Battlefield 6

Battlefield 6 launched yesterday and seems to be a huge hit with about 750,000 concurrent players on steam (which isn’t the only PC platform to get it from) which is a huge launch.

People are claiming it’s a return to form as a peak battlefield game comparable to BF3 and I think I agree. It’s modern day (technically 2027) so the weapons are pretty familiar though the story with the warring factions is a little silly – not that it matters. I think NATO vs Russia/China might’ve been more fun aesthetically and in terms of vehicles.

The game is beautiful, immersive, performs well, and is relatively bug free. A good launch. The maps have plenty of detail and the destruction is very good. There are a lot of game modes – the large modes include the classic conquest, breakthrough (sector by sector attack/defense) and escalation which is a variant of conquest I’m not sure about yet. Conquest and escalation are 64 players, I think breakthrough is 48. There’s a medium sized game mode (rush) and several smaller infantry focused modes like domination and what would be headquarters in Call of Duty, as well as a team deathmatch and a squad deathmatch (4 4-man squads in a free for all deathmatch).

I’ve been having a lot of fun with it. It feels good. I haven’t had much chance to unlock many gadgets or try different classes yet. But it’s full of aesthetically pleasing, immersive elements and chaotic destruction that works really well. There’s really nothing like it in terms of scale and immersiveness.

The squad system and flexible spawn system from previous battlefield games remains. One nice touch I really like is that when you’re reviving squadmates you can grab them by the collar and drag them to safety while you’re doing it. It looks cool and it’s useful.

My main complaint so far is that most of the modes/maps don’t have enough vehicles. They seem to want the game to be 90%+ infantry focused and so sometimes it feels like you’re running around playing a (better) call of duty infantry match with just an occasional armed transport or maybe an IFV. Conquest, which should be very vehicle heavy, isn’t for most maps. I have no problem having infantry focused game modes and maps, but it shouldn’t be as much of the game as it is.

Escalation seems to be the most vehicle-heavy of the modes. More vehicles are unlocked as the game progresses, so by the end it starts feeling like a proper battlefield game (2-3 tanks, 2-3 IFVs, transport helicopters, attack helicopters, attack jets, fighter jets, various transports) but that seems to be the only mode that consistently features a heavy vehicle presence. Conquest probably has a few vehicle-heavy maps that I haven’t had a chance to try yet.

I hate lock-on weapons in non-sim video games. It’s just boring gameplay to point in the general direction of a vehicle for 7 seconds until you get a tone, and if they have countermeasures it does nothing, and if they don’t it automatically hits them. I think that’s terrible gameplay. People should be using skill to shoot vehicles. But it’s not really any different in that regard from BF3/4. It’s just the worst aspect of the gameplay.

The sound seems pretty good but not as good as Battlefield 3 which had some of the best sound design in any game ever. I don’t know why if you put so much effort into creating such a great sound system / samples you don’t just keep using the same thing in sequels.

All of the Battlefield 5 trailers are kind of obnoxious but here’s the one I hate the least.

I’ll post more thoughts as I play more. If anyone is interested in playing together I’ll try to coordinate squads sometimes. Hit me up on steam (whether we’re already friends or you can find me on there, same name).

I played the early Battlefields (1, 2, Bad Company, and Vietnam) and loved them. Spent hundreds if not thousands of hours between them. I am really intrigued by 5’s return to form. Doubly interested since it runs on 5080s with GeForce Now, and should be quite the visual feast.

But I’m a bit wary given EA’s imminent sale to the Saudis and Jared Kushner. On one hand, EA had been circling the drain for quite a while now and this might be the shock to the heart it desperately needed. On the other hand, those are not investors I particularly want to give money to, either ethically or in terms of how they structured the buyout. It’s gonna saddle EA with crazy debt, and BF6 is already nearly $100 with the cosmetics DLC… I shudder to think how they’ll enshittify it once the sale goes through :frowning:

Too bad DICE didn’t stay independent… I love the franchise but hate its owners… EA was already a shit company before, and it’s about to get a whole lot worse next year. Feeling conflicted, to say the least…

Gonna give this a shot, I haven’t played since the very early ones. Been playing a lot of Marvel Rivals recently and aim is a very translatable skill so i should be fine.

For me there was the EA launcher bug which was bad (but seems to be sorted now) and the ALWAYS online requirement even in single-player which I just find annoying. My ISP is solid but the connection can be broken more places than just my ISP.

The game does seem a return to form though giving most of what players want and like with little to no BS like monetization (holding my breath on that but for now seems good).

I hope this is successful and they take a lesson from it on how to make a good game and not ruin it. Of course, now that EA has been sold I have almost no confidence in how well they will manage game development in the future. Time will tell, wait and see and all that.

One plus for the Steam version of Battlefield 6 is that it doesn’t use the EA launcher, so while their own version of the game was bugged, the steam version was fine. If I recall correctly it integrates both your steam friends and EA friends (if you’ve linked your account) into the game although it never asked me to log into any EA account. Maybe it’s because I’ve linked my steam account in the past.

The Saudi Arabian thing is concerning and I wouldn’t blame anyone if they refused to buy any game by the company for ethical reasons. But so far I don’t see evidence of enshittification. The actual buyout doesn’t happen for another year and a half though that doesn’t mean that the influence won’t affect what EA does until then. I figure I’ll get enough fun out of it in the next few months to be worth the purchase price even if it does get affected by some negative new policies in the future.

Come to think of it, this is the first game I’ve bought for $60+ in a long time. I will sometimes buy $20-40 indie games at full price at launch but rarely will I buy a AAA game at launch, I prefer to wait till they’re cheap. I can’t remember the last time I actually did it. I bought Battlefield 1 at full price at launch but that was 9 years ago, surely that couldn’t be the last time… hmm.

My one complaint so far are the maps being way too small. Everything else is fantastic.