Backseat Hitmen (Off limits to living Mafia players)

You can say that again. How the heck did the MadtheSwine wagon get so much steam behind it? How come so many people keep saying so-and-so is pinging my scum-dar, but keep voting elsewhere? Does anyone else think at least two of Pygmy Rugger, MonkeyMensch, and Arizona Teach are scum?

The funny thing is that the players that are vocal and/or “sure” of their scum lists and scum-dar are pretty much all wrong.

LOL!

No offense to anyone, but the town in this round isn’t very good at this game.

–FCOD

I hate to be a backseat hitman, but… oh wait, that’s what this thread is for. I’m not an expert on this game, but in modesty I do consider myself an expert on games in general. I’ve been watching all three games with interest, and while the latest version has some interesting ideas, unfortunately I think there are a few flaws. Specifically the Do-Gooder and the Night Watchman. Both are excellent in flavor, but lacking in rules execution.

The problem with the Do-Gooder is that they have no power other than being un-corruptable. Thus, they don’t really have a “tell” of any kind, so the Mafia is completely shooting in the dark. It’s essentially a random chance that their ONE AND ONLY recruitment doesn’t work. Seems a bit lacking as a “power role”.

The Night Watchman is really cool in concept, but again, with no “tell,” the result is a random 1 in 6 chance that the mafia kill fails as long as the NW is alive. Which is kind of disappointing for such a flavorful addition.

So, do I have a way to fix them or am I just bitching? Well, I have some suggestions. I would first of all give the Do-gooder some other power. I don’t know what, but something that would encourage them to behave differently enough that the mafia has some slim chance of figuring it out. Or combine the do-gooder with another existing role. (Do-gooder detective, or Do-gooder Mason for example)

For the Night Watchman, I would make the locations matter more. Maybe make some sort of system whereby the players have to publicly declare where they will be that night, and then the Watchman has to make his choice.

Now you’d have to make sure that they don’t break the system by everyone going to one place and having the watchman always protect that place. So there would have to be some limit on how many people fit in one place, which would have to be based somehow on the number of remaining players, lest the limit become obsolete when the number of players drops.

Then you have the issue that the NW just became a super-powerful doctor. So you’d have to limit his powers somehow. Maybe make him change locations every night, or only work on a limited number of nights. I’m not sure. This is a work in progress here…

You might make things even more flavorful by requiring the mafia to have at least one member on site to make the kill. That would certainly give the town a lot to analyze, and also make the mafia’s choices a bit harder. But if you did that, you probably need less locations total so that the mafia isn’t found immediately when 12 people are spread across 6 locations.

In the end, I don’t know if the book-keeping of who is where would detract from the game, and I’m not expecting the mod to make any changes now that it’s started (and certainly not recommending you use my suggestions in this half-baked form). Just making an observation and suggestion for future discussion…

Thoughts?

Probably better not, since then players of one can’t join commentary on the other.

(Sets out plenty of pie selections for the new arrivals.)

Well it does help the town that glee was picked out by the SK from the group of unknowns…SK(probly Queing) is trying to off mafia for now.The town HAS to get a mafia today…after the mafia kills all confirmed town Queing will go after that.

Ah, so this is the forbidden thread. Oh look, PIE!

:::gobble gobble:::

Hey, **Jsexton ** thanks for the protects. Feel better now, knowing I was a good guy? :smiley:

If I’m ever in a game again and get a Mafia role, I’ll have a good idea how to play it. :wink:

I’ve been here a while. Can I have pie, too?

Sure, pie for everybody!!

Evening all! (Thanks for the pie!)

For some reason I seem to have had a spectacular death, involving fire and duct tape. :eek:

Having read this thread, here’s some thoughts:

ChrisK proposed a good idea (Cops leaving hints) but too soon. Which led to…
…CaerieD unfortunately outing herself with a precise list of suspects that only a Cop would give.

Autolycus followed Winston’s example in the first game and didn’t help the Town.

I think the Town was unlucky that Citizens suspected each other about day 2 and ‘formed blocs’, which made both sides look suspicious.

You can thank your killer for that one. They passed on the chance to choose a method of death the previous night, so I let em have another crack at it last night.

I liked how it turned out.

Oh and. if any of y’all want to submit ideas for death scenes I am still open to suggestions. PM me or post a fantastic death scene of your chosing in the thread.

Keep 'em.

I’ve got pie. :stuck_out_tongue:

Italian necktie!

:: gruesome ::

Ewwwww. Just ew.
I see you changed your location tag Winston!
In game related news, I’m not convinced that Aguecheek is a beat cop. Of course my hunches don’t have a great track record. :stuck_out_tongue: I really suck at this game, and I can’t wait to play again!

**glee ** got a great death scene. I just got shot in the back o’ the head. I guess that was befitting a cop.

Yes Winston :smiley: funny.

I can’t wait either…wonder what the max should be…obviously 37 is waaaaay to big…20 seems a bit small…The Werewolf game had 23 ,I think, which seemed about right…so I am thinking maybe 25 players.

Well for gruesome deaths how about a technique I read in a Michael Dibdin - Aurelio Zen mystery where the mafia (or someone wanting it to look like a mafia killing) did the following.
The poor victim was tied face down, bent over a gas oven with their stomach over the gas ring burners. The gas ring burners were switched on and the poor sod left there to get burned and cooked. Called something like fire in the belly.

I am rather confused by the number of cops - I thought the detective and both beat cops were dead, and what ever happened to the miller role?

I thought both beat cops were dead as well, but I couldn’t remember who the other one was besides pimaspinner. If it’s true that two beat cops and one detective have been killed, then according to NAF’s instructions at the beginning of the game, there shouldn’t be any more beat cops, and Aguecheek is lying.

pimaspinner was the only beat cop I remember,besides Aguecheeks probable false claim.

So far, I am (was) the only confirmed beat cop. There could be another one according to the rules, but maybe not. We weren’t like masons - able to confirm each other.

I’ve come up with a cool Star Trek Version of this game if anybody wants to hear.

Do tell.

I wanna be Spock!!!