace/scepter distinction: If scepters count as “hammers”, that would be good news to me. I’ve been looking for a knout to make Black (works with clubs, maces, and hammers) in, but I already have a King’s Grace divine scepter I could disassemble, which (if it works) would be even better than a knout. I’m going to have to do some experimenting in single player, where it won’t cost me anything.

Yeti, didn’t you ever notice theckd’s or my paladins zealing while using an aura? And with my Amazon, I usually kept Freezing Arrow on left-click. It makes for a good panic button: If you get surrounded, you can keep everything frozen long enough to recover your wits and work out an escape.

Chronos, I was too busy watching my amazon to notice what your pally was doing…I noticed that he was hacking away at the monsters, but I just didn’t pay attention to how fast he was doing it…

My amazon will switch weapons (upgraded P.Titans and Melody Grandma Bow) for lightning or freeze attacks (respectively) so I never tampered with the left click “Normal” attack because I needed to still attack if I ran out of mana (or quantity of Titan’s) on my Lightning Fury or Freezing Arrow attack (respectively)…

I will look to see if I can use the other skills on the left if they don’t interfere with my attack…my other skills are lower of course, so I’m not sure if they are helpful…

Yet, what skills do you normally use? There are some pretty standards combos, such as zeal/fanat., vengeance/holy shock, and my favorite, vengeance/conviction. Some go with a vengeance/fanat., but I like the extra elemental damage - one-hit kills are important since veng. is so mana-expensive.

Ice Arrow is absolutely better than straight “attack”. It still costs mana, but precious little (especially at low levels), so you should be easily able to leech back what you’re spending and then some. Plus, the single enemy you’re shooting at will be immobilized. My SP amazon actually used Freezing Arrow this way, but then, she only had Freezing at first level, so it was much cheaper. Plus, freezing arrow has a synergy with Ice Arrow, so your Ice Arrows will freeze for a long time. Magic Arrow is good for those situations where you run out of arrows, but just need two or three more hits to finish off a monster before returning to town. And Strafe (if you have it) can be good for leeching, since all of its damage is physical.

And my paladin is zeal/conviction, but he’s rather a special case. Another standard combination is Blessed Hammer/Concentration, since Concentration (unlike the other enhanced-damage aurae) works with blessed hammer and not just with physical attacks.

By the way, I did get around to testing Black in a scepter, and it didn’t work. Which means that scepters aren’t maces or hammers, despite appearances and description. Ah, well. I suspected as much.

I don’t know if this would be a tell-tale sign, but scepters get +dmg to undead while hammers get +dmg to demons. However, maces I believe also get +dmg to undead. Base dmg and picture of scepter vs. mace is also different, but ultimately I think it might just have been a Bliz decision regarding rune words.

I found someone with BK’s Sacred Charge on the diabloii forums. He agreed to give me the sword for a Fal. Now all I have to do is get on b.net while he’s on to get it. Working night shifts recently has screwed up my playing schedule.

If anyone here on east has the sword and would rather have the Fal, let me know. I think I’m going to shift some equipment around and get the barb equipped for hell.

That’s fantastic! The BK set is a lot of fun - are you going to Frenzy or WW?

I was thinking last night how unfortunate it is that you can’t upgrade set items. How great would it be to have an elite Arctic Set? That armor would have massive defense.

After 20 minutes of wrestling with Dclone, i got the nicest anni i’ve ever seen. I thank you immensely Yeti, you parked him in the PERFECT place. Since i’m so jovial, i think i’m going to tell the story.

I was holding a game overnight with my necro on a server that was about to spawn. Yeti came in around 12pm PST while i was sleeping (the spawning didn’t happen till after i was asleep, so i guess yeti was checking in from time to time) and spawned the clone in frigid, and managed to get him in one of the pens (i assume in place of Thresh Socket?) where the barbarians are being held.
I scoped out the area a little with my pally and cleared out some Demon Imps. Luckily enough, i could keep him inside the pen and observe without him being able to hit me with fire or lightning. So, thinking of an easy win, i brought my necro down and managed to find an angle at which i could fire bone spirits at the clone without him being able to hit me. The only problem was that i couldn’t get him on the screen, and he kept moving around, so there was absolutely no way i could do consistent damage that would outdo his life regen.
So, i dove in with my pally, thinking that it may just be faster this way. Once i get a life tap off, dclone doesn’t usually take me below 1/2 life, so i thought i could go this route. Unfortunately, i realized that it was SLOW, my dmg output while using conviction was just barely enough to slowly take him down, but it would have taken about an hour based on a rough estimate i made. this was bad, since i had a bus to catch in 45 minutes to get to class (which is in 10 minutes or so, so i’m typing fast now :)).
Anyhow, while i hold down left click on Dclone with my pally on the laptop, I move the necro over to his archery hole on the desktop and start firing bone spirits. It’s working! Dclone is losing life much faster now! maybe a 5 minute battle tops!
Except… I’m out of mana. Doh! So while I keep holding right click (and keep my right eye on the paladin’s life ball) i tp to town with the necro (no easy feat using only your left hand on a mouse on the computer to your far left) and buy mana pots…
except now i’m out of gold. Double Doh! Luckily, this char had been mostly a mule lately (though that might be why he had no gold), so i sold a Sparking Mail and a fire resist small charm (figuring i’d be replacing it with a better charm in a few minutes anyway :)) and taking the tp back down to finish off dclone.
The bugger is stubborn though, and runs me out of mana a second time. But now he’s so low, that it isn’t worth taking the chance going to town. Why?
I can’t actually SEE the clone at this point. Nor my pally. Dclone had dropped so much blood due to % chance of open wounds, that my laptop stopped animating the both of us! Here is a screenshot to illustrate what i mean. And as a result, i don’t know if he’s life-tapped, and whether i’ll have to use a rejuvy quickly (ignore the fact that i don’t exactly have a hand to do this with at the moment, using one hand on each mouse).
Anyway, to end a long story, he dies, and drops the following charm:
unidentified
identified
proof that it was the blood

Oops, i gotta run to catch a bus.

Majoring in Frenzy, minoring in WW…

I won’t be able to max BO, but I’m looking to cause damage and the more damage he does, the more he’ll leech so I’m hoping that it won’t be that much of a problem. He has BO up to about 12 now, so he won’t be totally without it.

I’m actually using Cold Arrow as my left click because I’ve pumped that up for my synergy for Frozen Arrow (12% per skill level vs. Ice Arrow’s 5%) and the damage for Cold Arrow is now more than Ice Arrow’s…and my mana regen rate pops right back up pretty quickly saving me from hunting around for Super Mana Potions.

As for DClone, I think theckhd has found the method (he said that he would explain it to you guys on this thread) to predict DClone’s arrival…when I came to his game, he told me that it should spawn within a few more SOJ’s being sold…when he left for the night (but leaving his two characters online in the game), the SOJ sales were at 3366 and when it hit 3376, “Diablo walks the Earth” (this was at 12:10am PST) came on with the typical screen shake. I wp’d over to Frigid Highlands to see if Eldritch became DClone…he didn’t…I went over to Shenk to see if he became DClone…he didn’t, but I tried to sliver him and strip him of his minions but I ended up killing him accidentally…I ran back to the waypoint and ended up killing Eldritch…and wandered beyond Eldritch and I began to think if he was in act 5 at all…so I wp’d over to Stoney Field and farted around there…no DClone. After about 10 minutes I thought maybe he would be where Thresh Socket is (but he has been relocated towards the end of the Highlands in 1.10), and as I got towards the first Barb Pen, there he was…lots of walls, doors, turrets, and the pen itself…I thought I had a chance to take him down myself by using Lightning Fury (and my enhanced P.Titan’s) and ricocheting my throws at him so he couldn’t retailiate…problem was that he moves too much, therefore I had to move alot as well and I couldn’t keep a steady stream of attacks on him without being exposed to his attacks, plus there were two other characters logged on that made DClone tougher for me to battle…and his regen rate always kept him from any near death experience that I could dish out…I wrote a quick message to theckhd on his location and logged out in defeat…

Good for you that you took him down in your innovative (1 player - 2 character) method…you were definitely on a mission and succeeded…
I tried to use your links to see your pics, but the links don’t work at this time…bummer.

Both? That’s a tall order, I’m not sure if there are enough skill points to go around to fully utilize Frenzy’s synergies. Lemme know how it goes.

nitpick :slight_smile:

when you guys say Thresh Socket by the Barbarian Cells, you guys are wrong.

in 1.10 they changed the position of Thresh and Sharptooth, so it’s Sharptooth guarding the first Barb cell you run into and Thresh Socket guards the entrance way to Crystalline passage in Arreat Plateau. In .09 it was the other way around.

If you’re going to max both WW and Frenzy, I wouldn’t go with more than about ten in sword mastery. You should have decent enough +skills from your items, and your dmg and AR should be up there. What gear and build are you gonna be using other than BK?

It would figure that in my haste this morning I would screw up the links. I actually thought about it once i was on the bus, going “did i forget a tilde?”. And so i did. Anyway, here are the working links:
here
unidentified
identified
proof that it was the blood

A pretty prize for my efforts, i’d say. Btw only one of the chars in the game was mine, the other was a friend of mine who was clone-sitting as well (just in case one of us dropped from the game or something).

Yeti: just a note, before you waste points in it – the 5% on ice arrow adds to the cold duration of Cold Arrow, not the damage. so to double the duration, you need to spend 20 points – not worth it IMO since you can fix the problem with ias in most cases to keep the baddies frozen and increase your damage output.

As for finding the method to predict a dclone spawn, i don’t think it’s fair to attribute that to me personally; rather, i ran into someone in a baal run who mentioned it and i did some research on my own to learn the whole story, hopefully the remainder of this post will save anyone else interested a lot of time searching and reading.

Basically, each gateway (East, West, Europe, etc.) is made up of a large number of servers, each with their own ip address, like 63.241.83.33 (the one that i was on last night when the world event occured). I believe the first three values are the same for all of the servers, because they are commonly referred to by their last three digits, i.e. 33 or .33.
When you create a game on battle.net, it is created on only one of the servers, and anybody who joins your game is also connected to the same server. Every time you create a new game, you’re connected to a new server. I suppose that in chat, you’re connected to a dedicated chat server, but i don’t know that for sure.

Anyway, the next interesting piece of information is that each server has a counter, which increments each time an SOJ is sold. At first i was doubtful that SOJ sales were actually what drives these (or rather that it’s the only thing that drives them), but now i’m not so sure. At any rate, SOJ sales DO directly increment the counter, from what i’ve observed on irc (more on that later). Also, it does not matter whether you are on softcore ladder (scl), hardcore ladder (hcl), or non-ladder (scnl or hcnl) – each server only has one counter, and an SOJ sold in any type of game will increment it.

A world event occurs for every 150-200 SOJ’s sold, approximately. I don’t believe there’s a set number, because .33 took 204 SOJs last night (walked at 3376, last previous walk was at 3172). When the world event is triggered by the counter being incremented, every game that’s running on that server gets the world event. So in my case, every game on .33 got a diabloclone.

Now, this is all nice to know, but it doesn’t do you a lick of good unless you
a) can predict which server is going to walk soon, and
b) know what server you’re on.
But luckily, the wonders of IRC make it all possible. There is an irc channel, #dclone-west (or east i would assume, though i haven’t been there) on irc.gamesurge.net which has a bot that polls the servers and keeps track of what number their counter is at, when they last walked (date, time, and # sold). Several of the ops in the channel keep an eye on which servers are experiencing sale activity, and set the bot to list certain servers as “Active/Hot” and “Standby”, as well as listing the ones that have “Walked”, meaning that they’ve experienced a world event recently and are “cold” so to speak. Basically, you can just hang out in the channel and listen to what people are typing (as well as use certain commands that have the bot whisper you info about the servers) to figure out what server you want to be on, and how imminent the World Event might be.

To solve b), we enlist the help of the command prompt. In Win2k or XP, go to the run line and type “cmd” to bring up the command prompt, and use the command
netstat -n
(you should be in a game on bnet when you do this to really understand what i’m about to say)
if you look at the list of active connections, the one on port 4000 is the one you want (Under the Foreign Address column). So for example, my netstat -n from last night returned a line like this:
63.241.83.33:4000
where .33 was the server i was connected to.

In summary, once you know what server you want to be connected to, create a game, alt+tab out (or use windowed mode to save some time) and do a netstat -n; if it’s not the server you want, leave the game and make a new one. Lather, rinse repeat. Be careful though, if you do it too fast you’ll get the “Unable to connect to battle.net … check your modem” dialog box that basically means you’ve been tagged for 10 minutes or so, and won’t be able to reconnect.
<Aside>: to use windowed mode, make a shortcut on your destkop and change the properties so that the target line reads “C:\program files\diablo ii\diablo ii.exe” -w (with quotes). I also add -skiptobnet to skip the loading screens, and if you don’t want sound you can use -ns. </Aside>

In the end, this is still a bit of a gamble, there’s no assurance that a server will walk anytime soon – it could take 5 minutes, it could take a week; for reference i joined a game on 33 at around 7pm EST yesterday, the server lagged everyone off at around 8:30 by some fluke, i made a new games to get back onto the server shortly thereafter, and then sat there from 8:45pm until this morning. At 9pm i had figured i’d definitely see a walk in the next hour or so. According to Yeti, it didn’t occur until 3am, while i was snugly in bed (which is why i was clone-sitting with the necro, i figured i waited 4 hours, i could wait another 6).

I’m going to attempt to do it again tonight, we’ll see how it goes. From what i’ve heard, you can average about 1 Anni a day with this method, which is pretty nice, though i would bet they’re a pain in the arse to trade since you can’t use the trade window. Personally, it’s not the method i’d choose to get rich quick. A friend and I are currently working on a system to repeatedly get rune drops from the hellforge quest, since we think that will be quicker and more lucrative. Plus i need something like 3xUm, 2xLem, and 1xKo to do some upgrading/socketing, so this is the best way to get those runes short of trading meph run booty (which, i may add, is also fairly lucrative).
By the way, this hellforge rush method i’m working on is capable of handling up to 4 more players at a time, so if you would like to get in on it (a free hellforge drop for very little effort – basically you standing around and coming when called), message me.

In case you don’t want to click the link, the Anni was a 1/20/17/10, 3% resist all off of perfect. VERY nice, well worth the time and effort. Meph also dropped a PERFECT Mara’s amulet for me yesterday too, so i’m a very happy Paladin at the moment.

Whew! that was a handful to type!

Actually I’m not sure about maxing WW. It’s about 11 now with plusses and I’ve been using it more as an escape route than I have as crowd control. Frenzy is maxed, and I’m working on double swing for the synergy.

Right now I’m using Ik gloves, boots, helm, and belt and I need 5 dex to be able to use tribal guardian. The boots, belt, and gloves are double armor due to the partial set bonuses and I get 10% life leech with that too. I’m using the carrion ring and one of the perfect manalds for leech and poison resistance. When I can use the Guardian, I can wear the rare Sacred armor with 1150 or so defence because of the +20 str on the sword. I still have the sockets on the IK helm and I’ll socket the armor and use a 37% ED in the armor and 33% and 34% ED in the helm if I decide I need more damage (and I probably will).

I am very interested in hearing about this, unless it’s just a repetition of the standard mule rushes (one forge per diff) that we East people were doing a month ago:) If it’s taking advantage of some sort of bug/glitch in the system, I would most humbly suggest emailing me:D

It’s not really a glitch, it’s just a system. I have 3 computers and 2 copies of D2/LOD, and i got a third CD-key from my brother specifically for this system.

It’s basically just standard mule rushing to the hell hellforge quest, except that we’re going to rush 3 mules at a time. Friend teleports with the sorc, i herd the little mulies along to wherever they need to be. Once we got the baal quest thing figured out (getting quest credit w/o killing ancients), it all fell together (because leveling to 20 or 40 takes way too long – being able to just finish the quest and go on to nm/hell at lvl 3 makes it much quicker). If you want, you could consider that a bug or glitch, i suppose, since we’re taking advantage of it. All in all we can rush norm or nm in under half an hour each (less as we progress, since we’ll be collecting Horadric staves). We haven’t tried hell yet, since we’re still fooling around with logistics, but it shouldn’t be hard since we only need to finish acts 1-3. No sense in wandering around in the Chaos Sanctuary in Hell Difficulty if you don’t need to.

Unless i pick up another computer (a definite possibility if this works right – i believe there’s a 400 or 500MHz machine sitting at home that i could appropriate for the cause), we can afford to have 4 other mules in the game during the process, hence the invitation. but we’re doing this on west, so i think you’re outta luck, unless you want to set up your own network. :slight_smile:

We’re also going to have an excessive surplus of socket quest rewards available to us from this though, so if anyone on west needs something socketed i can probably take care of it for you :slight_smile:

Yup, that’s what they were doing on East. I have five mules, and Yeti has a lot, too, so we’ve got some raw material to work with. But don’t you still need at least one (fresh) mule in each rush at level 20/40 to get past the Ancients (and hence get Baal credit)?

Now I’m sorry I didn’t stay on longer last night… I was just getting tired of the lag. But it occurs to me that, if what you say is true, the imminent cloning might be the cause of the lag. Presumably, there are a lot of people taking advantage of this, which would mean that you’ve got a lot of folks making sure to join the “hot” servers. So you get a surplus of folks on those servers, instead of them being evenly distributed (that being the whole point of multiple servers), so the “hot” servers get bogged down.

It also occurs to me that it’s counterproductive to have multiple folks waiting in the same game. If he really walks in all games on that server, then you’d be better off having everyone start a different game (held open with low-power characters). Then, when he spawns, you could move all of your high-power characters from game to game, killing him repeatedly.

By the way, I’d like to request that the next spawn be somewhere in Act I, unless someone wants to give my paladin a rush to Act V. I’d also like to test something else with D’’, namely, whether he counts as quest credit for the monster he replaces. That is to say: I don’t yet have credit for killing Blood Raven in Hell. I’d like to try spawning D’’ in the Burial Grounds, and kill him there, to see if that counts as killing “Blood Raven”.