In order:
2004
2000
2005
2001
2008
It’s a little worrisome that only one of those was released in the past 5 years. ChuChu Rocket only makes it into this DECADE if you don’t count the fact that the Japanese release was in 1999. Yes, some of them have sequels, but a sequel is non-innovative almost by definition.
I don’t think anyone here is foolish enough to argue that we have shed a number of genres in the past 10-15 years. That is bound to frustrate the people who loved them. Examples:
Turn Based Strategy? Uhm, I guess there’s Civ, but that’s more of a turn-based empire builder.
Spaceflight Sim: Basically died after Freespace 2.
The aforementioned Submarine sim.
Adventure games as whole: Now making an extremely modest comeback. We’ll see if they can last.
2D fighting games were rescued from the brink by Street Fighter 4.
RPGs of all sorts are pretty thin on the ground at this point too, leading fans of the genre to be…concerned. (Though these seem to be doing well on handheld consoles, which is a very interesting case study all by itself, and tends to point to this genre being ‘killed’ not by lack of interest, but by high development costs.)
Some of those were niche genres in their heyday, but most were not. Ad I’m sure there are others I’m forgetting. Have we generated new genres to replace them? Maybe. It depends on how tightly you define “genre”. Is Guitar Hero really that different from DDR? Is Left 4 Dead really that different from playing another FPS cooperatively?
That said, good games are still out there. And they’re still on both the PC and on consoles. Different games, mind you. I think that they become harder to find though - as gaming becomes more mainstream, the amount of hype surrounding the “Greatest hits” makes it harder to find the games that you might, as someone who has been into gaming for a while, actually want to play.
Here’s my thought on the subject - gamers who have been into gaming for a while got into gaming because they liked what was going on in gaming at the time they started playing. Otherwise, they wouldn’t have gotten into the hobby. Gaming now is much more mainstream. There are a lot more people playing it. Which means that what was once the focus of the industry - and the fun for people who got into the hobby years ago - is now a niche market. Couple this with skyrocketing development costs, and that niche feels a lot of pressure because while you used to be able to crank out a game and have it do just fine if it moved, say, 10k copies, now that’s nowhere near enough to support the amount of time and money a ‘modern’ title requires… so those niches feel the pressure. I think this is why we are seeing JRPGs moving off of traditional consoles to handhelds - it’s a TON cheaper to develop them there, since the graphics are so much less expensive to develop. No hugely expensive graphics engine licenses to offset the need to spend even MORE building your own. Which means that the developers can afford to spend their time and money on the content of the game. Also, this is probably assisted by the fact that you don’t need to get voice acting for a handheld title, meaning that it’s OKAY to have tons and tons of text, since text is cheap…while voice acting is expensive.
So are games less diverse than they were? Maybe. I don’t think anyone in this thread is going to put in the time to give us a hard and fast answer to that, even if the real data were available. Are games catering to a different set of interests than they used to? Absolutely freaking yes. For some of us, we may like (some of) what the industry offers nowadays. Other people will look back and say “But I liked X-com and Wing Commander and Ultima. Where are those nowadays?” and will obviously be dissatisfied. I don’t think that means they are jaded - I don’t think that’s fair at all. The game industry simply isn’t serving their needs any more. Probably not even because the people making games wouldn’t like to, but simply because it costs too much to make a game in the genres these people would like, when set against the number of people who would buy it. These people are then justified in railing against the constant pressure for better graphics, because, in essence, the cost increases created by that pressure have killed their favorite genres.
So no: Games are not worse, but neither are we jaded. Games are different. They may not appeal to people who liked X, when now most games are Y. And unfortunately, games are awkward, in that you’re never guaranteed to be able to play them, unless you keep old hardware around. Tools like Dosbox and sites like GoG.com help, but there’s always going to be something someone looks at and sighs wistfully because they just can’t get it to run.