Anyone playing the Penny Arcade game?

So Penny Arcade Adventures: On the Rain Slick Precipice of Darkness: Episode One was released today with not too much fanfare. I downloaded the demo (which is actually the full game with most of the stuff cut out, waiting for an authorization code.) I enjoyed what i played, so I paid the whopping $20 and got the full game.

I’m enjoying it so far. The combat is…unique. It gets complicated when you have 3 or 4 enemies attacking you, and you have to keep track of when to hit space for each one to block, as well as keep track of all three party member’s action icons, so you know when they can attack, or use an item, or do a super-attack/combo. Oh, and also you have to keep track of the extra characters action icons so you know when you can summon Anne-Claire’s flamethrower, or the cat’s…grooming.

The writing and the humor is the best part, though. If you’re a fan of the comic, you’ll love the art, the dialog and the jokes.

“That is either an ice cream cone, or a delicious new type of snail.” :stuck_out_tongue:

I tried the demo but haven’t bought the full game yet because I still haven’t finished GTAIV.

I really like the writing and the setting but something about the 3D seems off for me. Haven’t fully figured out the combat and I would like a slightly longer demo to get a more feel of how the game play works.

That said I will probably buy it just for the dialogue and the jokes. Can’t decide if I should buy the PC or Xbox version.

I need to get this.

Picked it up yesterday right after I woke up. Have just played a little of it and I’m really enjoying it so far. I’ve honestly never gotten into Penny Arcade, but the look of the game, the humor and RPGishness of it called out to me. I plan on scouring everything on my first play through to get the most out of it. Should be worth the 20 bucks I shelled out for it, but I am worried that future episodes will cost the same (meaning that the whole 40+ hour game would be costing me about 80 bucks which is a bit steep for me seeing as I’m on the 50th hour of a game I bought for 20), but I’ll let time determine.

I do have one major complaint:

I don’t think this game will have much replay value. Without getting into any game plot spoilers, so far it seems fairly linear for an RPG. For one, it’s more like a Japanese RPG, where every character’s EVERYTHING is set in stone. You can’t change weapons, choose skills or attacks, and there isn’t even equipment, just an inventory of “one-use” items for battle. I know they had to make it simple to keep it inexpensive, but I think a little more could have gone into it, like maybe having two classes for the main character to chose from. One that uses the rake, like normal, and maybe another one that uses…ummm…a hose for a whip? I dunno, just something that would make me want to play it through a second time.

I loved the demo, but I haven’t decided whether to buy the game, yet.

I don’t really care for RPGs, so I’d be buying this one only for the story and the writing. I’m worried that I won’t really end up playing it all the way through. Hell, I’ve barely played the last two games I bought. Maybe I should stop buying video games…

I played the demo and loved the humor (I adore Penny Arcade), but $20 is steep for an XBLA game. Especially an XBLA game that won’t be complete until I shell out $80 for all four parts.

But I will probably end up buying it, the demo was pretty cool.

Wow, that’s almost exactly what I came here to write.

Seriously, $80?! Even if it’s Penny Arcade, which I love, that’s a heck of a lot of money for an XBLA game. I hope it doesn’t start a trend, 'cause that’s just too much.

I’m on the fence about whether or not to buy it – first I have to finish the other 5 games I’m in the middle of, then I have to decide if I can afford it… Might be better to wait for the second part, anyway – reviews haven’t been super, which surprised me.

Well, I always wanted to be a computer game reviewer… :smiley:

I started out interested in playing the demo, at least. I’ve read Penny Arcade for years, chuckling maybe half the time at their comics, and I was fairly certain that the demo, at least, would be entertaining.

I ended up buying the game immediately after the demo was done. I did this for two reasons: first, I like the idea of supporting independent game design. I love the idea that a bunch of people can get together with a seriously niche, silly idea for a game, throw it online, and get people to pay for it. I donate to Tarn Adams and Jonathan Coulton for the same or similar reasons.

And the other reason? It was damn entertaining.

Gameplay is really a very console experience on a PC. Special attacks get upgraded throughout the game, and Tycho and Gabe’s special attacks in particular seemed geared toward the characters themselves, both in the game and the comic: while Tycho’s moves required careful precision and speed, Gabe’s mostly involved banging on a button a whole bunch of times as fast as possible like a rat pushing the kibble button. Combat is a little hairy, but it has the spark I enjoy in an RPG of this type: while it’s often challenging and near-constant, combat is not boring. It’s quite engaging, in fact, and a more enjoyable combat experience than I’ve had since Jade Empire.

Character creation is simple – you don’t pick classes or stats or anything other than what you look like. And yet this is, in its own way, important. Glasses or no glasses won’t help you win the game, but when the character I designed ended up in cutscenes, in silhouettes, in conversation seamless with the rest of the game… I think this may well be one of the best parts of the game itself. For the first time I felt like a character I’d created was a real part of the game world, interacting on an equal basis with her rather familiar cohorts.

The humor is very Penny Arcade – you pass a Wang’s Chinese food restaurant, the very first critter you run across is checks forum one of those rogue juicers who seems inclined to do obscene things to your leg, and one of the necessary ingredients to finishing the game is acquired by a rather stinky man who… well, modesty and good manners forbid, but I don’t blame Gabe for being squeamish, no matter how powerful the stuff makes him. But the story and the aura are also successfully creepy. A gigantic fellow stuffing bums into a sack and dragging them off for Nefarious Purposes Unknown is just demented, but the other things in his lair are, while obscenely funny in their own right, are also rather frightening. The sequence later in the game with a fortune-teller actually sent shivers down my spine, yet even in the bright colors and satirical bent of the game the twenties horror-novel bent is not out of place.

That’s the clever part, in fact. The humor is very modern, as is much of the dialogue. It’s peppered with profanities and sounds like an extended episode of the comic, and yet it melds this beautifully into a Lovecraft-style story even as it pokes gentle fun at the genre itself.

I’ve said enough good things about the game. Now to the annoying:

Combat does eventually get tedious. It’s not really that hard – I’m not an expert gamer but I only got the whole party killed twice throughout the game – but corralling three party members against sometimes quite numerous enemies can be a little cumbersome. I don’t much care for JRPG combat in general (though I like the little shout-outs to the old summoner classes. Yuna only wishes she had Fuschia in that stick of hers) and I especially dislike twitch-style JRPG combat. I did like the mini-game-like use of special attacks and the style was used to the best effect possible, but it’s like riding the very prettiest most elegant unicycle. On one hand, it’s the best damn unicycle you’re going to find. On the other hand, it’s a damn unicycle.

The game is very, very, very linear. After a very early point it’s always possible to go everywhere, but the world is very small. It does make gameplay less confusing, but replayability would consist most of “I wonder what a guy would look like saying exactly the same lines as the girl I played did?”

The $20 pricetag hurts a little for a game I’m probably not going to play again for a while – or, at least, not play to finish. Still, it was at least six straight hours of entertainment. I like the genre, I like the game, and I’ll buy the next one when it comes out.

I enjoyed it. I felt the combat got tedious and wondered why there wasn’t more puzzling - I mean, it seemed like it was kind of set up as more of an adventure game, didn’t it? Or am I just seeing what I want to see? I don’t mind linear, but I wanted something to do other than “go to the next place and kill all the ____s”. That being said, I did like it and I did play through to the end.

I want to buy it. I haven’t yet.

I enjoyed it, mainly for the pervasive (and often perverted and/or perverse) Penny Arcade humor. Nearly everything has some sort of twisted little description attached, and the characters were done wonderfully (especially Tycho, in my admittedly biased opinion).

As to the price tag, it does seem a bit steep in the gaming arena, but it’s not that big a deal. Assuming you get about six hours of entertainment out of the game, it’s a little cheaper than movie tickets in dollars per hour of entertainment. (Average ticket prices in 2007 were $6.88, with most movies being about 1.5 to 2 hours long. Three 2-hour movies would cost you $20.64 in tickets, plus tax.)

Oh, the cat really does the super-high damage attack. He did it once in my game, in a fight with a bunch of the tougher FFs.