Borderlands

Or beat it again with another class, and then try to get all weapon proficiencies to 50.

I think my rocket launcher proficiency is still 1. I don’t use them. My shotgun proficiency is pretty low as well.

Uh, have fun running around shooting crap? Everything’s all your level at that point, so the entire game is available to fight, enjoy it for what it is. The fun should be in the shooting of crap, not in the incrementing of arbitrary integers.

I just finished my second pass through with friends. And I was a bit dissappointed by the difficulty. By the time I hit the cap (about 1/2 through 2nd pass), we were killing everything with ease. And it never adjusted or made itself any harder. The only real difficulty we ran into was the long stretch leading up to the vault and even there, there was little danger of death. Does it reset the difficulty any higher on the 3rd pass?

Also, LOUNE, I never did start running out of ammo. +16 regen was more or less unstoppable on the SMGs most of us were using. Ditto for combat rifles. There was a repeater that could outrun it, but only until it had to reload. By the time reload was done, it caught back up.

Other things… does bloodwing ever become a useful skill for the hunter? The soldier and phasewalker seem fairly useful the whole time. I can even envision the brute being useful, though I don’t know how well it would handle 40+ lvl mobs. But I’m stumped on how that bird really helps.

All things considered, I found the entire game very enjoyable. I’ll probably pick it back up in a few months when I need a l4d2 break.

The bloodwing is crazy good if you buff him through the rogue tree and have a class mod for it.

Yeah, ammo regeneration helps, but I don’t have that. I’m only a Lilith.

Berserker is the most fun out of all the abilities. You can easily take out 3 or 4 guys with it and, at the same time, regenerate all your health.

Bloodwing isn’t bad either, although it might be the worst out of all the skills. Once you’re around level 30 or so, Bloodwing can easily deal 1000+ damage in one shot. Plus, it regenerates really fast if you’re using the sniper.

Oh and there’s a glitch that allows you to summon a billion bloodwings at once. Just have to keep hitting F super fast while looking straight at the ground. But that’s kind of lame. Especially when they do it during a duel.

One issue I’m having is that I’m playing Lilith, Brick and Mordecai at the same time so, even though I’ve put in tons of hours, I still haven’t completed the game with any of the characters.

Also, had to cheat my way to the other side of Rust Commons East because I couldn’t figure out how to get the bridges down. :frowning:

Yeah, Bloodwing with all the skills and mods is game-breakingly powerful. As in, throw him at a Bad* enemy, watch him ping-pong between the big target and whatever else is in range, and voila. You’ve just cleared an area of everything that was standing with a single button press and no aiming, and you can do it again in about 10 seconds. Oh, and it healed you for about ten times more than you have health in the process. And yet, Bloodwing is pretty darn useless without all that. I went for the sniper rifle style and could rarely even get the thing to attack where I wanted, or often even attack anything at all, and when it did, it hit like a wet noodle. Really poor game design on that stupid bird.

As for difficulty, it’s not that the game doesn’t have a difficulty curve. I think it’s reasonably lethal, especially in multiplayer, as long as you’re fighting enemies at or above your level. The problem is that the level gain is way out of whack. You have to skip half to 3/4ths of the sidequests in the game or you wind up outleveling everything you can fight, and that makes it all trivial. Going by enemy levels, you’re not -supposed- to hit the level cap until the Descent or Promontory in Playthrough 2, but of course it’s possible to do it far, far earlier (New Haven, I would guess).

With my second char I hit 50 after 2-3 quests in New Haven. I did do a fair bit of loot/xp farming in playthrough one though.

By the way, has anyone found a good masher over level 40? I’m still using my blue 36 masher, and it’s way better than anything else I’ve found since, and I’ve logged maybe 25 hours after playthrough 2.

Atlas DL10 (or something), 7x272, 88% accuracy, 1.1 fire rate.

Patch 1.01 is out.

I’ve got a nice orange shotgun that I play with from time to time. It seems to work nicely on spiderants, but I rarely use it. You can have it if you’re on the 360.

Also, I’ve got a cadre of nice orange weapons. If you’re on the 360, shoot me an invite through the Friends of Friends list and I’ll offload whatever you can use at or around your level. I’m “Phil Addio”.

!!

Thanks, but I’m on PC. Also, I’ve got a sweet shotty, I need (want) a masher, which is a shotgun revolver.

I got one of those early on. I think it’s a level 15 gun or something, and I’ve been using it for almost 15 levels without finding a pistol that comes close to it’s damage and speed. I just wish it had a scope!

Just finished my first playthrough. The ending was so lame.

All that work for pretty much nothing. I didn’t even make it to the damn Vault that they were building up the whole time. And the Big Bad Boss Man at the end of the game was awfully weak. Took him down on my first try.

That WAS the Vault. The archway matches the ubiquitous symbol that loony-archaeologist Tannis was going on about in her journal, the key really did open it, and it really was long-lost interdimensional alien technology. It was just a prison rather than a warehouse. The “guardian angel” is apparently a Ghost in the Shell sort of AI / whatever that’s been watching through the satellite network for who knows how many centuries and decided it was time to groom a new team to incarnate the Destroyer and fill it full of holes in a reality it’s vulnerable in, to send it back into regeneration. It’s supposed to be pretty weak, I think, even if that does make it rather anticlimactic.And hey, the credits music is awesome, if nothing else.

Although, really, all the bosses in the game are pretty lame when it comes to fighting them. The Rakk Hive is played up like it was a serious fight, and it’s really just pouring ammo into a big hunk of meat, so when they bring in a boss that’s supposed to be weak…yeah.

Is the game more fun multi-player? Frankly I gave up on it…it seemed like the same ole same ole, and after I got to level 15 it just wasn’t fun any more.

-XT

It’s not a huge difference. Enemies are deadlier and more durable, so fights go on longer and tend to be riskier, and you’ve got the whole dynamic of trying to help fallen teammates up. Spiderants in particular get so ramped up that you practically have to have one person distracting a big one while others chew up its vulnerable abdomen.

But if you’re not finding much in the basic dynamic of “here’s a bunch of targets and a bunch of guns to shoot them with” then multiplayer won’t save it. At its heart, it’s just a hack & slash game done up in a shooter style. It’s enjoyable for what it is, but it’s not very meaty. I’m interested to see where a sequel goes. If they build on it as much as, say, Diablo 2 built on its predecessor, they could really have something.

I think this comes from the levelling design being unbalanced and always outlevelling everything a little bit if you do all the sidequests. The fights are pretty challenging if you’re the same level as the bosses.

Yeah, I mean, the basic gameplay doesn’t change but it’s extremely fun running through and clearing a raider encampment with 4 people running around shooting everything is really fun.