Star Wars Battlefront is a reboot of the two Battlefront games of a decade ago. It’s done on the Frostbite Engine by DICE, so a similar technology to Battlefield 4. But it’s not just a Battlefield 4 star wars reskin, it feels pretty different. It’s a multiplayer only game - no single player, but there are some sort of co-op missions.
I played in the beta and have been checking out twitch streams. It’s stunningly beautiful, with fantastic use of the frostbite engine. It was clearly lovingly made with attention to detail from the star wars movies.
It seems to break the current shooter mold which is to have insanely low TTK (time to kill) designs where everyone is basically constantly dying instantly to the first person who sees them because guns are super accurate, high rate of fire, low recoil, and instantly deadly. While the TTK is not what I’d consider high, it’s way higher than something like the COD or Battlefield games. With an abundance of cover, and a sense of who is shooting at you due to blaster beams, you actually have a reasonable chance of engaging in a firefight and not just dying instantly all the time. That alone almost sells the game on me because the trend towards extremely low TTK shooters is fatiguing.
It actually seems pretty casual. No classes, no squads (only a partner system). No ammo - just overheating and recharges. It has a system whereby you can pick your 3 special abilities - things like a sniper rifle, or anti-vehicle rocket launcher, or turn your blaster rounds explosive for a few seconds, or a jetpack, or a personal shield. All of these things are on a recharge timer appropriate for their power. It actually seems to work pretty well, and obviates the need and potential imbalance of dedicated classes. For example, instead of having a sniper class you can have one of your cards be a one-shot sniper rifle you can pull out every 12 seconds or so. No killstreaks, power ups instead are scattered around the map (which incentivizes actually moving around and not hiding somewhere) and include things like orbital strikes, spawning an AT-ST, a repulsor shield big enough for your squad, or a life as one of the heroes.
There are heroes like Darth Vader, Luke, and Boba Fet each with their own special powers. In the regular modes, people get one life as them on the battlefield by finding the power ups on the map, but there’s a hero battle mode that’s like a 4v4 last man standing match where the good heroes face off with the evil ones. They’re powerful but not crazy powerful - and they attract a lot of attention so typically you’ll have everyone trying to get you killed - but it adds variety to the game when a hero shows up.
There are 9 game modes which is a pretty healthy number. I get bored to death when everyone just wants to play deathmatch over and over again - games with objectives are more interesting. Walker assault, in which the empire escorts two AT-ATs through a battlefield while the rebels try to call in bomber strikes to destroy them will probably be the main game mode, but others look interesting. Modes range from 4v4 to 20v20.
I hate Star Wars and yet the game looks beautiful and really fun. So I can imagine people who really love star wars should be super excited about the game, since it’s clearly made with loving detail towards its source material.
On PC it’s going to be an Origin exclusive, I think, although you can buy it at key sellers like GreenManGaming. It’s listed at $10 off there currently, although the purchase button is replaced with “coming soon”, so they may be out of keys.
When I get it I’ll try to figure out how to set up a clan if that’s an option. Contact me on steam or origin (preferably steam). Same name as on the boards. I’ll try to organize people to play together.