Anybody up for a holiday round of Haggle?

Still waiting. Apparently none of them have been to the dope that recently. :frowning:

I’ll take that as the compliment I am sure it was intended to be.

:stuck_out_tongue:

Whoop! Sorry, sorry…got a sick wife and kid, so my work/Dope time has been down to zero the past couple of days.

But, I’m back now, and ready to do this thing. Title defense time!

Check your PMs

Oops, sorry, I can’t play. Somehow I totally missed the fact that I’m going on vacation for three weeks next Wednesday and haven’t actually made any reservations yet. We might have to buy a tent. :smack:

Hmm, that sounds really stupid. I knew I was going on vacation on the 19th. It just sort of slipped my mind that the 19th was next week. DOH!

Hmm, that doesn’t quite sound any better does it?

Hope I haven’t messed up the game. :frowning:

Sorry to see you go Sinjin. What are you going to do about bladerunner?

We have satellite internet and three laptops. I can get away with one game but not two. :cool:

Okay, so sinjin is out - do we have anyone else volunteering to step in? Do people want to go ahead with less than eight players? I’ll have to reshuffle the starting packs, but that’s okay.

And still no FarmerChick.

Bumping to get back on page 1.

Is anybody paying attention? Maybe we should try again AFTER the holidays.

I’d quite like to give this a go, if there’s still room.

I’m paying attention. But I can’t trade with myself…can I?

Revenant! Hey, we’ve got nothing BUT room!

I have just belatedly sent FarmerChick an email to see if that gets a response.

If not, then tomorrow morning I’ll try reshuffling - I think we can work this with 7 people. Six would have been pushing it I think.

I’m ready whenever everyone else is, be it now or after the holidays – and were it left up to me, I’d prefer a full compliment of players.

Okay, but who defines ‘full compliment’? I set things up for eight players because that’s about how many we had when I decided that we needed to try and push through if sinjin could play before his vacation. That’s not anything carved in stone.

You do. We can get the players we need to make a good game, just tell us the number. I will go recruiting on the off site scum boards if I have to.

Alright, I think that eight players is the right number for this rule set, and I’ve received an email reply from #8 it seems.

Play will begin tonight, probably around 8-9 pm EST, and will end in one week’s time. Final submissions will be due no later than 5pm EST on Friday December 21st, at which time the winners will be announced. Is this agreeable to all?

And is there anything about the rules or the discussion so far that is unclear to the new players? I’ll try to repost some of the rules from last time, adding clarifications or modifications to anything that cropped up in play.

Here’s how it works. At the start of play, your humble Hagglemaster, (that’s me,) hands out packages to each player, including some valuable game tokens with different identifying characteristics, and also numbered rule slips. The slips, taken as a whole, form a set of rules determining how a ‘portfolio’ of tokens would be scored or evaluated at the end of the game.

You the players are free to make just about any deals you like in the hopes of amassing a killer portfolio, based on, but not limited to, the following types of transactions:

  • One player giving another a token

  • Copying out a rule slip so that both participants in the trade hold it.

  • One player showing another a rule slip, letting them read it and memorizing it, and then taking it back

  • One player giving another a rule slip.

  • One player giving out an ‘IOU’ that will be redeemed for a specific number of points after the debtor’s portfolio is scored, and before the winner is announced. In case of conflict, all IOUs are evaluated in terms of the order that they were incurred. If the player who owes you points runs out and goes bankrupt, you cannot collect.

For instance, a proposed deal might be, “Hey Joe - if you let me take a good look at rule #16, and throw in that green card, I’ll give you rule #5. You can’t beat that offer!”

As you might imagine, there’s always a fine line to walk between the tokens and rule slips - don’t give up too many tangible assets in exchange for information, but you need to accumulate enough information to tell you what the tokens are really worth.

There may be ‘white elephant’ tokens that have a generally negative effect, however these can be left out of the portfolio if the player is aware of their impact - similarly, a particular bonus rule might require that only so many of a given counter be submitted - the excess can be discarded before the end of game. Or rules might stipulate that having a particular combination of counters or meeting a specific condition will penalize you.

And, at the end of the night, everybody hands in their portfolios for evaluation, and a winner is determined according to the rules from the slips.
Regulations:

  • You cannot contact any players about game strategy off the thread. No deals can be proposed, accepted, or rejected in secret. Everybody can see what everyone else is doing, (if they can keep up with the thread.)

  • Officially, all players are in this for themselves, winner take all. You may make deals among yourselves as you wish, (such as the famous Doctor Who/NAF merger last time,) but they do not directly affect the nomination of a sole winner as the player with the most points at the end of scoring.

  • The tokens and which number rule slips a player holds are always visible to all, once the moderator has caught up on recent trades and posted an update.

  • Trade offers are ALWAYS numbered in sequence, (no matter if they are ‘counteroffers’ or not,) and should be colored in blue for ease of reading when scrolling through the thread. Acceptances are in green and should always quote or otherwise indicate which offer is being accepted, and exactly what any terms that have been left open in the offer should be finalized as. If there is any ambiguity in the acceptance, the trade is void until corrected. Removing a trade offer can be done at any time, and should use red lettering.

Examples:
Post trade offers, in blue, in something like the following format:

Chrisk offer #1: I will give AmazingSarah an F card in exchange for getting a look at rule slip #20.

There are a lot of variants on trades, obviously - you can leave them open to many people, you can leave a lot of options available in what you’re willing to take or receive. You can also mark a trade as ‘repeating’ if it’s such that you’d be able to fufill the terms of the deal more than once, in which case, please say (repeating 4 times) or (repeating infinitely) and more than one player will be able to accept that offer, or one player more than once.

If a trade has some options, such as:

Chrisk offer #3: I’ll show anybody any of my rule slips in exchange for two letter cards, or one letter card out of the following: V, W, X, or Z

Then, if you’re accepting, you MUST specify all of the options or the acceptance will be null and void

BAD - Okay, chrisK, I’ll accept offer #3 and I want to see rule 11.

GOOD - Okay, chrisK, I’ll accept offer #3, and give you two C’s in exchange for rule 11.

Accepts will be posted in green. If you want to make a counter-offer inspired by someone else’s offer, then just post it like any other offer, including numbering it in the same sequence - that is, if you’ve gotten up to offer #4, a new counteroffer will be offer #5 (or counteroffer #5 I guess,) not counteroffer #1

To withdraw an offer before it has been taken, use red. Withdraw my offer #2

And if you can quote someone else’s offer while accepting it, all the better!

Can you withdraw an offer after it’s been accepted but before the exchange is made?

Generaly no, but if the acceptor is willing and no rule information was sent out, then I’d be amenable to it.
And still nothing from FarmerChick but that one email. I think that if she hasn’t showed up here by tomorrow morning, I’ll give the ok to go recruiting elsewhere.

Sigh.