I’m interested in a round of “Arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!”, if there are still spots open.
Can I sign up for the Substitute List, after I get back from vacation?
Toward the end of the game I was getting a lot better at figuring out who was town than I was at who was mafia. I guessed Auto and brewha correctly at that point. So I looked for who was acting like a town and assumed that the rest were mafia. I guessed Queuing because he was FOSed by way too many mafia members. I guessed Storyteller because he had reasons for suspecting everyone, he FOSed two scum before anyone else did, and he looked as confused about the game as a townie would. If I was sure that they were town then that would mean that either you or Fretful had to be mafia. I figured that if Fretful turned up as town that I would try to lynch you the next day.
Unfortunately, I was fooled by Storyteller. 
I’d like to play the next game.
NAF1138
Blaster Master
ComeToTheDarkSideWeHaveCookies
zuma
have all been added to the list. Room for about eight more!
Yes - now that I know you’re out until Monday week.
That last game, for me, was a learning experience, to say the least. I know I got waaaay too overzealous and contributed to the day 2 clusterfuck. Then side-tracked by pointless arguments with Queuing, Gadarene, and others. Next time I’ll be a little more careful. The only thing I can point to that I was proud of was that I correctly identified the attacks on Blaster Master as bullshit. That’s something. All my other moves? Not so great 
Hey, NAF, just out of curiosity, when you named the game, “Werewolf, with Mafia”, did you plan to have us turn to werewolfs in the end if we won, or was it a last minute sort of thing? I thought that was kind of cool, actually.
Hard to know completely of course, but I think that I would have looked long and hard at Storyteller if he had survived the night, and Fretful had not. I wouldn’t have seen why Fretful over Storyteller at all, but I don’t know for sure. As I said I the post about lack of activity from Storyteller I didn’t much care for. Whether it would have been enough to sway me I am not sure.
Your response to that post was really interesting to me, because it underscored something I noticed throughout the game. Whenever I posted something with a genuine ulterior motive - trying to manipulate a vote or a situation in some way - everyone always seemed to love my analysis and think me trustworthy. The very few times I raised eyebrows were without fail when I was being completely sincere and behaving exactly as I would have as town. Had I been town, most of my posts would have been tremendously different, but the one to which you refer would have been the same - I really genuinely thought that the lack of meanigful discussion was hurting the town, pushing us (well, you) into making a rush decision that hadn’t been thought through. But that - possibly the single least scummy thing I did all day long - was the thing that registered as scummy on at least one radar.
I am sure this implies something about the nature of the game, but I have no idea what it is.
I didn’t like the post because it seemed an attempt to blame others for the lack of activity. One reason I kept getting into fights with people is because it kept them talking. I wanted people to talk, and I was willing to do whatever it took to get them to do so. Your complaint about the lack of posts while doing nothing yourself just seemed odd to me.
I’ve noticed that in my game too, storyteller. Without giving away anything, I’ll say that I think many players tend to have a completely wrong read on what “suspicious” posts look like, in part because they underestimate the ability of scum to blend in amongst them. It’s really fascinating.
If I can hazard a guess (and I don’t pretend to any kind of expertise, because this last was the first game I ever played of this, although I followed the first Werewolf thread on this board with near obsessive interest), I think part of it is about an inability to set aside or avoid personal defensiveness. I think the townies in our game seemed to intellectually grasp the idea that they, themselves, could afford to die if it furthered the goal of finding scum, but never really embraced it. The quickest way to convince a townie that you are scum is to say that they are suspicious, because it triggers some reflexive thinking - “well, I know I’m not scum, so the only reason he/she would be pointing at me is if he/she is scum him/herself!”
Look at what Queuing is saying in response to me, here. He found me suspicious because he felt I was passing blame for lack of activity (to him and Lakai, who had been arguing). Because for the first time I was addressing him in a negative way, I think there’s an emotional reaction - oh, cast blame on me, will you? Maybe you are scum! (After all, the contention that I had done nothing that last day isn’t really fair - I had laid out a fairly detailed post outlining my pretend suspicions and the reasons for them, and was waiting for discussion of those points. No one ever challenged any of them ever, which surprised me enough to make the post I made in spite of the fact that more discussion was actually not what I wanted).
It worked the other way, too. Announce to the world that you strongly believe a townie to be a townie and that person - especially if others are already suspicious of them - will automatically start trusting you. As scum, this is an easy strategy to employ, because you’re guaranteed to be right. From early to mid-game, the only people who ever appeared on my “probably town” lists were townies of whom others were suspicious. That made each of the people on those lists automatically consider me more trustworthy than they did those who suspected them, even though, if you think about it, it should be the other way around.
I decided a few weeks back that I would turn you guys into werewolves at the end. I realized that I was thinking of the game as a game of werewolf and that this variation just happened to have mafia. So I decided to tie the ending back in with the title, wrap things up with a neat little bow so to speak.
Yeah, I figured the original title was because ‘werewolf’ had name recognition with the dopers, while a mafia thread might have confused people who had gotten used to the basic idea from the first werewolf game.
Just a heads up, all, you’re welcome to get signups now but we have a waiting list for more Mafia/Diplomacy (and similar) games. I already have about four people waiting, so PM me if you want to be added to the list.
Actually, 5 are currently waiting. This is due to our “we can’t take over MPSIMS with games” policy. Though I would very much like to play the Treasure Island game…
Ooops, missed the “off board” thing. Carry on.
So does that mean you will play?
How are Mafia and Diplomacy similar? 