Anyone else looking forward to Fallout New Vegas?

Only bug I’ve encountered so far, other than the occasional crash, is one that causes the lockpick and hack screens to not display. Restarting the game corrected that.

In many ways, the atmosphere seems substantially less like the original games than FO3, for all that they had a number of the original designers at the helm. I’m sure the NMA-types who got mad at Tim Caine for not having anything negative to say about Fallout 3 will find this the ultimate betrayal. It’s true that auteurs don’t always “get” what made their own work great to begin with when they make sequels (need I mention Lucas, Spielberg, Ackroyd?). But so far I feel what I’m looking at is the result of a conscious decision not to simply reproduce Fallout in a new engine.

Fallout was a pastiche, a glorious clash of genres that worked so well that it became a genre in itself. I imagine it must have been exciting to see that come together, all those years ago. And the result became legendary. Fallout itself is the product of a willingness to take a risk and not simply copy a successful formula. And given a chance to revisit the world they created, they are once again taking a chance on not merely copying their previously successful formula.

So far, the pastiche seems to sum up something like this: It’s the future of the world that The Vault Dweller and The Chosen One saved, and so it’s not quite as dark. Meanwhile, the parallel 40-50’s of the original Fallout have given way to the parallel 50-60’s through the passage of parallel time. Instead of the irony of people eking out a hard-scrabble existence in the crumbling ruins of a society whose very architecture betrayed an exuberant optimism, we have the irony a robust civilization drenched in vice and excess cobbled together out of what is still the sad dreck of a formerly glorious civilization. And in additional twist, they’re threatened by barbarian hordes on the horizon, and guess which side the Romans are on this time? Bam – the Fallout genre meets the Rat Pack culture meets the Sword-and-sandals epic meets the Hollywood-style-Western. I really hope they manage to pull it off.

I think the Ed E My Love quest is broken (it’s just an optional quest so it’s no biggie). Basically, I …

…repaired Ed E and he’s now my follower. I took him to the junk yard and obviously you are supposed to do something with the lady there, but no dialogue or anything comes up when I speak to her. If Ed E is killed then it says the quest fails, but it doesn’t look like I can actually complete whatever it is I’m supposed to do so…

-XT

Assuming you’re on PC, actually, it is - it’s a steamcloud bug…when you quicksave or autosave it almost immediately renames the file to .fos.bak, which the game can’t see.

Turning off steamcloud should fix it, otherwise just use full saves, or find the savefiles and rename them.

Don’t get too paranoid…just keep a decent selection of saves. IMO, so far it seems less buggy than Fallout3, but people are bitching louder because of Obsidian’s rep for buggy games.

Well,

After you end dialogue with her, Ed-E is supposed to pick up on a code phrase. Either you didn’t talk about it with the woman, or it’s a bug. Try going just up north to the Solar Plant, and someone there mentions a phrase I think. Either the douchy scientist or the nice one.

If you talked to her before picking up Ed-E, then yes, the quest is broken. Otherwise, exploring her dialog tree should result in a keyphrase triggering a recording from Ed-E. There’s a few other places that’ll do other bits of it.

Given the relatively high skill requirements to pick up Ed-E, a fair number of people have made it to Novac before being able to repair it.

I thought it was something like that. Oh well…it’s not that big a deal, though it means that I won’t be able to get it off my list. C’est la vie, and if that’s the only problem I run into I’ll be pretty happy. The way I generally play is to just explore around and get myself into trouble and try to do stuff that’s far ahead of my level of equipment (like what I’m trying in the Super-Mutant base atm).

-XT

My normal (“Mo Branson” :D) just finished “My Kind of Town”, having cleared out NCRCF. My hardcore hadn’t sided with anyone before visiting NCRCF and just completed a job for Eddie.

thelurkinghorror, I already completed the Helios quest sequence and there was a key phrase that activated something in him, but it didn’t complete the quest, and it’s still pointing back to the junkyard, so it must be broken.

-XT

I screwed this up I think. I just wandered in and killed all the Powder Gangers in the facility so there was no quest for me to do that I recall. I remember the strange thing was that even after I killed them all I still couldn’t pick up anything without taking a Karma hit, since it was all red.

-XT

I’ve seen two quests from Eddie so far. First he wants you to eliminate a challenger to his throne, guy named Chavez, IIRC. I was on the second one Eddie’s suspicious of a guy, ostensibly a trader, who has been hanging around the nearby crossroads and wants to know what his deal is when I decided to start a normal character.

Maybe I should start a second normal without siding with anyone and see what else Eddie wants.

Where can I find the .exe file for this game? I’ve looked through everything and all I can find is the .ini file and a couple other .txt files in the FalloutNV folder. I’m using Vista.

I want to add the “-console” command to the .exe file to open the game console during gameplay.

The exe should be under your steam folder, I believe it’s games, then common apps.

How do I do that?

Turn off steamcloud you mean?

edit:
ah…here we go:

To turn it off:

  1. Right click New Vegas in your game library and click preferences
  2. Click the update tab and uncheck Enable Steam Cloud Support for this game

The issue with the saves is fixed now btw, though, you shouldn’t have to change anything.

Anyone using any good Mods yet? I’m playing it straight for now, but if there are any good ones I’m all for trying them out.

-XT

Planning on going all the way through vanilla first. Unless I come across 1) expanded radio playlists similar to More Where That Came From for FO3 or 2) a darker nights mod. Actually, there’s probably already a darker nights mod out, might have to go looking.

I played for the first time last night. Really enjoying it so far. Nothing will ever match the rush I got when I first surveyed the Capital Wasteland after coming out of the vault in FO3 (my first FO and RPG experience) but coming out of Doc Mitchell’s house last night was a still a bit of a let down scenery-wise.

When I climbed up to the Goodwater cemetery on the hill with my shovel later that night to do some grave robbing (heh), I saw the glow of New Vegas and the Stratosphere tower off to the northwest, which was the “wow” moment I had been looking forward to. I can’t wait to get there.

One question about sasparilla vs. Nuka Cola. My favorite Fallout weapons are grenades, so I’m hoping to make Nuka grenades soon. Since this game has two types of fizzy drinks, should I be keeping both types for grenades? I’m playing hardcore mode, so have been selling most of the sasparilla to stay light while squirreling away the Nuka Colas.

The only reason I got any sleep before work was a freeze up at hour 7 on my xBox 360. Load times aren’t too bad so far (nowhere near as bad as Oblivion), so I won’t install to the HD just yet. Good thing today is Friday or I would have called in sick tomorrow for sure.

I already hate Geckos more than Rad Scorpions. Hopefully there’s a perk to neutralize those jerks.

Not going to spoiler this, but for those curious there is power armor in the game. Just found two sets of T-51B power armor (no helmets yet). Can’t use it though…you still need the power armor training I guess.

-XT