For reference, this appears to actually be a bug with ALL Thanatos repeaters, and I think two or three other types of weapons–their “Dark Orange” legendaries have their rating incorrectly set so they show up with off-kilter stats and as whites on top of the list.
It’s a bug with the color-coding system, yeah. Instead of dark orange being “quality > X” it’s “Y > quality > X” like the rest of the table, and the Y was set lower than the maximum possible from the spawn system. The whole “pearl” mythos is due to gamers having more faith in developers than is justified. It’s one of those :smack: simple data errors that plagues software designers everywhere.
Either way, the guns that are white and at the top of the list are pretty beefy, no? So it’d make sense that there’s that “Pearl” class.
Well, no, it really wouldn’t, because it makes the “best” stuff visually indistinguishable during loot scanning from the common trash you’re trained to ignore. I only even picked up my Thanatos because I just happened to mouse over it as I was moving around the map long after I’d killed the guy carrying it, and noticed the name. It’d be a pretty cruel practical joke on the players, were it intentional.
Aaand funny you should mention it, I just ran across a Dahl Desert Stomper that rolled high on everything but scope and magazine. My Steam ID is the same as my user name here, if you want to hook up sometime for it.
Hmm, that’s actually just about the same as the freakin’ lv36 blue War Stomper I’m currently carting around, only mine has great zoom and maybe 238 damage. I’m starting to hate the loot system in this game. =P
Ah, well, that’s also another bug. Weapons in your active equipped slots show up as lower level than they actually are. Drop it into your normal inventory, or on the ground, or use the debug command (which is handy anyway to see the component values) and you’ll see the real deal. All my playthrough 2.5 rifles show up as 36 too.
Any Rolands need a level 25 Purple Shock Trooper Mod?
Gah! It’s really a very minor thing, but it drives me up the wall when I’m running merrily along, looking for my next victim, when suddenly I am forced to stop for no apparent reason. Stepping back and looking down, I see that there’s a crack in the road / a hard-coded body on the ground / a rock in the way, and that’s apparently too much for my poor Vault Hunter to climb over.
Just seems so unnecessary, and a hint of insufficient testing/quality control.
I seem to be stuck on “Well There’s Your Problem Right There”. Presumably Lilith can phasewalk through the cage and shut off the valve but how’s anyone else supposed to get to it?
A square has six sides.
Yeah, I figured that but couldn’t find the way…until now.
I’ve been playing awhile now and it really just seems like an incomplete game. There doesn’t seem to be any character or plot development instead we get an endless supply of people needing irrelevant errand boy work. It bothers me also that the NPC’s don’t talk to you about your next mission instead you just get a Zork-like text box. You really have no options about the missions either, theres just a list and doing them in level order just makes the most sense. The monsters get regenerated so often it feels like you’re stuck in Groundhogs Day, “those three punks are coming from Bone Head’s camp again?!”. Fans keep raving about the hundreds of gun choices, but in reality stuff like the Terrible scatter gun can have 20 different names and stats but they’re all the same gun. In my head its following Fallout 3 which probably just isn’t fair, but I don’t think it’s even close in complexity. Timesplitters at least had different time periods to keep it interesting.
At least the artistic graphic style is fresh, but if my friends didn’t love playing it on Live so much I don’t think I would have gotten past the first few hours.
I think the first few hours is the best part, aside from some “getting to know the controls and stuff” tasks.
…and I’ve found a new favourite gun. It’s an Equalizer, in this case level 43-ish, +19 ammo regen, 1.6 fire rate, 68.8 accuracy… and it’s a Masher, 7x156. Combine with the Siren’s Mind Games skill, and nothing’s a real threat anymore. A critical hit is pretty much a guaranteed daze, and with the spread I get criticals more than half the time. Almost boring.
The game is much too easy, it is silly to have a game like this without a difficulty slider. I ended up using a program to make the game think that there were 4 players and still soloed the game without too much trouble.
It’s significantly harder if you skip some side quests and you don’t out-level everything. If everything you fight is 1-3 levels above you, it’s fairly difficult.
Which isn’t to say that’s bad design - it is - but that’s a manual way to overcome it.
Bingo.
In case you guys haven’t figured it out yet, the DLC is available on steam. Haven’t really had a chance to download it yet though.
So with the DLC, can you do it at any level and any point in the story and it scales to you, or should you do it at max level, or what?